Posts by steXX

    Also ich liebe HipHop! Vorallem weil bei einem Richtigem Konzert alles mit Instrumenten gemacht wird. Und besonders geil ist es wenn Live gesungen wird!

    Bands die ich mag!

    The Roots
    Fugees(leider aufgelöst bin für ein Neuanfangen)
    Freundeskreis
    Seed
    fast alle Bands die aus Berlin kommen meiner HomeTown

    Französischer HipHop ( Name fällt mir net ein habe da nur die Kassette)

    Wie in einem Forum von Relic bekannt wurde, wird Open Beta heute rauskommen!

    We will be launching the open beta on August 2nd. Please visit Fileplanet tomorrow to download the installer. You do NOT need a paid Fileplanet subscription for the open beta. You do need to register at Fileplanet to download the file (free registration).

    An alle die sich angemeldet hatten, checkt eure Mail Accounts im Minutentakt ;),
    es kann jederzeit losgehen!

    Euer Team von DoW.de

    Was sind Aspektfarben?

    Und warum ist es "arm" Was erwartet ihr denn bitteschön? Eine 1zu1 Umsetzung des Tabletop Games? DoW hat nicht den Anspruch nur für Tabletop Freaks zu sein, sondern will die breite Masse ansprechen. Aber naja, ich möhte trotzdem noch mal wissen was Aspektfarben sind?!?!

    Bin ein NooB im TableTop :)

    Endgültige Klarheit sollte gegeben sein wenn die USK es in de Fingern hielt!

    Aber es ist bei dennen noch nicht geprüft worden und auch noch nicht im zu lauf!


    Im übrigen können wir uns auch nicht auf den Pakshot verlassen da in Ami Land immer nen bissel humaner getestet wird.


    Zur USK

    Improvement 3 new maps: Outer Reaches (2P), Quatra (4P), Kasyr Lutien (6P)
    Improvement Added an in game check for being Disconnected from GameSpy.
    Improvement Added animated textures when the player is automatching in the Online Lobby
    Improvement Added error messages for when loading fails.
    Improvement Added event cue when resources are completed decayed in player's resource points
    Improvement Added new game option resource rate which changes how much resources players are getting for applicable resource points and buildings. Fast is set to 1.5 the speed of standard, slow is set to .6 the speed of standard.
    Improvement Added on/off buttons for abilities
    Improvement Added Teleport cursor
    Improvement Added UI for recharge times on Jump and Rampage buttons
    Improvement Battle sounds should more accurately represent what is seen on-screen
    Improvement Changed DoW port to 6112 UDP to increase chances of NAT negotiation working with no user intervention
    Improvement Changed GameSpy Disconnect message to "The lobby system has disconnected, someone else may have used your CD key."
    Improvement Chat history added
    Improvement Improved Army Painter screen functionality
    Improvement Improved button layout in game setup screen
    Improvement Improved options screen and hooked up in-game options
    Improvement Improved Strategic Point event cue so that different messages are displayed for different players
    Improvement Improved taskbar to show squad size & number of weapon upgrades available to the selected squad
    Improvement Improved UI for the jumping ability
    Improvement Map Burial Grounds had one resource point removed from everyone’s starting postion
    Improvement Map Fallen City had some path-finding work done near the Slag Deposits
    Improvement Map Saints Square had 2 Slag Deposits added to the middle
    Improvement Massive update to all tooltips, help text and critical messages
    Improvement Requirements list in help text has been improved
    Improvement Setting the stance with a hotkey applies stance to entire selection instead of just the primary selection
    Improvement Some optimizations were made to the game; the game should run a bit faster now
    Improvement Taskbar layout changed - Added Quick-Hero UI
    Improvement Taskbar layout changed - Countdown timers have been moved to the left of the resource icons
    Improvement Taskbar layout changed - Objective and Control Area are only visible when the corresponding win conditions are active
    Improvement Taskbar layout changed - Relic UI is only visible if you have a Relic captured
    Improvement Taskbar layout changed - Removed team/player toggle button for strategic UI
    Improvement The game now tries to trigger ZoneAlarm to avoid the firewall from locking up the system
    Improvement The Relic UI displays Relics for the local player only and the ControlArea/VitalObjective displays counts for team
    Improvement When you die in a game, you can now remain as an Observer, with full Fog-of-War revealed
    Improvement Cover types
    Improvement Pressing Enter on the GameSpy login will log in as an alternative to clicking the button with the mouse
    Improvement Integrated automatch options
    Improvement Refresh automatch players number every 5 second

