Posts by f4lx

    Map:

    spieler: ork (true)
    spieler: eldar (choko)

    spieldauer: ca 30min

    Beschreibung:
    Choko und True sind einer der besten der besten und entfalteten ihr volles potential auf MoM.
    Was ihr zu sehen bekommt sind heftige Kämpfe zwischen ork und eldar in denen alles abverlangt wird. Es kommen so gut wie alle einheiten zum einsatz. Besodners scgön anzusehen sind bst kombinationen von mehren einheiten sowie die granate vom big mek zusammen mit bustas. Farseer guided banshees. Moralbrechen hier und da. Also saugen und spass haben am besten mit Bier und currywurst!

    Nicht verpassen!

    was mir ganz klar noch fehlt sind die harcore veränderungen:

    - blue bug

    - pathing

    - auflösung

    etc.

    wenn der changelog nur bei einheiten balance bleibt, wäre das sehr arm. Denn mit der Zeit, die sie hatten, hätten sie viel mehr machen können.

    aber naja noch ist es eine pre. Schauen wir mal.

    So jungs dann viel spass beim debatieren!

    link auf RN: http://forums.relicnews.com/showthread.php?t=90483

    Dawn of War: 1.5 Pending Change List:

    THESE CHANGES ARE SUBJECT TO CHANGE!!!!

    General Changes

    Hotkey for Grenade Launchers changed from "G" to "L" to avoid conflict with the Attack Ground hotkey
    Tier One Buff
    Increased hit points and attack of all tier one units by 25%.
    Upgrades now give less bonus to tier one units
    Turrets are 25% cheaper
    Space Marines


    Reduced the larger healing aura of the Chaplain and Apothecary from 4 to 2.
    Land Speeder
    Reduced the cost of the Land Speeder (150 Requisition / 130 Power / 2 Population) to (100 Requisition / 80 Power / 1 Population)
    Land Speeder Assault Cannon Weapon:
    Increased damage against Infantry Medium from 36.3 to 40%
    Increased damage against Infantry Heavy Medium from 19.6 to 25%
    Infantry high from 25 to 30%
    Infantry Heavy High from 9.6% to 25%
    Scouts

    Decreased Scout Hit Points from 250 to 230
    Decreased reload time of Sniper Rifle from 12 seconds to 9 seconds
    Increased damage of Sniper Rifle against
    Infantry Heavy High targets from 50% to 75%
    Monster Medium from 60% to 75%
    Tactical Space Marines

    Increased Space Marine Hit Points from 300 to 325
    Increased Missile Launcher damage against Vehicle Medium targets from 38% to 50%
    Reduced effectiveness of Melta Bombs against Building High targets from 75% to 50%
    Increased the cost of the Whirlwind from (145 Requisition / 260 Power) to (190 Requisition / 300 Power)
    Reduced the frequency of the stun effect on the Assault Terminator Thunder Hammer
    Reduced the reload time of the Assault Sergeant and Sergeant Power Fist from 2 seconds to 1 second.
    Reduced the damage the Sergeant Power Sword does to Vehicle armor
    Assault Marines

    Reduced the health of Assault Marines from 400 to 375
    Reduced the damage Assault Marines do to Vehicle and Building armor
    Reduced the amount of damage Hellfire Dreadnoughts do to Vehicle Low armor
    Enemy players can no longer see the Orbital Bombardment targeting cursor
    Orbital Bombardment does less damage to HQs
    Sergeant Power Sword damage vs. buildings and vehicles reduced
    Reduced Whirlwind hit points from 5,000 to 2,500.
    Chaos:


    Raptors now have the Flame Thrower heavy weapon upgrade. This flame thrower is considerably more powerful than the flame thrower in Dawn of War.
    Chaos Heavy Weapons research has been restored. This ability now:
    Increases the number of Heavy Bolters a Chaos Marine squad can equip from 2 to 4
    Increases the number of heavy weapons a Cultist squad can equip from 3 to 5
    Increases the number of flamers that a Raptor squad can equip from 2 to 4
    Chaos has a new research known as Purge the Weak. This research:

    Doubles the health of Aspiring Champions and Raptor Champions
    Changes the armor type of Champions from Heavy Medium to Heavy High
    Bestows the Fear Aura ability on Champions
    Aspiring Champions now have a new ability known as Fear Aura. This ability:

    Increases the health of all members by 100 hit points
    Aspiring Champions and Raptor Champions now only increase squad cap by 1 (down from 2)
    Made the following changes to Furious Charge research:

