10:21:20.43 -- DOW2 Warnings Log -- 10:21:20.43 C:\Program Files (x86)\Steam\steamapps\common\Dawn of War II - Retribution\DOW2.exe started at 2014-02-18 10:21 10:21:20.43 OS NT 6.0, 8192 MB Physical Memory, 6379 Mb Physical Available, 3304 Mb Virtual Available 10:21:20.43 RUN OPTIONS: 10:21:20.43 WORKING DIR: 'C:\Program Files (x86)\Steam\steamapps\common\Dawn of War II - Retribution' 10:21:20.43 USER: 'Top' 10:21:20.47 MOD -- Initializing mod 'DOW2', version '3.19', locale 'german'. 10:21:20.50 APP - Multi-threading Enabled 10:21:20.50 XTHREAD: Detected 4 core(s) with 4 hardware thread(s) 10:21:20.51 ParentalControls: Games Explorer found. 10:21:20.51 ParentalControls: Module found. 10:21:20.53 ParentalControls: IGameExplorer::VerifyAccess() call succeeded (0x00000001). 10:21:20.53 ParentalControls: access granted. 10:21:20.61 NetworkManager::Create - creating network manager 10:21:20.61 SteamService: region is DE 10:21:20.61 MessageInternal::CreateChannel: Created channel GSTP 10:21:20.61 Net::ThreadFunction - Entering network thread function... 10:21:20.61 Session::Initialize - info, initializing session object, using threads. 10:21:20.61 Transport::Connection request to lan://255.255.255.255:6112 10:21:20.61 AutomatchInternal: Instantiating 10:21:20.61 PartyInternal: Instantiating 10:21:20.61 MessageInternal::CreateChannel: Created channel PRTY 10:21:20.61 MessageInternal::CreateChannel: Created channel QCKM 10:21:20.61 Session::Initialize - info, initializing session object, using threads. 10:21:20.61 Transport::Connection request to lan://255.255.255.255:6112 10:21:20.62 GAME -- Dawn of War 2, EXE Version: 3.19, Build 6123 10:21:21.31 Detected Device Vendor:0x1002 DeviceID:0x679A, Product:0x0008, Version:0x0011, Subversion:0x000A, Build:1247 10:21:21.40 ShaderDatabase : shader [DATA:Shaders\TERRAINOVERLAY.SHADER] specifies an undefined inputlayout terrainbasemesh. 10:21:21.43 VIDEO -- Driver Name = aticfx32.dll Desc = AMD Radeon HD 7900 Series 10:21:21.43 VIDEO -- Driver Vendor = 0x1002 Device = 0x679A SubSys = 0xE208174B Rev = 0x0000 10:21:21.43 VIDEO -- Driver Version Product = 0x0008 Version = 0x0011 SubVersion = 0x000A Build = 0x04DF (1247) 10:21:21.43 VIDEO -- Driver GUID = {D7B71EE2-24DA-11CF-2470-02C2BEC2C535} 10:21:22.98 VIDEO -- Detected Display Video Memory [4095 MB] 10:21:22.98 VIDEO -- 64bit OS Detected 10:21:22.98 VIDEO - (DXGI) - Description: AMD Radeon HD 7900 Series 10:21:22.98 VIDEO - (DXGI) - DedicatedVideoMemory: 3054 10:21:22.98 VIDEO - (DXGI) - DedicatedSystemMemory: 0 10:21:22.98 VIDEO - (DXGI) - SharedSystemMemory: 1041 10:21:22.98 VIDEO -- Dedicated Video Memory (DXGI) [4095MB] 10:21:22.98 VIDEO -- Dedicated Video Memory [4095 MB] 10:21:22.98 VIDEO -- Graphics Card Memory [4095 MB] Texture Memory Available [2783 MB]. 10:21:22.98 RTREF - Creating RenderTarget 10:21:22.98 RTREF - Found Reservation 10:21:22.98 RTREF - Creating RenderTargetTexture worldscene render target texture 10:21:22.98 RTREF - Found RTT Reservation 10:21:22.98 RTREF - Creating RenderTargetTexture post process bright pass texture 10:21:22.98 RTREF - Found RTT Reservation 10:21:22.98 VIDEO - Using shader profile 'sm3' 10:21:22.98 SHADER -- variable [g_bPostProcessingEnabled] declared in [effectpool.shader] but not in .fx. 10:21:22.98 SHADER -- variable [g_useTerrainLightmap] declared in [effectpool.shader] but not in .fx. 10:21:23.00 SHADER -- variable [textureSize] declared in [terrain_splatongeometry.shader] but not in .fx. 10:21:23.16 SHADER -- variable [dirtVisibility] declared in [dow2_unit_2uv.shader] but not in .fx. 10:21:23.20 VIDEO -- Texture Memory Start Device Reset: Video [4095MB] Total [2783MB] Available [2771MB] Used [12MB]. 10:21:23.23 VIDEO -- Texture Memory End Device Reset: Video [4095MB] Total [2783MB] Available [2767MB] Used [16MB]. 10:21:23.33 RTREF - Creating RenderTarget 10:21:23.92 SOUND -- FMOD System Initializing... 