Posts by fehaa

    Hallo leute, ich hoffe ihr könnt mir helfen.
    Ich hab vor einiger zeit meine Graka und den Ram gewechselt und nun stürzt DOW immer mitten im Spiel (nach ca. 15-30 min ) ab.
    Ich werde dann aufgefordert einen Bugreport zu senden.
    Ich hab mal die warnings.log kopiert, ich hoffe ihr könnt erkennen worans liegt, dass das Spiel nicht will:

    12:43:03.32 DARKCRUSADE started at 2007-07-27 12:43
    12:43:03.32 OS NT 5.1, 1024MB Physical Memory
    12:43:03.32 RUN-OPTIONS
    12:43:03.32 WORKING-DIR C:\Programme\Dawn of War - Dark Crusade
    12:43:03.32 USER Haase
    12:43:03.32
    12:43:07.43 MATHBOX -- Version=5, Cpu=AMD Athlon:f=6,m=10, Mode=SSE
    12:43:07.43 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\german\Data'
    12:43:07.43 GAME -- Warning: Failed to map folder 'Engine\Locale\german\Data'.
    12:43:07.43 GAME -- Warhammer, 1.2, Build 96815
    12:43:07.43 GAME -- Available memory: 1023MB RAM, 1643MB Pagefile
    12:43:07.43 State::State - set socket send buffer to 131072
    12:43:07.43 State::State - set socket receive buffer to 131072
    12:43:07.43 HostState - 192.168.1.119:6112 / 192.168.1.119:6112
    12:43:07.43 Session : Now Host
    12:43:07.43 Session : We are now a Host
    12:43:07.43 PeerState - 192.168.1.119:6112 / 192.168.1.119:6112
    12:43:07.43 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
    12:43:07.43 GSTransport::Connect - GT2AddressError
    12:43:07.43 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
    12:43:07.43 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce 7600 GT
    12:43:07.43 SPDx9 -- Driver Vendor = 0x10DE Device = 0x02E0 SubSys = 0x22491682 Rev = 0x00A2
    12:43:07.43 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x249B (9371)
    12:43:07.43 SPDx9 -- Driver GUID = {D7B71E3E-41A0-11CF-A951-430203C2CB35}
    12:43:07.43 SPOOGE -- 289.00MB available texture memory
    12:43:07.43 SPOOGE -- 289.00MB available texture memory
    12:43:07.43 GAME -- Beginning FE
    12:43:07.64 MOVIE -- Opening movie 'movies:dxp_relic_intro.lua'
    12:43:12.32 MOVIE -- Closing movie 'movies:dxp_relic_intro.lua'
    12:43:12.32 MOVIE -- Opening movie 'movies:nvidia_logo.lua'
    12:43:13.06 MOVIE -- Closing movie 'movies:nvidia_logo.lua'
    12:43:13.06 MOVIE -- Opening movie 'movies:dow_intro.lua'
    12:44:14.06 MOVIE -- Closing movie 'movies:dow_intro.lua'
    12:44:14.09 FE -- Loading front end.
    12:44:14.09 FE -- Cursor hidden.
    12:44:18.39 MOD -- Initializing Mod dxp2, 1.0
    12:44:18.39 MOD -- Warning: Failed to load archive 'W40k\W40kDataGOTY.sga'
    12:44:18.39 MOD -- Warning: Failed to open folder 'DXP2\Locale\german\Data'.
    12:44:18.39 MOD -- Warning: Failed to open folder 'DXP2\Data_Shared_Textures\Full'.
    12:44:18.39 MOD -- Warning: Failed to open folder 'DXP2\Data_Sound\Full'.
    12:44:18.39 MOD -- Warning: Failed to open folder 'DXP2\Data_Music'.
    12:44:18.39 MOD -- Warning: Failed to open folder 'DXP2\Data_Whm\High'.
    12:44:18.39 MOD -- Warning: Failed to open folder 'W40k\Locale\german\Data'.
    12:44:18.39 MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'.
    12:44:18.39 MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Full'.
    12:44:18.39 MOD -- Warning: Failed to open folder 'W40k\Data_Whm\High'.
    12:44:23.25 GAME -- Using player profile derhaase
    12:44:23.25 AppRegistry::GetValue - Failed to read valueName CDKEY_WXP
    12:44:59.12 GAME -- Ending FE
    12:44:59.12 GAME -- Shutdown quit
    12:44:59.12 MOD -- Shutting down Mod 'dxp2'...