    Increased Chaos Marine and Cultist melee damage bonus from 15% to 25%.
    Implemented movement speed bonus of 20% for Cultists, Chaos Marines, Raptors and all Champions.
    Furious Charge moved to Tier 2.
    Increased population cost of Khorne Berserkers from 2 to 4
    Aspiring Champion

    Increased cost of the Aspiring Champion from (55 req / 0 power) to (65 req / 0 power)
    Increased the build time from 15 seconds to 20 seconds
    Increased the cost of Chaos Plasma Pistol research from (50 Requisition / 20 Power) to (50 Requisition / 30 Power)
    Reduced the damage the Chaos Sorcerer Plasma Pistol does to Building Low by 50%
    Reduce the chaos Sorcerer's melee damage to building low by 20%
    Reduced the damage the Chaos Lord Plasma Pistol does to:

    Vehicle Low by 35%
    Monster Medium by 35%
    Building Low by 50%
    Adjusted the damage on the Aspiring Champion Plasma Pistol as follows:

    Increased the damage to Heavy High to be in line with other plasma weapons
    Reduced the damage to Monster Medium by 35%
    Reduced the damage to Building Low by 50%
    Increased the amount of damage that Chaos Horrors do to the following armor types:

    Increased the damage to Building Medium by 20%
    Increased the damage to Building Low by 50%
    Raptor jumps now cost 2/3 of their maximum charge (rather than 1/2)
    Added a movement penalty to the Obliterator's assault cannon
    Increased the cost of the Chaos Sorcerer to 150 requisition 75 power
    Increased the cost of the Chaos Sorcerer to 40 seconds (up from 20)
    Increased the hitpoints of the Chaos Sorcerer to 1000 (up from 800)
    Corruption now does a minimum of 5 damage every second
    Removed the damage penalty from Daemon Strength
    Reduced the reload time of the Aspiring Champion and Raptor Champion Power Fist to 1 second (down from 2)
    Increased cost of Furious Charge from (50 req / 25 power) to (50 req / 60 power)
    Orks


    Stormboys
    Reduced the population requirement for Stormboyz from 40 to 30
    Reduced the amount of damage Stormboyz do to Vehicle Low
    Reduce Stormboy melee damage vs. building low by 10%
    Speed Boost now a research at the boyz hut for 50/50 30 seconds, requiring Pile O' Gunz and 30 pop.
    Stormboyz can once again use stikkbombs
    Slugga Boy

    Reduced the build time of the Slugga Boy from 5 seconds to 4, reinforce time remains the same
    Dramatically reduced the amount of damage the Mega Armored Nob Power Claw does to Vehicle High armor
    Increased the damage of the Mek Boy's Mega Blaster
    Mega-Armored Nobz and the Mek Boy should not break morale so easily now
    Increased the accuracy of the Killa Kanz' big shoota
    Increased the Zzap Gun's damage against most armor types
    Decreased the damage of the Squiggoth's big shootas against vehicle and building armor
    Tankbusta

    Tankbusta damage against Vehicle Low and Vehicle Medium increased by 15%
    Tankbusta cost reduced to 50 requisition 10 power
    Tankbusta hit points increased to 500
    Tankbustaz now come with a minimum squad number of 3 and a maximum squad number of 5
    Shoota boyz build time increased from 5.5 seconds to 6.5 seconds
    Eldar


    Made the following changes to Rangers:
    Rangers now have a squad cap limit of 1
    Rangers now start with 5 squad members
    Ranger build cost and reinforce cost has been reduced to 40 Requisition
    Ranger Long Rifle now scales more dramatically with upgrades
    Banshee Morale Armor reduced to be in line with other units
    The Vyper Missile Launcher now has a knockdown effect that can be used to disrupt enemy infantry
    The Missile launcher is now the Vyper's default weapon.
    Reapers

    Accuracy penalty while moving increased
    Reduced hit points from 400 to 360
    Increased the accuracy of the Eldar LP 2 Brightlance from 0.7 to 1.0
    The Falcon Grav Tank Starcannon now does more damage to light infantry
    Fire Prism support cap increased from 3 to 4
    Reduced Psychic Storm damage to:

    Infantry Medium: 90 to 75
    Commander: 100 to 80
    Reduced Wraithlord Brightlance damage by 25% against vehicles and buildings.
    Imperial Guard


