... I wouldn't expect the patch until late July or early August, but we're targeting July for the beta....
...Thunder might have some amazing news about the map editor, so keep an eye on the community site ;)...
...1.4 will have new maps. We're also planning new maps for 1.5. As for how many, I have to give you something to look forward to :p, but I think you'll be pleasantly surprised. There are a lot of maps in the works! We'll go into numbers etc. closer to 1.4 release...
...Retreat icons over retreating squads... :). We've been working on a lot of improvements for the replay system. yes, we'll definitely be going into more detail on both very soon...
...yes and no.
The functionality of observer mode will be similar to replay, but there is a lot of new functionality. I wouldn't describe it as different "kinds" of observer. The observer mode has a lot of cool new functionality that you can use while you observe.
And there are different filters you can apply.
You can apply a resource filter if you want to see a detailed comparison of the two player's resources.
Or you can apply a unit filter if you want to compare what units they have on the field and what they're training
These would show up as a box in the corner...
...We've worked on pathing for the 1.4 patch, and some improvements have been made. But there are still things we'd like to improve, even with the fixes.
Units retreat more reliably now. You guys will really have to play with it and let us know
You should definitely notice improvements there, and guys should get stuck less often...
...we're looking at a fix for that (units retreating forwards to a Techmarines' relay), but I'm not sure it will make it into 1.4, it's doubtful we can get a quickfix for it either...
...Yeah, that (cede button) is something that is coming in 1.4...
...We'd have to assess how complicated it would be, and how risky it (autocover and a button for on/off) would be. It's pretty complicated code and it wasn't built with an on/off switch, so turning it off could lead to a lot of bizarre bugs and boundary cases
there's no talk of disabling it completely. it is a pretty major feature
I know it frustrates pro players, but a lot of players like the cinematic feel of squads that act like real soldiers...
...we're working on the pathing, we're working on the squad responsiveness and the command latency. We're also trying to make the unit relationships more nuanced and exciting...
...yes. We've made some improvements there(command lag and netcode)...
...this upcoming patch will do a lot to combat unit obsolescence. We have some cool posts planned and I don't want to steal the thunder from the announcement of the changes we've made, so I'm not going to dive into the details
That said, we figured out the fundamental root of the problem and we made a change that fixed it so now you'll see Tier 1 units all throughout the game.
Players felt that T1 units were a bad investment and a "necessary evil" because vehicles could make them obsolete in a matter of a minute. So we've put changes in that will make T1 units viable the whole game.
We made several changes...
...we're trying to figure out why the fix (lictor bug) didn't work. If we do...it will be fixed in 1.4...