I can't believe we've already got a map pack like this. Awesome work!
I've only played skirmishes on five or six of the maps, but I love seeing the new environments and quality remakes. Kasyr and Fangbreaka are totally sweet.
A few notes of constructive criticism:
- I noticed certain places where squads are firing through terrain. If you make a wall or barrier by raising terrain, you need to surround it with move_shot_blocker objects to prevent squads from firing through the terrain. I believe those objects are located in the "gameplay" folder. You can put them in a spline to make shot-blocking walls.
- One or two of the maps have a single entrance into each player's base. Particularly for 1v1 maps, it's important to have multiple paths into and out of a base. With only one entrance, it's possible for your opponent to camp outside your base and be a jerk.
- Be careful about placing the base-defense turrets behind the base structure. If they're too far back, the enemy will be able to advance into your base and kill healing/reinforcing squads. (A.K.A. Only YOU can prevent spawn-camping.)
- Always leave a good margin of non-playable area on the outside of your map. It looks weird when the map just vanishes into oblivion beyond the playable area. If your map has a 256x256 playable area, make the total area 384x384 or larger.
- Try not to resize splats or textures too far beyond their "optimal" size. If you stretch them too much, they'll look blurry and gross.
- Be careful with grass! It's tough to make large patches of grass look natural. Use sparingly, in tandem with flora/plant objects, shrubs, trees, etc.
Anyway, I'm really impressed. Keep it up!