10:21:23.96 SOUND -- Speaker output configuration set to Stereo 10:21:24.01 SOUND -- FMOD System Initialized on device Lautsprecher (VIA High Definition Audio). 10:21:24.41 SOUND -- SIR Filter 1 initialized 10:21:24.41 SOUND -- SIR Filter 2 initialized 10:21:24.41 SOUND -- Initializing ... 10:21:24.42 SOUND -- 96 voices selected, using 96 LOD settings 10:21:24.63 SOUND -- Initialization completed! 10:21:24.63 1 GameObj::m_loadState = LOAD_None 10:21:24.63 GAME -- Beginning FE 10:21:24.64 starting fe 10:21:24.64 ScaleformFrontEnd - Loading Front End 10:21:25.18 starting fe done 10:21:25.18 APP -- Resetting fp control word. 10:21:25.20 SteamLoginService::SetConnected: Steam connection established 10:21:25.20 OnConnect: successful connection established, enabling reconnect 10:21:25.20 LastStandManager -- not connected / Deactivate. 10:21:25.21 OnConnect: this wasnt a reconnect, no need for autologin 10:21:25.21 OnLogin: no previous login, auto selecting profile not required 10:21:25.22 Profile [01100001:0063fc5c] selected on controller#0 10:21:25.22 LastStandManager -- Connect/SelectProfile -- Begin Loading. 10:21:25.23 SteamGetUserTitleData::OnComplete: result=0, length=2478 10:21:25.23 LastStandManager -- Begin GetUserTitleData. 10:21:25.23 LastStandManager -- Processing. 10:21:25.23 LastStandManager -- UserTitleData Event Successful. 10:21:25.23 LastStandManager -- Load UserTitleData Success. 10:21:25.23 LastStandManager -- End GetUserTitleData. 10:21:25.76 LastStandManager -- Load StatsData Success. 10:21:30.27 LastStand -- Adding heroPBG sbps\core\race_eldar\survive\farseer_hero at index 0. 10:21:30.27 LastStand -- Adding heroPBG sbps\core\race_ork\survive\mekboy_hero at index 1. 10:21:30.27 LastStand -- Adding heroPBG sbps\core\race_marine\survive\tactical_marine_hero at index 2. 10:21:30.27 LastStand -- Adding heroPBG sbps\core\race_tyranid\survive\hive_tyrant_hero at index 3. 10:21:30.27 LastStand -- Adding heroPBG sbps\core\race_chaos\survive\chaos_sorcerer_hero at index 4. 10:21:30.27 LastStand -- Adding heroPBG sbps\core\race_imperial_guard\survive\ig_commander_hero at index 5. 10:21:30.27 LastStand -- Adding heroPBG sbps\core\race_tau\survive\commander_hero at index 6. 10:21:31.22 PBGM Loaded in 3.176000 seconds. 10:21:31.33 MessageInternal::CreateChannel: Created channel TMCB 10:21:31.54 GAME -- Using player profile TOPPC 10:21:34.46 MessageInternal::CreateChannel: Created channel CAMP 10:21:34.95 MessageInternal::DestroyChannel: Destroyed channel CAMP 10:21:35.07 SteamGetChatChannelsAsync::StartRequest: calling RequestLobbyList (iteration:0, limit:50, distance:3/Worldwide, type="chat", instance>=1, instance NEAR 1) 10:21:35.68 FactoryT - CreateForm transition_movie 10:21:35.69 FactoryT - CreateForm main_menu 10:21:35.69 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [2783MB] Available [2728MB] Used [55MB]. 10:21:35.85 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [2783MB] Available [2728MB] Used [55MB]. 10:21:35.85 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target ) 10:21:35.85 RTREF - Creating RenderTarget 10:21:35.85 RTREF - Found Reservation 10:21:35.85 RTREF - Reservation is available, allocating 10:21:35.85 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target ) done 10:21:35.85 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture ) 10:21:35.85 RTREF - Creating RenderTargetTexture WorldScene render target texture 10:21:35.85 RTREF - Found RTT Reservation 10:21:35.85 RTREF - RTT Reservation is Avaliable! Allocating! 10:21:35.85 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture ) done 10:21:35.85 RTREF - Creating RenderTargetTexture FronEndVis render target 10:21:35.85 RTREF - Creating RenderTargetTexture Post Process bright pass texture 10:21:35.85 RTREF - Found RTT Reservation 10:21:35.85 RTREF - RTT Reservation is Avaliable! Allocating! 