Richtig bei der Closed war es so das wir den Link zum File in der E-Mail hatten!
Dann aber kann jeder ihn sich ziehen.
Richtig bei der Closed war es so das wir den Link zum File in der E-Mail hatten!
Dann aber kann jeder ihn sich ziehen.
Also ich liebe HipHop! Vorallem weil bei einem Richtigem Konzert alles mit Instrumenten gemacht wird. Und besonders geil ist es wenn Live gesungen wird!
Bands die ich mag!
The Roots
Fugees(leider aufgelöst bin für ein Neuanfangen)
Freundeskreis
Seed
fast alle Bands die aus Berlin kommen meiner HomeTown
Französischer HipHop ( Name fällt mir net ein habe da nur die Kassette)
Naja kommt Zeit kommt Rat!
Achso die Mails zu Closed Beta kamen so gegen 1Uhr Nachts bei mir an! Vielleicht machen die das ja genauso diesmal.
Also knappe 9 Std. Zeitunterschied sollten eingerechnet werden
Also es kann immer noch kommen! Thx.
Nun heisst es warten.
Wie in einem Forum von Relic bekannt wurde, wird Open Beta heute rauskommen!
We will be launching the open beta on August 2nd. Please visit Fileplanet tomorrow to download the installer. You do NOT need a paid Fileplanet subscription for the open beta. You do need to register at Fileplanet to download the file (free registration).
An alle die sich angemeldet hatten, checkt eure Mail Accounts im Minutentakt ;),
es kann jederzeit losgehen!
Euer Team von DoW.de
Also das gibt es in DoW nicht!
Farbliche Unterschiede kann man nur machen bei den unterschiedlichen Clans/(oder wie ihr die Schimpft)!
Was sind Aspektfarben?
Und warum ist es "arm" Was erwartet ihr denn bitteschön? Eine 1zu1 Umsetzung des Tabletop Games? DoW hat nicht den Anspruch nur für Tabletop Freaks zu sein, sondern will die breite Masse ansprechen. Aber naja, ich möhte trotzdem noch mal wissen was Aspektfarben sind?!?!
Bin ein NooB im TableTop ![]()
Endgültige Klarheit sollte gegeben sein wenn die USK es in de Fingern hielt!
Aber es ist bei dennen noch nicht geprüft worden und auch noch nicht im zu lauf!
Im übrigen können wir uns auch nicht auf den Pakshot verlassen da in Ami Land immer nen bissel humaner getestet wird.
Improvement 3 new maps: Outer Reaches (2P), Quatra (4P), Kasyr Lutien (6P)
Improvement Added an in game check for being Disconnected from GameSpy.
Improvement Added animated textures when the player is automatching in the Online Lobby
Improvement Added error messages for when loading fails.
Improvement Added event cue when resources are completed decayed in player's resource points
Improvement Added new game option resource rate which changes how much resources players are getting for applicable resource points and buildings. Fast is set to 1.5 the speed of standard, slow is set to .6 the speed of standard.
Improvement Added on/off buttons for abilities
Improvement Added Teleport cursor
Improvement Added UI for recharge times on Jump and Rampage buttons
Improvement Battle sounds should more accurately represent what is seen on-screen
Improvement Changed DoW port to 6112 UDP to increase chances of NAT negotiation working with no user intervention
Improvement Changed GameSpy Disconnect message to "The lobby system has disconnected, someone else may have used your CD key."
