14:16:07.09 -- World Builder Warnings Log -- 14:16:07.09 D:\Programme\Steam\steamapps\common\dawn of war ii - retribution\WorldBuilder.exe started at 2011-05-24 14:16 14:16:07.09 OS NT 6.1, 4094 MB Physical Memory, 2397 Mb Physical Available, 1859 Mb Virtual Available 14:16:07.09 RUN OPTIONS: 14:16:07.09 WORKING DIR: 'D:\Programme\Steam\steamapps\common\dawn of war ii - retribution' 14:16:07.10 USER: 'Maik Sube' 14:16:07.10 LOAD COMPLETE *Unnamed* Filesystem 0.002 14:16:07.10 LOAD COMPLETE *Unnamed* Revision Control 0.000 14:16:07.10 LOAD MANAGER END << *Unnamed* >> 0.004 14:16:07.18 WORLDBUILDER -- Dawn of War 2, Build 5986 14:16:07.18 LOAD MANAGER BEGIN << *Unnamed* >> 14:16:07.18 LOAD COMPLETE *Unnamed* Core Systems 0.000 14:16:07.18 LOAD COMPLETE *Unnamed* Filesystem and Archives 0.000 14:16:07.18 LOAD COMPLETE *Unnamed* Global LUA 0.000 14:16:07.22 LOAD COMPLETE *Unnamed* Locale 0.045 14:16:07.22 LOAD COMPLETE *Unnamed* Mod Manager 0.000 14:16:07.22 LOAD COMPLETE *Unnamed* Havok 0.001 14:16:07.22 LOAD COMPLETE *Unnamed* Physics 0.000 14:16:07.22 LOAD COMPLETE *Unnamed* InitFXStatics 0.000 14:16:07.22 LOAD MANAGER END << *Unnamed* >> 0.046 14:16:07.32 APP -- Resetting fp control word. 14:16:34.01 FILESYSTEM -- filepath failure, missing alias 'DATA:Maps\' 14:16:34.01 MOD -- Initializing mod 'DOW2LastStand', version '3.14', locale 'English'. 14:16:34.04 LOAD MANAGER BEGIN << *Unnamed* >> 14:16:34.04 Initializing SPOOGE 'D:\Programme\Steam\steamapps\common\dawn of war ii - retribution\ 14:16:34.05 Detected Device Vendor:0x10DE DeviceID:0x0E22, Product:0x0008, Version:0x0011, Subversion:0x000C, Build:6658 14:16:34.10 ShaderDatabase : shader [DATA:Shaders\TERRAINOVERLAY.SHADER] specifies an undefined inputlayout terrainbasemesh. 14:16:34.10 VIDEO -- Driver Name = nvd3dum.dll Desc = NVIDIA GeForce GTX 460 14:16:34.10 VIDEO -- Driver Vendor = 0x10DE Device = 0x0E22 SubSys = 0x080110B0 Rev = 0x00A1 14:16:34.10 VIDEO -- Driver Version Product = 0x0008 Version = 0x0011 SubVersion = 0x000C Build = 0x1A02 (6658) 14:16:34.10 VIDEO -- Driver GUID = {D7B71E3E-4D62-11CF-0269-0D281FC2C535} 14:16:35.37 VIDEO -- Detected Display Video Memory [2784 MB] 14:16:35.37 VIDEO -- 32bit OS Detected 14:16:35.38 VIDEO - NVIDIA card version [65552], memory, dedicated [1024 MB], system [0 MB], shared [1790 MB] 14:16:35.38 VIDEO -- Dedicated Video Memory [1024 MB] 14:16:35.38 VIDEO -- Graphics Card Memory [1024 MB] Texture Memory Available [2777 MB]. 14:16:35.38 VIDEO - Using shader profile 'sm3' 14:16:35.38 SHADER -- variable [g_bPostProcessingEnabled] declared in [effectpool.shader] but not in .fx. 14:16:35.38 SHADER -- variable [g_useTerrainLightmap] declared in [effectpool.shader] but not in .fx. 14:16:35.39 SHADER -- variable [textureSize] declared in [terrain_splatongeometry.shader] but not in .fx. 14:16:35.52 SHADER -- variable [dirtVisibility] declared in [dow2_unit_2uv.shader] but not in .fx. 14:16:35.54 VIDEO -- Texture Memory Start Device Reset: Video [1024MB] Total [2777MB] Available [2777MB] Used [0MB]. 14:16:35.56 VIDEO -- Texture Memory End Device Reset: Video [1024MB] Total [2777MB] Available [2772MB] Used [5MB]. 14:16:35.60 LOAD MANAGER BEGIN << *Unnamed* >> 14:16:36.15 LOAD COMPLETE *Unnamed* DCA System 0.544 14:16:36.15 RTREF - Creating RenderTarget 14:16:36.15 LOAD COMPLETE *Unnamed* RenderAnim 0.002 14:16:36.15 LOAD COMPLETE *Unnamed* Inventory 0.001 14:16:36.16 LOAD COMPLETE *Unnamed* Font System 0.007 14:16:36.22 LOAD COMPLETE *Unnamed* Special FX 0.059 14:16:36.22 SOUND -- FMOD System Initializing... 14:16:36.24 SOUND -- Speaker output configuration set to Stereo 14:16:36.31 SOUND -- FMOD System Initialized on device Lautsprecher (Realtek High Definition Audio). 14:16:36.65 SOUND -- Initializing ... 14:16:36.65 SOUND -- 128 voices selected, using 96 LOD settings 14:16:36.69 INNIMapDCA Key not found: combat 14:16:36.88 SOUND -- Initialization completed! 