10:21:36.18 FactoryT - CreateForm cinematics 10:21:39.42 FactoryT - CreateForm options_form 10:21:39.46 RTREF - Releasing RenderTarget 10:21:39.46 RTREF - Found Reserved RenderTarget by Name 10:21:39.46 RTREF - Found Matching RenderTarget, ref count is <2> 10:21:39.46 RTREF - Releasing Matching RenderTarget 10:21:39.46 RTREF - Releasing RenderTarget done 10:21:39.46 RTREF - Found Reserved RTT By Name 10:21:39.46 RTREF - Found Matching RTT, ref count is <2> 10:21:39.46 RTREF - Releasing Matching RTT 10:21:39.46 RTREF - Found Reserved RTT By Name 10:21:39.46 RTREF - Found Matching RTT, ref count is <2> 10:21:39.46 RTREF - Releasing Matching RTT 10:21:39.46 RTREF - Releasing RenderTarget 10:21:39.46 RTREF - Releasing RenderTarget done 10:21:39.46 RTREF - Releasing RenderTarget 10:21:39.46 RTREF - Releasing RenderTarget done 10:21:46.84 GameApp::Restart(2) 10:21:46.84 LastStandManager -- Connect/SelectProfile -- Begin Loading. 10:21:46.84 GameApp::Restart(2) 10:21:46.84 LastStandManager -- Ignoring ReloadData() since it's already in Processing. 10:21:46.85 GameApp::Restart(2) 10:21:46.85 LastStandManager -- Ignoring ReloadData() since it's already in Processing. 10:21:46.85 GameApp::Restart(2) 10:21:46.85 LastStandManager -- Ignoring ReloadData() since it's already in Processing. 10:21:46.85 GameApp::Restart(2) 10:21:46.85 LastStandManager -- Ignoring ReloadData() since it's already in Processing. 10:21:46.85 GameApp::Restart(2) 10:21:46.85 LastStandManager -- Ignoring ReloadData() since it's already in Processing. 10:21:46.85 GameApp::Restart(2) 10:21:46.85 LastStandManager -- Ignoring ReloadData() since it's already in Processing. 10:21:46.85 GameApp::Restart(2) 10:21:46.85 LastStandManager -- Ignoring ReloadData() since it's already in Processing. 10:21:46.85 GameApp::Restart(2) 10:21:46.85 LastStandManager -- Ignoring ReloadData() since it's already in Processing. 10:21:46.85 GameApp::Restart(2) 10:21:46.85 LastStandManager -- Ignoring ReloadData() since it's already in Processing. 10:21:46.85 GameApp::Restart(2) 10:21:46.85 LastStandManager -- Ignoring ReloadData() since it's already in Processing. 10:21:46.85 GameApp::Restart(2) 10:21:46.85 LastStandManager -- Ignoring ReloadData() since it's already in Processing. 10:21:46.85 SteamGetUserTitleData::OnComplete: result=0, length=2478 10:21:46.85 LastStandManager -- Begin GetUserTitleData. 10:21:46.85 LastStandManager -- Processing. 10:21:46.85 LastStandManager -- UserTitleData Event Successful. 10:21:46.85 LastStandManager -- Load UserTitleData Success. 10:21:46.85 LastStandManager -- End GetUserTitleData. 10:21:46.86 GameApp::ShutFrontEnd 10:21:46.86 MessageInternal::CreateChannel: Created channel PPGM 10:21:46.86 ShutdownFrontEnd-- FE_ShutdownQuit. 10:21:46.86 GAME -- Ending FE 10:21:46.86 ScaleformFrontEnd - Unloading Front End 10:21:47.95 MessageInternal::DestroyChannel: Destroyed channel TMCB 10:21:48.19 LastStandManager -- Deactivated. 10:21:48.19 SOUND -- Shutting down ... 10:21:48.19 SOUND -- Sim Thread - calling stop all sounds ... 10:21:48.24 SOUND -- Shark Thread - stop all sounds received and called by update()... 10:21:48.24 SOUND -- Shark Thread - stop all sounds returning properly... 10:21:48.24 SOUND -- Sim Thread - stop all sounds returned ... 10:21:48.24 SOUND -- Sim Thread - Killing shark thread ... 10:21:48.29 SOUND -- Shark Thread - Shutdown received 10:21:48.29 SOUND -- Sim Thread - shark thread killed ... 10:21:48.29 SOUND -- Sim Thread - Sound manager shutting down ... 10:21:48.32 SOUND -- Sim Thread - Sound manager shutdown successful ... 10:21:48.33 SOUND -- Shutdown completed! 10:21:48.38 SOUND -- FMOD System released. 