    Guardsmen
    Reduced armor from 120 to 100
    Increased hit points to compensate for armor reduction
    Increased build time from 4 seconds to 5 seconds
    Added a 1 second setup time to the Guardsmen Grenade Launcher
    Added a 20% Accuracy Penalty while moving to the Guardsmen Lasgun
    Decreased Plasma Gun damage versus Building Low targets from 35 to 25
    Increased build time of Infantry Command structure from 30 seconds to 36 seconds
    Uncommon Valor research now adds 100 hitpoints to each member of the Command Squad
    Psyker's now have a new ability known as Curse of the Machine Spirits. This ability:

    Changes the target vehicle's armor from vehicle armor to infantry armor for the duration of the ability
    Shuts off the vehicle's weapons for the duration of the ability
    Increased the hit points of the Psyker from 200 to 300
    Increased the hit points of the Command Squad Psyker from 100 to 200
    Reduced the cost of the Telepathica Temple from (100 Requisition / 30 Power) to (75 Requisition / 20 Power)
    Reduced the build time of the Vindicare Temple addon from 20 seconds to 15 seconds
    Commissar now adds 200 morale to a squad rather than making a squad immune to morale damage
    Reduced the frequency of the Priest's synch kills
    Increased the damage of the Assassin's Exitus Rifle
    Increased the cost of Weapon Specialization to 100 requisition 100 power, and increased the research time to 45 seconds (up from 30).
    Gave the following weapons a minimum damage of 1:
    Priest Chainsword
    Priest Eviscerator
    Assassin Exitus Pistol
    Guardsmen and Kasrkin Knife
    Enginseer Axe
    Imperial General Power Gauntlet
    Psyker Spike
    Weapon Specialization now effects the Kasrkin Grenade Launcher and the Kasrkin Plasma Gun
    Fixed a bug that would cause the hellhound to do perpetual damage to units even when no longer attacking that unit
    Basilisk

    Fixed a bug that was causing the Basilisk not to fire at units within its maximum range
    Increased Basilisk reload time from 4 to 6 seconds.

    wie schon vorher erwähnt braucht dowpro den neusten
    WA patch 1.41.

    sobald du WA isntallierst wird dow auch mitgepatched.

    ansonsten lösche alle dowpro dateien auch die *.module im hauptverzeichnis und isntallier den patch nochmal neu.

    das 2te gibt mir einen sinc error :(

    ah und btw plasma gibs mit dem bau von artefakt/opfergrube.

    vielleciht die ersten spiele mit hilfstexte machen, nachdem ihr den deutsch hilfstext von ulli installiert habt. der ist sehr detaliert und verrät euch was die einzelnen fähigkeiten etc machen.

    jojo leuchtene moschaaaas. soll den mob bonus darstellen. wenn sie leuchten anstatt mit einem blaune kreis versehen zu sein haben sie den den volle mob bonus erreicht. ergo AUA

    ich guck mir spaeter die reps an.

    und die dowpro sektion ist im mod forum. vielelicht kann lis was machen damit man sie besser erkennt.

    Impse atm ist so eine Sache da sie noch in beta phase und noch weitere veränderungen erfahren werden. mit dem kommednen Patch aber denke ich dass wir das auf jeden angehen.


    ich empfehle euch den 2ten commetn runter zu laden, er ist wirklich um ieniges besser und wiegt nur 5 mb^^

    shihizu jo das war uns klar wir haben falsche einstellungen gehabt.

    der 2te ist besser und meine stimme um einiges sanfter. leider liegt es daran wer die comment aufnimmt. in diesem und anderen fall war es je weils lis.

    in jeden audiocommetn den wir machen versuche ich auf die unterschiede aufmerksam zu machen, aber leider kenn ich mich nciht mit allen rassen aus und spiele hauptsächlich CSM.

    also ehrlich gesagt ist die hauptanlaufstelle der irc channel und das dowpro forum ( das englische ).

    fuer die deutsche com rund um dowpro koennten wir was konkreteres ausmachen. entweder hamachi oder GS channel.

    edit: naja abgesehen von der dowpro section, die ich klasse finde.

    vorschlaege?

    ja manchmal gibt es solche downtimes. nichts desto trotz haben eineige weiterhin die dowpro section mit neuen sachen gestopft.

    ich und lis haben zwei audio comments gemacht, die ihr nicht verpassen solltet.

    ausserdem wurden ieinige thread`ueber strategien geoeffnet, die man sich auch anschauen sollte.

    also nichts wie auf in die dowpro section


    wie mene schon angemerkt hab wenn ihr spielen wollt dann solltet ihr euch in den #dowpro irc chat gehen. dort findet ihr sicherlich welche zum zoggen.

    ansonsten kann ich euch nur bitten vieleicht eure kumpels anzulabbern und ein wenig werbung zu machen.