Posts by Quak0r

    http://www.gamestar.de/hardware/news/…gle_chrome.html

    Quote

    Google hat auf die Kritik an den Nutzungsbedingungen des neuen Browsers Google Chrome reagiert. Man wolle die Dinge für die Kunden einfach halten und verwende daher bei vielen Produkten die gleichen Nutzungsbedingungen. Manchmal, wie auch bei Google Chrome, führe das dazu, dass Formulierungen übernommen würden, die nicht wirklich zu einem neuen Produkt passen. Man überarbeite nun Kapitel 11 der Nutzungsbedingungen für Google Chrome, die Google umfangreiche Rechte an Inhalten der Anwender eingeräumt hatten. Die Änderungen wären auch rückwirkend für alle Chrome-Nutzer gültig

    Ein netter DoW II forum user hat eine "kleine" Zusammenfasung der PAX live demo gepostet:

    http://community.dawnofwar2.com/viewtopic.php?f=20&t=1601

    Will synapse coverage create a visible change in unit tactics and AI behavior (as some previews imply) or is it just a morale/stat modifier?

    With the new system will the game balance be more close to the table game or to the original DoW ?

    The AI in the skirmish games was very poor in the original game how much will it be improved for DoW2 except having its own will for taking cover like in CoH ?

    Long range weapons will they still be useless like it is a case for whirlwind at the moment or the basilisk ?

    Will we be able to repaire vehicles and to heal the infantry ?

    Will there be air units as close air support that the force commander or sergent can call instead building them like it is a case in soul storm ?

    Will Dawn of War II be as influenced by dice rolls and luck as Company of Heroes (much to the chagrin of some players, to the the love of others) is?

    Are there currently plans to include every 40k race into the game eventually, or rather leave out some for the sake of refining existing races more thorougly?

    Will Relic units be back, or just special characters for the campaign?

    Will campaigns for the other races be created after releasing DoW 2 ? Either as free content with a patch or as DLC.

    How does the equivalent of the stealth/camo/infiltration system known from COH and DOW work in DOW2?

    Is Taldeer in Dawn of War 2?

    Will gibbing of infantry (like in CoH, where crab flails and heavy arty strikes blow infantry to bite-sized gibbets) be in, perhaps in sync-kills (decapitation, ripping off limbs etc)?

    Will there be personal teleporters like in DoW I?

    Do you keep any secret for us (5th race for example or hints to the future expansion) till the release?

    Is there any unit abilities in DOW 2? If so, give a few examples of some ablities that units have. :o)

    Will we see other Imperial forces than SM and probably Imperial Guard PDF in campaign? (like Inquisitor from original DoW. Ordo Xenos comes to mind…)

    Will artillery be back in DoW 2, and this time receive the love it deserves? In other words, if artillery is in, will it be bad ass & mofo as it should be?

    Will the weapons have same damage scale on all units? Meaning weapons A does B damage to all kind of targets.

    Are there currently any plans for a collector's edition?

    Will DoW2 have a much more sophisticated army painter that will have more colour areas to influence and the ability to colour not just armies, but individual units within an army?

    Are the animations we have seen so far final or is it still work in progress. I'm specially hinting at larger units and their missing turning animations which lets units like the Wraithlord and Carnifex look buggy while they are trying to find a path through the environment and other units.

    Seeing the game will be part of the Games For Windows titles (which are most online games are on Vista). Will DOW2 use Windowa XP or Vista?

    It was earlier stated that the campaign will be coop, how will this work?

    When ( If any ) will the demo be released?

    Will DOW 2 support a unit category system similar to TT's Force Organization system? In other words, will units be divided into more than just 2 categories - I.E. Squad and Support Cap?


    For the co-op campaign, how is wargear and experience going to be distributed among different players?


    Will Dawn of War 2's unit voice responses be as detailed (and hopefully more so) as Company of Heroes? Specifically, will we see different responses based on the proximity of a hero unit or a particularly intimidating enemy?

    will all interaction be fully-scripted or will there be interactive cutscenes?

    Have the factors that made Company of Heroes so difficult to mod beyond the superficial level been addressed for Dawn of War 2?

    Will the campaign mode, which we have already seen to be more RPG-style, incorporate any elements of moral choice? It has aleady been confirmed that you can choose "civilians vs wargear", but will there be lasting consequences for a long-term pattern of actions, as we see in RPGs like Mass Effect, Fable or Oblivion?