10:21:48.38 RTREF - Releasing RenderTarget 10:21:48.38 RTREF - Releasing RenderTarget done 10:21:48.49 RTREF - Releasing RenderTarget 10:21:48.49 RTREF - Releasing RenderTarget done 10:21:48.49 RTREF - Releasing RT ref count <1> 10:21:48.49 RTREF - Releasing RenderTarget 10:21:48.49 RTREF - Found Reserved RenderTarget by Name 10:21:48.49 RTREF - Found Matching RenderTarget, ref count is <1> 10:21:48.49 RTREF - Releasing Matching RenderTarget 10:21:48.49 RTREF - Releasing RenderTarget done 10:21:48.49 RTREF - Releasing RTT ref count <1> 10:21:48.49 RTREF - Found Reserved RTT By Name 10:21:48.49 RTREF - Found Matching RTT, ref count is <1> 10:21:48.49 RTREF - Releasing Matching RTT 10:21:48.49 RTREF - Releasing RTT ref count <1> 10:21:48.49 RTREF - Found Reserved RTT By Name 10:21:48.49 RTREF - Found Matching RTT, ref count is <1> 10:21:48.49 RTREF - Releasing Matching RTT 10:21:48.81 ActionDatabase : [2779] global actions, [7] failed actions. 10:21:49.83 ShaderDatabase : shader [DATA:Shaders\TERRAINOVERLAY.SHADER] specifies an undefined inputlayout terrainbasemesh. 10:21:49.85 VIDEO -- Driver Name = aticfx32.dll Desc = AMD Radeon HD 7900 Series 10:21:49.85 VIDEO -- Driver Vendor = 0x1002 Device = 0x679A SubSys = 0xE208174B Rev = 0x0000 10:21:49.85 VIDEO -- Driver Version Product = 0x0008 Version = 0x0011 SubVersion = 0x000A Build = 0x04DF (1247) 10:21:49.85 VIDEO -- Driver GUID = {D7B71EE2-24DA-11CF-2470-02C2BEC2C535} 10:21:51.31 VIDEO -- Detected Display Video Memory [4095 MB] 10:21:51.31 VIDEO -- 64bit OS Detected 10:21:51.31 VIDEO - (DXGI) - Description: AMD Radeon HD 7900 Series 10:21:51.31 VIDEO - (DXGI) - DedicatedVideoMemory: 3054 10:21:51.31 VIDEO - (DXGI) - DedicatedSystemMemory: 0 10:21:51.31 VIDEO - (DXGI) - SharedSystemMemory: 1041 10:21:51.31 VIDEO -- Dedicated Video Memory (DXGI) [4095MB] 10:21:51.31 VIDEO -- Dedicated Video Memory [4095 MB] 10:21:51.31 VIDEO -- Graphics Card Memory [4095 MB] Texture Memory Available [2783 MB]. 10:21:51.31 RTREF - Creating RenderTarget 10:21:51.31 RTREF - Found Reservation 10:21:51.31 RTREF - Creating RenderTargetTexture worldscene render target texture 10:21:51.31 RTREF - Found RTT Reservation 10:21:51.31 RTREF - Creating RenderTargetTexture post process bright pass texture 10:21:51.31 RTREF - Found RTT Reservation 10:21:51.31 VIDEO - Using shader profile 'sm3' 10:21:51.31 SHADER -- variable [g_bPostProcessingEnabled] declared in [effectpool.shader] but not in .fx. 10:21:51.31 SHADER -- variable [g_useTerrainLightmap] declared in [effectpool.shader] but not in .fx. 10:21:51.34 SHADER -- variable [textureSize] declared in [terrain_splatongeometry.shader] but not in .fx. 10:21:51.61 SHADER -- variable [dirtVisibility] declared in [dow2_unit_2uv.shader] but not in .fx. 10:21:51.69 VIDEO -- Texture Memory Start Device Reset: Video [4095MB] Total [2783MB] Available [2771MB] Used [12MB]. 10:21:51.72 VIDEO -- Texture Memory End Device Reset: Video [4095MB] Total [2783MB] Available [2767MB] Used [16MB]. 10:21:51.90 RTREF - Creating RenderTarget 10:21:52.43 SOUND -- FMOD System Initializing... 10:21:52.44 SOUND -- Speaker output configuration set to Stereo 10:21:52.49 SOUND -- FMOD System Initialized on device Lautsprecher (VIA High Definition Audio). 10:21:52.74 SOUND -- SIR Filter 1 initialized 10:21:52.74 SOUND -- SIR Filter 2 initialized 10:21:52.74 SOUND -- Initializing ... 10:21:52.75 SOUND -- 96 voices selected, using 96 LOD settings 10:21:53.17 SOUND -- Initialization completed! 10:21:53.18 1 GameObj::m_loadState = LOAD_None 10:21:53.18 GAME -- Beginning FE 10:21:53.18 starting fe 10:21:53.18 ScaleformFrontEnd - Loading Front End 10:21:53.80 starting fe done 10:21:53.81 LastStandManager -- Load StatsData Success. 10:21:57.02 LastStand -- Adding heroPBG sbps\core\race_eldar\survive\farseer_hero at index 0. 10:21:57.02 LastStand -- Adding heroPBG sbps\core\race_ork\survive\mekboy_hero at index 1. 10:21:57.02 LastStand -- Adding heroPBG sbps\core\race_marine\survive\tactical_marine_hero at index 2. 10:21:57.02 LastStand -- Adding heroPBG sbps\core\race_tyranid\survive\hive_tyrant_hero at index 3. 