Improvement Chat history added
Improvement Improved Army Painter screen functionality
Improvement Improved button layout in game setup screen
Improvement Improved options screen and hooked up in-game options
Improvement Improved Strategic Point event cue so that different messages are displayed for different players
Improvement Improved taskbar to show squad size & number of weapon upgrades available to the selected squad
Improvement Improved UI for the jumping ability
Improvement Map Burial Grounds had one resource point removed from everyone’s starting postion
Improvement Map Fallen City had some path-finding work done near the Slag Deposits
Improvement Map Saints Square had 2 Slag Deposits added to the middle
Improvement Massive update to all tooltips, help text and critical messages
Improvement Requirements list in help text has been improved
Improvement Setting the stance with a hotkey applies stance to entire selection instead of just the primary selection
Improvement Some optimizations were made to the game; the game should run a bit faster now
Improvement Taskbar layout changed - Added Quick-Hero UI
Improvement Taskbar layout changed - Countdown timers have been moved to the left of the resource icons
Improvement Taskbar layout changed - Objective and Control Area are only visible when the corresponding win conditions are active
Improvement Taskbar layout changed - Relic UI is only visible if you have a Relic captured
Improvement Taskbar layout changed - Removed team/player toggle button for strategic UI
Improvement The game now tries to trigger ZoneAlarm to avoid the firewall from locking up the system
Improvement The Relic UI displays Relics for the local player only and the ControlArea/VitalObjective displays counts for team
Improvement When you die in a game, you can now remain as an Observer, with full Fog-of-War revealed
Improvement Cover types
Improvement Pressing Enter on the GameSpy login will log in as an alternative to clicking the button with the mouse
Improvement Integrated automatch options
Improvement Refresh automatch players number every 5 second
Release Notes - Beta Patch v1.3 - July 28
Type Description
Known Issue There are research items on the Eldar Soul Shrine that cost nothing and have no build times. These research items currently do nothing so should not be performed.
Balance Chaos Marines Obliterators: Increased creation time & reinforcement time
Balance Chaos Marines Obliterators: Increased population cost
Balance Chaos Marines Obliterators: Reduced Ranged weapon attack vs infantry
Balance Chaos Marines: Increased the cost and creation time of the Chaos Lord
Balance Chaos Marines: Increased the Horror's creation and reinforcement times
Balance Chaos Marines: Increased the Possessed Marines' creation and reinforcement times
Balance Chaos Marines: Reduced one of the Obliterator's ranged attacks vs. infantry
Balance Chaos Marines: Reduced the creation time of the Bloodthirster
Balance Chaos Marines: Slightly increased the creation time for Cultists
Balance Chaos: Enabled research items for Chaos health upgrade
Balance Eldar: Decreased Dark Reapers attack vs. buildings
Balance Eldar: Gravitic Booster now reduces the accuracy of the Eldar Grav Platform by 50%
Balance Eldar: Increased the attack of the Wraithlord's Brightlance vs. vehicles, but lowered its attack vs. infantry
Balance Eldar: Increased the benefit of the Platform’s ability Gravitic Booster
Balance Eldar: Increased the creation time for the Eldar Soul Shrine
Balance Eldar: Increased the range of the Warp Spider’s Haywire Grenades
Balance Eldar: Increased the Shuriken Catapult Grav Platform attack vs. infantry
Balance Eldar: Increased Wraithlord's melee attack
Balance Eldar: Reduced the busy time for the Farseer ability Guide
Balance Eldar: Reduced the creation time of the Avatar
Balance Eldar: Reduced the morale damage given by the upgraded Listening Post turret
Balance Eldar: Reduced the ranged attack of the Seer Council
Balance Eldar: Seer Council's Witchblade weapon upgrade now requires the Tier 2 upgrade from the Soul Shrine
Balance Eldar: Slightly increased the cost of the Farseer
Balance Eldar: The Dark Reapers Fast Shot upgrade now works properly
Balance Gameplay: Control Area win condition now requires players to have control of 66% of the Strategic Points on the map
Balance Gameplay: Resource Decay reduced and added to HQ's
Balance Gameplay: Units that are under attack or that are attacking now take a longer time to reinforce
Balance Global: Decreased the cost of all Armory-type buildings
Balance Global: Fortified Listening Post strength increased
Balance Global: Implemented increased build time/Power cost for all four races headquarters. The cost is dependant on how many HQ's are already owned.