    12:45:02.39 SPOOGE -- 288.00MB available texture memory
    12:45:02.39 SPOOGE -- 289.00MB available texture memory
    12:45:02.39 GAME -- Available memory: 1023MB RAM, 1643MB Pagefile
    12:45:02.39 HostState - 192.168.1.119:6112 / 192.168.1.119:6112
    12:45:02.39 Session : Now Host
    12:45:02.39 Session : We are now a Host
    12:45:02.39 PeerState - 192.168.1.119:6112 / 192.168.1.119:6112
    12:45:02.39 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
    12:45:02.39 GSTransport::Connect - GT2AddressError
    12:45:02.39 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
    12:45:02.39 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce 7600 GT
    12:45:02.39 SPDx9 -- Driver Vendor = 0x10DE Device = 0x02E0 SubSys = 0x22491682 Rev = 0x00A2
    12:45:02.39 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x249B (9371)
    12:45:02.39 SPDx9 -- Driver GUID = {D7B71E3E-41A0-11CF-A951-430203C2CB35}
    12:45:02.39 SPOOGE -- 297.00MB available texture memory
    12:45:02.39 SPOOGE -- 297.00MB available texture memory
    12:45:02.39 GAME -- Beginning FE
    12:45:02.42 FE -- Loading front end.
    12:45:02.42 FE -- Cursor hidden.
    12:45:06.18 MOD -- Initializing Mod dxp2, 1.0
    12:45:06.18 MOD -- Warning: Failed to load archive 'W40k\W40kDataGOTY.sga'
    12:45:06.18 MOD -- Warning: Failed to open folder 'DXP2\Locale\german\Data'.
    12:45:06.18 MOD -- Warning: Failed to open folder 'DXP2\Data_Shared_Textures\Full'.
    12:45:06.18 MOD -- Warning: Failed to open folder 'DXP2\Data_Sound\Full'.
    12:45:06.18 MOD -- Warning: Failed to open folder 'DXP2\Data_Music'.
    12:45:06.18 MOD -- Warning: Failed to open folder 'DXP2\Data_Whm\High'.
    12:45:06.18 MOD -- Warning: Failed to open folder 'W40k\Locale\german\Data'.
    12:45:06.18 MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'.
    12:45:06.18 MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Full'.
    12:45:06.18 MOD -- Warning: Failed to open folder 'W40k\Data_Whm\High'.
    12:45:08.37 GAME -- Using player profile derhaase
    12:45:49.87 Skirmish - loading badge 'BADGES:Rawkus.tga' for player (0)
    12:45:49.87 Skirmish - loading banner 'BANNERS:Rawkus.tga' for player (0)
    12:45:49.87 Skirmish - loading badge 'ork_race/DeathSkulls' for player (1)
    12:45:49.87 Skirmish - loading banner 'ork_race/DeathSkulls' for player (1)
    12:45:49.87 Skirmish - loading badge 'necron_race/Necron' for player (2)
    12:45:49.87 Skirmish - loading banner 'necron_race/Necron' for player (2)
    12:45:49.87 Skirmish - loading badge 'necron_race/Necron' for player (3)
    12:45:49.87 Skirmish - loading banner 'necron_race/Necron' for player (3)
    12:45:50.78 APP -- Game Start
    12:45:50.78 GAME -- Ending FE
    12:45:50.78 GAME -- Shutdown play
    12:45:50.78 GAME -- Beginning skirmish mission '4P_DREAD_PEAK' (3 Computers)
    12:45:50.78 GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx
    12:45:50.78 GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx
    12:45:50.78 GFx -- loading file DATA:ART\UI\SWF\FontBody.gfx
    12:45:50.78 LOCALIZER -- Requested string ID '12008' does not exist!
    12:45:50.78 GAME -- Recording game
    12:45:50.78 GAME -- Initializing sync checking...
    12:45:50.79 GAME -- Initializing FX Manager...
    12:45:50.84 GAME -- Initializing Rendering Systems...
    12:45:50.84 SVOL -- Shadow volumes can only be used when there is a stencil buffer (and in 32bit mode).
    12:45:50.84 GAME -- Initializing NISLets...
    12:45:50.90 GAME -- Initializing World Blueprints...
    12:45:50.90 GAME -- Initializing Scene Graph...
    12:45:50.90 GAME -- Initializing MOD systems...
    12:45:51.89 GAME -- Initializing Session...
    12:45:51.90 GAME -- Initializing Players...