10:21:57.03 LastStand -- Adding heroPBG sbps\core\race_chaos\survive\chaos_sorcerer_hero at index 4. 10:21:57.03 LastStand -- Adding heroPBG sbps\core\race_imperial_guard\survive\ig_commander_hero at index 5. 10:21:57.03 LastStand -- Adding heroPBG sbps\core\race_tau\survive\commander_hero at index 6. 10:21:58.21 PBGM Loaded in 4.081000 seconds. 10:21:58.34 MessageInternal::CreateChannel: Created channel TMCB 10:21:58.54 GAME -- Using player profile TOPPC 10:22:01.55 MessageInternal::CreateChannel: Created channel CAMP 10:22:02.07 MessageInternal::DestroyChannel: Destroyed channel CAMP 10:22:02.94 FactoryT - CreateForm transition_movie 10:22:02.96 FactoryT - CreateForm main_menu 10:22:02.96 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [2783MB] Available [2759MB] Used [24MB]. 10:22:03.05 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [2783MB] Available [2759MB] Used [24MB]. 10:22:03.06 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target ) 10:22:03.06 RTREF - Creating RenderTarget 10:22:03.06 RTREF - Found Reservation 10:22:03.06 RTREF - Reservation is available, allocating 10:22:03.06 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target ) done 10:22:03.06 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture ) 10:22:03.06 RTREF - Creating RenderTargetTexture WorldScene render target texture 10:22:03.06 RTREF - Found RTT Reservation 10:22:03.06 RTREF - RTT Reservation is Avaliable! Allocating! 10:22:03.06 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture ) done 10:22:03.06 RTREF - Creating RenderTargetTexture FronEndVis render target 10:22:03.06 RTREF - Creating RenderTargetTexture Post Process bright pass texture 10:22:03.06 RTREF - Found RTT Reservation 10:22:03.06 RTREF - RTT Reservation is Avaliable! Allocating! 10:22:03.19 FactoryT - CreateForm cinematics 10:22:03.51 SteamGetChatChannelsAsync::StartRequest: calling RequestLobbyList (iteration:0, limit:50, distance:3/Worldwide, type="chat", instance>=1, instance NEAR 1) 10:22:04.40 WaitForCampaignTransition -- m_state = WaitForInit 10:22:04.40 WaitForCampaignTransition -- Disable mouse input. It will be enabled when transition is complete. 10:22:04.65 WaitForCampaignTransition -- m_state = WaitForTransition 10:22:04.67 FactoryT - CreateForm campaign_save_game_selection_form 10:22:04.69 MessageInternal::CreateChannel: Created channel CAMP 10:22:04.69 MessageInternal::DestroyChannel: Destroyed channel CAMP 10:22:04.70 MessageInternal::CreateChannel: Created channel CAMP 10:22:04.71 FactoryT - CreateForm campaign_party_panel 10:22:04.71 Slot size does not match GameInfo::MAX_COOP_PLAYERS, did we accept an invite? 10:22:04.71 WaitForCampaignTransition -- Success! 10:22:04.71 Created Matchinfo 10:22:04.71 Session::Reset with reason 999 and AdvertisementInternal::ResetSession() 10:22:04.71 starting online hosting 10:22:04.71 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED]. 10:22:05.06 SteamHostAsync::Process: CreateLobby returned 1/OK (pub/mms/2394667441) 10:22:05.06 SteamService::AddKnownLobby: added pub/mms/2394667441 (type=1/match) 10:22:05.06 SteamService::UpdateKnownLobby: owner of pub/mms/2394667441 set to pub/user/6552668 10:22:05.06 OnJoinAdvertisementSuccess - joined online match, server leave notification required 10:22:05.06 starting local hosting 10:22:05.06 Transport::Connection request to match://pub/user/6552668 10:22:05.06 ValidateCustomData: called with 282 bytes of custom match data 10:22:05.06 Host accepted Peer 1 into the match at address match://pub/user/6552668 10:22:05.06 AdvertisementInternal::Process - EVENT_NEWPEER 10:22:05.06 Session::GetState - info, session's state changed to [2:STATE_CONNECTING]. 10:22:05.08 Session::GetState - info, session's state changed to [3:STATE_CONNECTED]. 10:22:05.08 hosting - Session is connected 10:22:05.08 Net::Session::SetHostGameStarted - session is set to SETUP. 