14:16:36.88 LOAD COMPLETE *Unnamed* Sound System 0.662 14:16:36.88 LOAD MANAGER END << *Unnamed* >> 1.275 14:16:36.88 LOAD COMPLETE *Unnamed* Render Window 2.839 14:16:36.88 LOAD COMPLETE *Unnamed* FOW Texture 0.000 14:16:36.88 LOAD COMPLETE *Unnamed* Camera Manager 0.000 14:16:36.88 LOAD COMPLETE *Unnamed* Entity Factory 0.000 14:16:36.88 LOAD COMPLETE *Unnamed* Squad Factory 0.000 14:16:36.88 LOAD MANAGER BEGIN << ModInit >> 14:16:36.88 LOAD COMPLETE ModInit Family Manager 0.002 14:16:36.88 LOAD COMPLETE ModInit ModifierManager 0.000 14:16:36.88 LOAD COMPLETE ModInit ActionInfoManager 0.000 14:16:36.88 LOAD COMPLETE ModInit ModTerrainDeformation 0.000 14:16:36.88 LOAD COMPLETE ModInit TerrainDeformManager 0.000 14:16:38.69 LastStand -- Adding heroPBG sbps\core\race_eldar\survive\farseer_hero at index 0. 14:16:38.70 LastStand -- Adding heroPBG sbps\core\race_ork\survive\mekboy_hero at index 1. 14:16:38.70 LastStand -- Adding heroPBG sbps\core\race_marine\survive\tactical_marine_hero at index 2. 14:16:38.70 LastStand -- Adding heroPBG sbps\core\race_tyranid\survive\hive_tyrant_hero at index 3. 14:16:38.70 LastStand -- Adding heroPBG sbps\core\race_chaos\survive\chaos_sorcerer_hero at index 4. 14:16:38.70 LastStand -- Adding heroPBG sbps\core\race_imperial_guard\survive\ig_commander_hero at index 5. 14:16:39.43 PBGM Loaded in 2.544000 seconds. 14:16:39.43 LOAD COMPLETE ModInit Property Bag Manager 2.545 14:16:39.43 LOAD COMPLETE ModInit ModEBP 0.009 14:16:39.43 StatLogging::RequestPendingResults() - skipped. Net::NetworkManager::Get() is null. You're probably running WorldBuilder. 14:16:39.43 LOAD COMPLETE ModInit StatLogging 0.000 14:16:39.44 LOAD COMPLETE ModInit DestinationFormation 0.001 14:16:39.44 LOAD COMPLETE ModInit VoiceChatManager 0.000 14:16:39.44 LOAD MANAGER END << ModInit >> 2.557 14:16:39.44 FILESYSTEM -- filepath failure, missing alias 'badges:*.*' 14:16:39.44 LOAD COMPLETE *Unnamed* Mod Interface 2.565 14:16:39.45 LOAD COMPLETE *Unnamed* WorldManager 0.002 14:16:39.45 LOAD COMPLETE *Unnamed* Load World 0.000 14:16:39.45 LOAD COMPLETE *Unnamed* Terrain Editor 0.000 14:16:39.45 LOAD COMPLETE *Unnamed* Debug Console 0.000 14:16:39.45 LOAD COMPLETE *Unnamed* Movie Manager 0.000 14:16:39.45 LOAD COMPLETE *Unnamed* Pass Type Menu 0.001 14:16:39.45 LOAD MANAGER END << *Unnamed* >> 5.407 14:16:41.27 Regenerating CanBuildMap data... 14:16:41.83 Generating PathSectorMap... 14:16:42.46 Finished GeneratePathfinding... 14:16:46.58 RTREF - Releasing RenderTarget 14:16:46.58 RTREF - Releasing RenderTarget done 14:16:46.66 VIDEO -- Texture Memory Start Device Reset: Video [1024MB] Total [2777MB] Available [2777MB] Used [0MB]. 14:16:46.75 VIDEO -- Texture Memory End Device Reset: Video [1024MB] Total [2777MB] Available [2752MB] Used [25MB]. 14:16:46.83 RTREF - Creating RenderTargetTexture `anonymous-namespace'::CreateCubeMap 14:16:47.35 RTREF - Creating RenderTargetTexture Water render target texture 14:16:47.35 RENDERING -- from WorldScene::OnResize() call SceneRenderTarget::Setup( WorldScene render target, WorldScene render target texture ) 14:16:47.35 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target ) 14:16:47.35 RTREF - Creating RenderTarget 14:16:47.35 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target ) done 14:16:47.35 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture ) 14:16:47.35 RTREF - Creating RenderTargetTexture WorldScene render target texture 14:16:47.35 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture ) done 14:16:47.35 RENDERING -- from WorldScene::OnResize() call SceneRenderTarget::Setup( WorldScene render target, WorldScene render target texture ) done 14:16:47.35 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( Depth Pre-Pass Render Target ) 14:16:47.35 RTREF - Creating RenderTarget 14:16:47.35 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( Depth Pre-Pass Render Target ) done 14:16:47.35 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( Depth Pre-Pass Render Target Texture ) 14:16:47.35 RTREF - Creating RenderTargetTexture Depth Pre-Pass Render Target Texture 14:16:47.35 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( Depth Pre-Pass Render Target Texture ) done 14:16:47.35 RTREF - Creating RenderTargetTexture Post Process bright pass texture 14:16:48.23 DB -- Unable to initialize msdia80.dll! 14:16:48.23 DB -- HRESULT: <(0x80040154)>! 14:16:48.23 DB -- WindowErrorMsg: !