Balance Global: Increased initial Requisition cost of HQs
Balance Global: Increased the cost & research time for advancing Tiers
Balance Global: Listening Posts and Generators now increase in cost the more you build
Balance Global: Reduced the amount of time it takes to win a Vital Objective
Balance Global: Updated grenades so that they now throw people about upon exploding, and have an arc when thrown
Balance Orks: Added cost/time increase modifiers for the Ork Waaagh! Banners. This means each additional Waaagh! Banner costs more resources
Balance Orks: Fixed a bug which caused the Orks to be unable to research the second global Requisition research item
Balance Orks: Fixed the Population growth rate
Balance Orks: Increased Killa Kan’s melee attack
Balance Orks: Increased the creation time of all Ork buildings by 25%, with exception to the Waaagh! banner and the Boyz Hut
Balance Orks: Nob leaders now require the Pile o’ Gunz structure before they are available
Balance Orks: Reduced research time for the Nobz Power Claw weapon upgrade
Balance Orks: Reduced the creation time of the Squigotth
Balance Orks: Reduced the requirement for Ork Bigger Generators to 10 Boyz
Balance Orks: Slightly decreased the recharge time for the Big Mek's Jump ability
Balance Space Marines Terminators: Increased creation time & reinforcement time
Balance Space Marines Terminators: Increased population cost
Balance Space Marines Terminators: Reduced Health
Balance Space Marines: Increased the cost and Health of the Space Marine Librarian
Balance Space Marines: Increased the Force Commander’s damage vs. other Commanders
Balance Space Marines: Reduced research time for the Terminator Assault Cannon weapon upgrade
Balance Space Marines: Reduced the amount of free Power the player receives upon completion of a Thermo-Plasma Generator
Bug Fix Added more error checking to sound system
Bug Fix Cheats are now disabled in Automatch games
Bug Fix Enemy units in the Fog-of-War are now revealed when attacking the player
Bug Fix Fixed a bug where an ability would become suddenly avaliable again when the casting unit was killed after ability is used and recharging.
Bug Fix Fixed a bug where games would be listed multiple times in join game screen.
Bug Fix Fixed a bug where modifiers were never removed in certain situations like loading, teleporting, relocating
Bug Fix Fixed a bug where the same sound sample would play multiple times at the same time
Bug Fix Fixed a bug where you could get refunded multiple times when destroying a building
Bug Fix Fixed a random crash in network games
Bug Fix Fixed a visualization issue with the Eldar Relocation ability
Bug Fix Fixed an animation bug where cancelling a build in progress would leave the animation unfinished
Bug Fix Fixed an occasional bug where units would stop responding to commands while fighting in melee
Bug Fix Fixed an occasional crash that could happen if a player joined right before the game was started
Bug Fix Fixed an occasional crash that could happen when the host is trying to kick timed out players.
Bug Fix Fixed an occasional crash that would occur when starting a network game
Bug Fix Fixed an occasional crash that would occur when units would be forced into melee
Bug Fix Fixed an occasional crash that would occur when you logon, quit back to the main menu quickly then log on again
Bug Fix Fixed an occasional crash when closing down a network game
Bug Fix Fixed an occasional crash when creating new online accounts
Bug Fix Fixed an occasional crash when Eldar Support Platforms were destroyed
Bug Fix Fixed effects bug with Avatar
Bug Fix Fixed issue where a game starts and people are still trying to connect.
Bug Fix Fixed multiple issues with resource donation event cues
Bug Fix Fixed pathfinding bug with Grots running back and forth when building a Bigga Generator
Bug Fix Fixed problem with no control area on Eldar Thermo-Plasma Generator
Bug Fix Fixed repair cursor not displaying when mousing over units needing repair
Bug Fix Fixed requirements on second HQ addons for chaos and space marines
Bug Fix Fixed sync error when one player dropped from the network game
Bug Fix Fixed various issues with ability usage, especially with throwing Grenades & Stikkbombs. Units should always move within range and use abilities now.