10:22:05.08 Transport::ClearPeerDisconnectionReason: cleared 10:22:05.08 Net::Session::SetVisible - session is set to VISIBLE. 10:22:05.08 hosting completed successfully 10:22:05.08 HostAsync - completed with HostResult = 0 10:22:05.08 SteamLobbyService::SetLobbyMemberLimit: set pub/mms/2394667441 limit to 2 (was 1) 10:22:05.10 PeerID 1 (3,match://pub/user/6552668,CONNECTED) has 0 message receipts and 0 messages pending receipt, highwater out of sequence is 0, avg compression is 0 percent, avg packet size is 0 10:22:08.19 RTREF - Releasing RenderTarget 10:22:08.19 RTREF - Found Reserved RenderTarget by Name 10:22:08.19 RTREF - Found Matching RenderTarget, ref count is <2> 10:22:08.19 RTREF - Releasing Matching RenderTarget 10:22:08.19 RTREF - Releasing RenderTarget done 10:22:08.19 RTREF - Found Reserved RTT By Name 10:22:08.19 RTREF - Found Matching RTT, ref count is <2> 10:22:08.19 RTREF - Releasing Matching RTT 10:22:08.19 RTREF - Found Reserved RTT By Name 10:22:08.19 RTREF - Found Matching RTT, ref count is <2> 10:22:08.19 RTREF - Releasing Matching RTT 10:22:08.19 RTREF - Releasing RenderTarget 10:22:08.19 RTREF - Releasing RenderTarget done 10:22:08.19 RTREF - Releasing RenderTarget 10:22:08.19 RTREF - Releasing RenderTarget done 10:22:08.19 MessageInternal::CreateChannel: Created channel SMSG 10:22:08.22 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [2783MB] Available [2694MB] Used [89MB]. 10:22:08.27 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [2783MB] Available [2753MB] Used [30MB]. 10:22:10.10 APP -- Game Start 10:22:10.10 MessageInternal::DestroyChannel: Destroyed channel SMSG 10:22:10.12 GAME -- Ending FE 10:22:10.12 ScaleformFrontEnd - Unloading Front End 10:22:11.38 GAME -- *** Beginning mission xp2_c_argussettlement (1 Humans, 7 Computers) *** 10:22:11.40 2 GameObj::m_loadState = LOAD_Stats 10:22:11.40 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [2783MB] Available [2754MB] Used [29MB]. 10:22:11.43 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [2783MB] Available [2754MB] Used [29MB]. 10:22:11.43 3 GameObj::m_loadState = LOAD_Game 10:22:11.71 GAME -- Precaching Action 10:22:13.58 GAME -- Loading Animators 10:22:20.00 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0 10:22:25.22 ImpassMap Load CRC 10:22:25.22 : 1056964608 10:22:25.22 : 1059892375 10:22:25.22 : 1053609165 10:22:25.22 : 0 10:22:25.22 g: 425632575 10:22:25.22 f: 425632575 10:22:26.36 MessageInternal::CreateChannel: Created channel GMCC 10:22:26.91 TeamColourManager - All player chapters - Begin 10:22:26.91 PlayerID : 1000, chapterName : chaos_blacklegion, paintIndex : (1, 90, 35, 56), badge : data:art\badges\units\chaos_blacklegion, patternIndex : 1 10:22:26.91 PlayerID : 1001, chapterName : chaos_blacklegion_alt, paintIndex : (1, 83, 34, 52), badge : data:art\badges\units\sons_of_horus, patternIndex : 1 10:22:26.91 PlayerID : 1002, chapterName : sm_bloodravens_enemy2, paintIndex : (12, 31, 31, 83), badge : data:art\badges\units\sm_bloodravens, patternIndex : 4 10:22:26.91 PlayerID : 1003, chapterName : sm_bloodravens_enemy, paintIndex : (31, 12, 12, 83), badge : data:art\badges\units\sm_bloodravens, patternIndex : 4 10:22:26.91 TeamColourManager - All player chapters - End 10:22:26.91 MessageInternal::CreateChannel: Created channel MODM 10:22:26.92 MOD UI - Error loading key bindings file settings:keydefaults.lua 10:22:26.94 MOD UI LoadKeys - Invalid key combo (select_hero) found. 10:22:28.68 GAME -- Loading completed (17 seconds) 10:22:28.68 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [2783MB] Available [2759MB] Used [24MB]. 10:22:28.78 VIDEO -- Texture Memory Before Shrink Memory: Video [4095MB] Total [2783MB] Available [2759MB] Used [24MB]. 