    Release Notes - Beta Patch v1.3 - July 28

    Type Description

    Known Issue There are research items on the Eldar Soul Shrine that cost nothing and have no build times. These research items currently do nothing so should not be performed.

    Balance Chaos Marines Obliterators: Increased creation time & reinforcement time
    Balance Chaos Marines Obliterators: Increased population cost
    Balance Chaos Marines Obliterators: Reduced Ranged weapon attack vs infantry
    Balance Chaos Marines: Increased the cost and creation time of the Chaos Lord
    Balance Chaos Marines: Increased the Horror's creation and reinforcement times
    Balance Chaos Marines: Increased the Possessed Marines' creation and reinforcement times
    Balance Chaos Marines: Reduced one of the Obliterator's ranged attacks vs. infantry
    Balance Chaos Marines: Reduced the creation time of the Bloodthirster
    Balance Chaos Marines: Slightly increased the creation time for Cultists
    Balance Chaos: Enabled research items for Chaos health upgrade
    Balance Eldar: Decreased Dark Reapers attack vs. buildings
    Balance Eldar: Gravitic Booster now reduces the accuracy of the Eldar Grav Platform by 50%
    Balance Eldar: Increased the attack of the Wraithlord's Brightlance vs. vehicles, but lowered its attack vs. infantry
    Balance Eldar: Increased the benefit of the Platform’s ability Gravitic Booster
    Balance Eldar: Increased the creation time for the Eldar Soul Shrine
    Balance Eldar: Increased the range of the Warp Spider’s Haywire Grenades
    Balance Eldar: Increased the Shuriken Catapult Grav Platform attack vs. infantry
    Balance Eldar: Increased Wraithlord's melee attack
    Balance Eldar: Reduced the busy time for the Farseer ability Guide
    Balance Eldar: Reduced the creation time of the Avatar
    Balance Eldar: Reduced the morale damage given by the upgraded Listening Post turret
    Balance Eldar: Reduced the ranged attack of the Seer Council
    Balance Eldar: Seer Council's Witchblade weapon upgrade now requires the Tier 2 upgrade from the Soul Shrine
    Balance Eldar: Slightly increased the cost of the Farseer
    Balance Eldar: The Dark Reapers Fast Shot upgrade now works properly
    Balance Gameplay: Control Area win condition now requires players to have control of 66% of the Strategic Points on the map
    Balance Gameplay: Resource Decay reduced and added to HQ's
    Balance Gameplay: Units that are under attack or that are attacking now take a longer time to reinforce
    Balance Global: Decreased the cost of all Armory-type buildings
    Balance Global: Fortified Listening Post strength increased
    Balance Global: Implemented increased build time/Power cost for all four races headquarters. The cost is dependant on how many HQ's are already owned.
    Balance Global: Increased initial Requisition cost of HQs
    Balance Global: Increased the cost & research time for advancing Tiers
    Balance Global: Listening Posts and Generators now increase in cost the more you build
    Balance Global: Reduced the amount of time it takes to win a Vital Objective
    Balance Global: Updated grenades so that they now throw people about upon exploding, and have an arc when thrown
    Balance Orks: Added cost/time increase modifiers for the Ork Waaagh! Banners. This means each additional Waaagh! Banner costs more resources
    Balance Orks: Fixed a bug which caused the Orks to be unable to research the second global Requisition research item
    Balance Orks: Fixed the Population growth rate
    Balance Orks: Increased Killa Kan’s melee attack
    Balance Orks: Increased the creation time of all Ork buildings by 25%, with exception to the Waaagh! banner and the Boyz Hut
    Balance Orks: Nob leaders now require the Pile o’ Gunz structure before they are available
    Balance Orks: Reduced research time for the Nobz Power Claw weapon upgrade