    12:45:51.98 GAME -- Initializing SCAR (Pre-Sim) systems...
    12:45:53.18 MOD -- Loading Win Condition(DATA:Scar/WinConditions/GAMETIMER.SCAR)
    12:45:53.18 MOD -- Loading Win Condition(DATA:Scar/WinConditions/ANNIHILATE.SCAR)
    12:45:53.18 GAME -- Initializing Team Colour Systems...
    12:46:00.00 GAME -- Preloading all models...
    12:46:09.87 GAME -- Applying Team Colours...
    12:46:10.68 GAME -- Initializing UI...
    12:46:10.68 GAME -- Initializing LUA...
    12:46:10.70 GAME -- Initializing SCAR (Post SIM)...
    12:46:26.92 GAME -- Precaching Events...
    12:46:26.92 GAME -- Initializing Sim-Vis Handlers...
    12:46:27.20 GAME -- Initializing music...
    12:46:27.53 GAME -- Initializing AI...
    12:46:27.53 GAME -- Initializing SCAR...
    12:46:27.65 GAME -- Preparing Sim-Vis...
    12:46:27.67 SIM -- Setting SyncErrorChecking level to Low
    12:46:27.67 GAME -- Local player (derhaase, 0) finished loading (8f7377bc) (37 seconds)
    12:46:29.37 GAME -- Starting mission...
    12:46:30.76 GAME -- SimulationController::Pause 0
    12:47:04.12 GAME -- SimulationController::Pause 1
    12:47:08.89 GAME -- SimulationController::Pause 0
    12:47:13.03 APP -- Game Restart
    12:47:13.03 GAME -- SimulationController::Pause 1
    12:47:13.03 GAME -- Ending mission (?)
    12:47:13.03 GAME -- Resetting SIM...
    12:47:13.03 GAME -- Beginning FE
    12:47:13.20 APP -- Game Start
    12:47:13.20 GAME -- Ending FE
    12:47:13.20 GAME -- Shutdown play
    12:47:13.20 GAME -- Beginning skirmish mission '4P_DREAD_PEAK' (3 Computers)
    12:47:13.20 LOCALIZER -- Requested string ID '12008' does not exist!
    12:47:13.20 GAME -- Recording game
    12:47:13.20 GAME -- Initializing sync checking...
    12:47:13.21 GAME -- Initializing FX Manager...
    12:47:13.25 GAME -- Initializing Rendering Systems...
    12:47:13.25 SVOL -- Shadow volumes can only be used when there is a stencil buffer (and in 32bit mode).
    12:47:13.25 GAME -- Initializing NISLets...
    12:47:13.28 GAME -- Initializing World Blueprints...
    12:47:13.28 GAME -- Initializing Scene Graph...
    12:47:13.29 GAME -- Initializing MOD systems...
    12:47:13.73 GAME -- Initializing Session...
    12:47:13.73 GAME -- Initializing Players...
    12:47:13.76 GAME -- Initializing SCAR (Pre-Sim) systems...
    12:47:14.14 MOD -- Loading Win Condition(DATA:Scar/WinConditions/GAMETIMER.SCAR)
    12:47:14.14 MOD -- Loading Win Condition(DATA:Scar/WinConditions/ANNIHILATE.SCAR)
    12:47:14.14 GAME -- Initializing Team Colour Systems...
    12:47:16.95 GAME -- Preloading all models...
    12:47:24.59 GAME -- Applying Team Colours...
    12:47:25.03 GAME -- Initializing UI...
    12:47:25.03 GAME -- Initializing LUA...
    12:47:25.06 GAME -- Initializing SCAR (Post SIM)...
    12:47:33.93 GAME -- Precaching Events...
    12:47:33.95 GAME -- Initializing Sim-Vis Handlers...
    12:47:34.01 GAME -- Initializing music...
    12:47:34.29 GAME -- Initializing AI...
    12:47:34.29 GAME -- Initializing SCAR...
    12:47:34.37 GAME -- Preparing Sim-Vis...
    12:47:34.39 SIM -- Setting SyncErrorChecking level to Low
    12:47:34.39 GAME -- Local player (derhaase, 0) finished loading (8f7377bc) (21 seconds)
    12:47:36.23 GAME -- Starting mission...


    Danach folgt noch 20-30 Mal

    12:47:36.76 GAME -- SimulationController::Pause 0
    12:47:45.78 GAME -- SimulationController::Pause 1