10:22:28.79 SIM -- Setting SyncErrorChecking level to None 10:22:28.79 4 GameObj::m_loadState = LOAD_WaitOthers 10:22:29.22 5 GameObj::m_loadState = LOAD_Done 10:22:29.24 8 GameObj::m_loadState = LOAD_None 10:22:29.24 RENDERING -- from WorldScene::OnResize() call SceneRenderTarget::Setup( WorldScene render target, WorldScene render target texture ) 10:22:29.24 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target ) 10:22:29.24 RTREF - Creating RenderTarget 10:22:29.24 RTREF - Found Reservation 10:22:29.24 RTREF - Reservation is available, allocating 10:22:29.24 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTarget( WorldScene render target ) done 10:22:29.24 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture ) 10:22:29.24 RTREF - Creating RenderTargetTexture WorldScene render target texture 10:22:29.24 RTREF - Found RTT Reservation 10:22:29.24 RTREF - RTT Reservation is Avaliable! Allocating! 10:22:29.24 RENDERING -- from SceneRenderTarget::Setup call sp::Device::CreateRenderTargetTexture( WorldScene render target texture ) done 10:22:29.24 RENDERING -- from WorldScene::OnResize() call SceneRenderTarget::Setup( WorldScene render target, WorldScene render target texture ) done 10:22:29.24 RTREF - Creating RenderTargetTexture Post Process bright pass texture 10:22:29.24 RTREF - Found RTT Reservation 10:22:29.24 RTREF - RTT Reservation is Avaliable! Allocating! 10:22:29.24 PerformanceRecorder::StartRecording for game size 8 10:22:29.24 GAME -- Starting mission... 10:22:29.32 LOAD_DEBUG_TEMP 0 -- GameObj Simulate 10:22:29.32 LOAD_DEBUG_TEMP 0 -- Simulation Controller Simulate 10:22:29.32 LOAD_DEBUG_TEMP 0 -- SimulationController SimulateInternal 10:22:29.32 LOAD_DEBUG_TEMP 0 -- UWWGC 10:22:29.32 LOAD_DEBUG_TEMP 0 -- World::Simulate 10:22:29.32 LOAD_DEBUG_TEMP 0 -- Scar Update(0.100000) 10:22:29.32 LOAD_DEBUG_TEMP 1 -- SquadSimulate 10:22:29.32 LOAD_DEBUG_TEMP 1 -- UpdateSquadStates 10:22:29.32 LOAD_DEBUG_TEMP 1 -- UpdateSquadExecute 10:22:29.32 LOAD_DEBUG_TEMP 1 -- RestoreNewSquads 10:22:29.32 LOAD_DEBUG_TEMP 1 -- DeleteDeadSquads 10:22:29.32 LOAD_DEBUG_TEMP 1 -- EntitySimulate 10:22:29.32 LOAD_DEBUG_TEMP 1 -- EntitySimulate.FlushQueues 10:22:29.32 LOAD_DEBUG_TEMP 1 -- EntitySimulate.UpdateControllerStates 10:22:29.33 LOAD_DEBUG_TEMP 1 -- EntitySimulate.UpdateControllerExecute 10:22:29.33 LOAD_DEBUG_TEMP 1 -- EntitySimulate.UpdateDynamics 10:22:29.33 LOAD_DEBUG_TEMP 1 -- EntitySimulate.FlushQueues 10:22:29.33 LOAD_DEBUG_TEMP 1 -- PlayerSimulate 10:22:29.33 LOAD_DEBUG_TEMP 1 -- SimWorld::OnSimulate 10:22:29.33 LOAD_DEBUG_TEMP 1 -- UpdateFoW 10:22:29.33 LOAD_DEBUG_TEMP 1 -- Modifier Applier Manager Update 10:22:29.33 LOAD_DEBUG_TEMP 1 -- ActionUpdater Update 10:22:29.33 LOAD_DEBUG_TEMP 1 -- Update Explosions 10:22:29.33 LOAD_DEBUG_TEMP 1 -- Record Frame 10:22:29.33 LOAD_DEBUG_TEMP 1 -- SimulationController SimulateInternal Complete 10:22:29.33 LOAD_DEBUG_TEMP 1 -- Process AI 10:22:29.33 LOAD_DEBUG_TEMP 1 -- GameObj Simulate Complete 10:22:29.43 LOAD_DEBUG_TEMP 1 -- GameObj Simulate 10:22:29.43 LOAD_DEBUG_TEMP 1 -- Simulation Controller Simulate 10:22:29.43 LOAD_DEBUG_TEMP 1 -- SimulationController SimulateInternal 10:22:29.43 LOAD_DEBUG_TEMP 1 -- UWWGC 10:22:29.43 LOAD_DEBUG_TEMP 1 -- World::Simulate 10:22:29.43 LOAD_DEBUG_TEMP 1 -- Scar Update(0.100000) 10:22:29.43 LOAD_DEBUG_TEMP 2 -- SquadSimulate 10:22:29.43 LOAD_DEBUG_TEMP 2 -- UpdateSquadStates 10:22:29.43 LOAD_DEBUG_TEMP 2 -- UpdateSquadExecute 10:22:29.43 LOAD_DEBUG_TEMP 2 -- RestoreNewSquads 10:22:29.43 LOAD_DEBUG_TEMP 2 -- DeleteDeadSquads 10:22:29.43 LOAD_DEBUG_TEMP 2 -- EntitySimulate 10:22:29.43 LOAD_DEBUG_TEMP 2 -- EntitySimulate.FlushQueues 10:22:29.43 LOAD_DEBUG_TEMP 2 -- EntitySimulate.UpdateControllerStates 10:22:29.43 LOAD_DEBUG_TEMP 2 -- EntitySimulate.UpdateControllerExecute 10:22:29.43 LOAD_DEBUG_TEMP 2 -- EntitySimulate.UpdateDynamics 10:22:29.43 LOAD_DEBUG_TEMP 2 -- EntitySimulate.FlushQueues 10:22:29.43 LOAD_DEBUG_TEMP 2 -- PlayerSimulate 10:22:29.43 LOAD_DEBUG_TEMP 2 -- SimWorld::OnSimulate 