Bug Fix Increased network timeouts
Bug Fix The host will now refuse connections as soon as the game tries to start.
Bug Fix Fixed numerous crashes in lobby related to player management.
Bug Fix Fixed the chat send button in Gamespy join screen.
Bug Fix Cannot send resources to enemy players when breaking from team.
Bug Fix Allies window now shoes dead players but controls are disabled for them
Bug Fix Cannot queue up tribute resources if they exceed your current income
Bug Fix Mines are no longer triggered by buildings
Lange erwartet ist er nun draußen, der BETA Patch 1.3.
Der Patch ist knappe 25 MB Groß und beinhaltet neben ca. 130 Fixes auch noch ein paar neue Maps.Ihr bekommt ihn wie immer per Autopatch durch DoW.
Eine Liste der Fixes und neuen Maps könnt ihr bei uns im Forum nachlesen!
Euer DoW.de Team
Wir freuen uns das du Geboren bist .....
HAPPY BIRTHDAY!!!
1967 eine Horror Zahl
Trotzdem Feier schön ![]()
Wie heisst den die Seite die dort angegeben ist?
WD ??? Weiss einer was das ist?
Es wird ein Knaller das steht fest!
Der Rest wird sich erst zeigen. Kommt halt auch auf die Unterstützung von RELIC//THQ an, nach dem Release(Patches/Maps/Modding/etc).
Bis jetzt hat DoW den eigentümlichen Ruf nur was für eingefleischte Fans von Warhammer 40k zu sein. Was aber Quatsch ist, da keine Vorkenntnisse erforderlich sind. Das muss aber auch ein bissel sich diese Community ankreiden, da hier viel vorrausgestzt wird in Richtung Tabletop(Man wird ja fast ausgelacht wenn man eine Abkürzung etc. net weiss). Fast jeder Thread rutscht immer in die Tabletop Schiene ab. Siehe mal alleine alles was unter Strategie und taktik steht! Es geht um das Game DoW aber es wird schluss endlich eine Diskussion um WH40K.
Man sollte sich im klaren sein das dies "nur" der Grundstein ist für die Geschichte rund um DoW, mehr nicht!
Nochmal zum Topic.
Der MP-Part wird ja jetzt schon höchst wahrscheinlich von der ESL und con clanwars.cc unterstützt! Nun noch ein Vernünftige Plattform für das Online Gaming und die Sache ist geritzt.
In meinen Augen ist Gamespy die schlechteste wahl die man machen konnte. Ich hoffe das RELIC ähnlich dem BattleNet etwas aufziehen wird. Aber das wird wohl erst nach dem Verkaufsstart geschehen. Nämlich dann wenn man ungefähr weiss wieviel User es gibt. So etwas haben sich ja viel gewünscht.
Wenn mir mal jemand sagen kann wieviel Server es gibt von GameSpy die hier in Deutschland stehen wäre ich ihm sehr dankbar.
Eine generelle Diskussioon über GameSpy kann mal in einem anderem Thread eröffnet werden!
Fazit:
Wenn alles gut läuft hat WC3 einen ernsten Kokurrenten. Ich hoffe es denn das Game hat es verdient von uns allen geliebt zu werden es ist nur geil!
Ich sach nur 130 ![]()
:22:
19,33% Harhar ich bin ein echter Kerl ![]()
Okay dann ist es ja klar
![]()
Logischer Weise
Da man ja in LAN spielen will!
Nur ist dann immer noch die Frage offen ob man im Skirmisch gegen den Comp spielen kann!? Wir gehen davon aus aber wir wissen es nicht genau! ![]()
Im SinglePlayer ist das so richtig! Im Multiplayer kann man alle Rassen spielen!
Ob du allerdings im Skirmisch ohne Online zugehen spielen kannst ist fraglich!
Zur Zeit brauch man min. 1en Menschlichen Spieler um gegen den Comp spielen zu können!