v27 nun downloadbar ![]()
QuoteDisplay MoreTest Ver 27:
IG:
--> lowered max kasrkin (8 + sarg) and GM squad size (9 + sarg). Mass accumulation was too much and made IG quite the imba. May be an overnerf but we shall see
--> GM are now 100req for 5men starting squad
--> -50starting req
--> sent AC nerfed vs terms
--> Kasrkin have fewer men in t1 (6 + sarg) and t1.5 (7 + sarg). 8 + sarg with mech shop
--> decreased keen sight radius on assassin
--> small HH buff
--> chimera speed buffCron:
- slower NL build timer
- 15% inf_med nerf on NW's
- increased % chance of wraith sync kills to 40% from 30%SM:
- chappy significantly reworked:
--> has perma enabled charge
--> 20% dps buff. Further 20% anti-comm buff. 40% nerf to anti-daemon
--> litany of hatred morale immunity removed. Now adds +200 morale
--> Catechism reworked: now is 8sec spell that boosts chappy + attached squad's speed by 30%, halves all dmg done to the squad, increases unit mass of all units in the squad and adds +6hp sec regen for all units in the squad. Thus you use chappy and attached squad to charge into mass of troops like DR's --> Chappy is now linebreaker unit.
- Librarian: 40% buff to anti-daemon. 20% nerf to anti-commander dmg. Thus chappy is the anti-commander + brawler + self buff caster unit. Libby is anti-daemon + offensive caster.
- Skull probe now degens in hp
- scout CC dmg x1.8 buffEldar:
- DR nerfed vs terminator armour 20% --> crisis suits should now be great DR counter. Banshees in turn will counter Crisis rather than DR's.
- Banshees buffed vs terminator armour 40%. Shees + DR combo now required to deal with terms rather than pure DR mass.
- FD have small fotm now. Also reload rate improved. Mass increased to decrease disruption effect.Tau:
- Kroot hound dps buffed esp vs terms
- Carnivore rifle dmg buffed vs builders. Carni dps buffed moderately vs terms --> ideally hounds are required to tackle terminatorsGlobal changes:
- stopped all special attacks vs ubers, builders and vehicles. This will confer more reliable dps in melee against these units.
- **I may decide to do this for structures as well if it proves advantageous in later releases**
Plan for this release:
- Essentially we need to double check IG are ok with the nerfs
- Test cron t1 with NL build speed (may need to be reduced 5 sec but we'll see)
- Playtest more Tau. Tau remain the final race to get polished up and working well.