10:22:29.43 LOAD_DEBUG_TEMP 2 -- UpdateFoW 10:22:29.43 LOAD_DEBUG_TEMP 2 -- Modifier Applier Manager Update 10:22:29.43 LOAD_DEBUG_TEMP 2 -- ActionUpdater Update 10:22:29.43 LOAD_DEBUG_TEMP 2 -- Update Explosions 10:22:29.43 LOAD_DEBUG_TEMP 2 -- Record Frame 10:22:29.43 LOAD_DEBUG_TEMP 2 -- SimulationController SimulateInternal Complete 10:22:29.43 LOAD_DEBUG_TEMP 2 -- Process AI 10:22:29.43 LOAD_DEBUG_TEMP 2 -- GameObj Simulate Complete 10:22:29.43 LOAD_DEBUG_TEMP 2 -- Delete Game Load Panel 10:22:29.44 RTREF - Creating RenderTargetTexture MiniMapScene render target texture 10:22:29.95 LOAD_DEBUG_TEMP 2 -- GameObj Simulate 10:22:29.95 LOAD_DEBUG_TEMP 2 -- Simulation Controller Simulate 10:22:29.95 LOAD_DEBUG_TEMP 2 -- SimulationController SimulateInternal 10:22:29.95 LOAD_DEBUG_TEMP 2 -- UWWGC 10:22:29.95 LOAD_DEBUG_TEMP 2 -- World::Simulate 10:22:29.95 LOAD_DEBUG_TEMP 2 -- Scar Update(0.100000) 10:23:06.01 PeerID 1 (3,match://pub/user/6552668,CONNECTED) has 0 message receipts and 0 messages pending receipt, highwater out of sequence is 0, avg compression is 0 percent, avg packet size is 0 10:23:21.00 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0 10:23:58.92 NIS: App Timer override restored. 10:24:07.00 PeerID 1 (3,match://pub/user/6552668,CONNECTED) has 0 message receipts and 0 messages pending receipt, highwater out of sequence is 0, avg compression is 0 percent, avg packet size is 0 10:24:15.11 Unable to bind updater for fx [fx_hit\default\blood_death_combo_00]. It could be looping in a fire-n-forget action. 10:24:22.01 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0 10:24:22.42 Unable to bind updater for fx [fx_hit\default\blood_death_combo_00]. It could be looping in a fire-n-forget action. 10:24:24.13 Unable to bind updater for fx [fx_hit\default\blood_death_combo_00]. It could be looping in a fire-n-forget action. 10:24:26.91 Unable to bind updater for fx [fx_hit\default\blood_death_combo_00]. It could be looping in a fire-n-forget action. 10:24:28.03 Unable to bind updater for fx [fx_hit\default\blood_death_combo_00]. It could be looping in a fire-n-forget action. 10:24:29.41 Unable to bind updater for fx [fx_hit\default\blood_death_combo_00]. It could be looping in a fire-n-forget action. 10:24:31.31 Unable to bind updater for fx [fx_hit\default\blood_death_combo_00]. It could be looping in a fire-n-forget action. 10:24:31.73 Unable to bind updater for fx [fx_hit\default\blood_death_combo_00]. It could be looping in a fire-n-forget action. 10:24:32.31 Unable to bind updater for fx [fx_hit\default\blood_death_combo_00]. It could be looping in a fire-n-forget action. 10:24:42.32 Unable to bind updater for fx [fx_hit\default\blood_death_combo_00]. It could be looping in a fire-n-forget action. 10:24:42.32 Muting spew of bind updater. Fix art and re-test. 10:25:08.00 PeerID 1 (3,match://pub/user/6552668,CONNECTED) has 0 message receipts and 0 messages pending receipt, highwater out of sequence is 0, avg compression is 0 percent, avg packet size is 0 10:25:23.01 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0 10:26:09.01 PeerID 1 (3,match://pub/user/6552668,CONNECTED) has 0 message receipts and 0 messages pending receipt, highwater out of sequence is 0, avg compression is 0 percent, avg packet size is 0 10:26:24.00 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0 10:27:10.01 PeerID 1 (3,match://pub/user/6552668,CONNECTED) has 0 message receipts and 0 messages pending receipt, highwater out of sequence is 0, avg compression is 0 percent, avg packet size is 0 10:27:25.00 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0 10:28:11.01 PeerID 1 (3,match://pub/user/6552668,CONNECTED) has 0 message receipts and 0 messages pending receipt, highwater out of sequence is 0, avg compression is 0 percent, avg packet size is 0 10:28:26.00 Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0