    Balance Orks: Reduced the creation time of the Squigotth
    Balance Orks: Reduced the requirement for Ork Bigger Generators to 10 Boyz
    Balance Orks: Slightly decreased the recharge time for the Big Mek's Jump ability
    Balance Space Marines Terminators: Increased creation time & reinforcement time
    Balance Space Marines Terminators: Increased population cost
    Balance Space Marines Terminators: Reduced Health
    Balance Space Marines: Increased the cost and Health of the Space Marine Librarian
    Balance Space Marines: Increased the Force Commander’s damage vs. other Commanders
    Balance Space Marines: Reduced research time for the Terminator Assault Cannon weapon upgrade
    Balance Space Marines: Reduced the amount of free Power the player receives upon completion of a Thermo-Plasma Generator
    Bug Fix Added more error checking to sound system
    Bug Fix Cheats are now disabled in Automatch games
    Bug Fix Enemy units in the Fog-of-War are now revealed when attacking the player
    Bug Fix Fixed a bug where an ability would become suddenly avaliable again when the casting unit was killed after ability is used and recharging.
    Bug Fix Fixed a bug where games would be listed multiple times in join game screen.
    Bug Fix Fixed a bug where modifiers were never removed in certain situations like loading, teleporting, relocating
    Bug Fix Fixed a bug where the same sound sample would play multiple times at the same time
    Bug Fix Fixed a bug where you could get refunded multiple times when destroying a building
    Bug Fix Fixed a random crash in network games
    Bug Fix Fixed a visualization issue with the Eldar Relocation ability
    Bug Fix Fixed an animation bug where cancelling a build in progress would leave the animation unfinished
    Bug Fix Fixed an occasional bug where units would stop responding to commands while fighting in melee
    Bug Fix Fixed an occasional crash that could happen if a player joined right before the game was started
    Bug Fix Fixed an occasional crash that could happen when the host is trying to kick timed out players.
    Bug Fix Fixed an occasional crash that would occur when starting a network game
    Bug Fix Fixed an occasional crash that would occur when units would be forced into melee
    Bug Fix Fixed an occasional crash that would occur when you logon, quit back to the main menu quickly then log on again
    Bug Fix Fixed an occasional crash when closing down a network game
    Bug Fix Fixed an occasional crash when creating new online accounts
    Bug Fix Fixed an occasional crash when Eldar Support Platforms were destroyed
    Bug Fix Fixed effects bug with Avatar
    Bug Fix Fixed issue where a game starts and people are still trying to connect.
    Bug Fix Fixed multiple issues with resource donation event cues
    Bug Fix Fixed pathfinding bug with Grots running back and forth when building a Bigga Generator
    Bug Fix Fixed problem with no control area on Eldar Thermo-Plasma Generator
    Bug Fix Fixed repair cursor not displaying when mousing over units needing repair
    Bug Fix Fixed requirements on second HQ addons for chaos and space marines
    Bug Fix Fixed sync error when one player dropped from the network game
    Bug Fix Fixed various issues with ability usage, especially with throwing Grenades & Stikkbombs. Units should always move within range and use abilities now.
    Bug Fix Increased network timeouts
    Bug Fix The host will now refuse connections as soon as the game tries to start.
    Bug Fix Fixed numerous crashes in lobby related to player management.
    Bug Fix Fixed the chat send button in Gamespy join screen.
    Bug Fix Cannot send resources to enemy players when breaking from team.
    Bug Fix Allies window now shoes dead players but controls are disabled for them
    Bug Fix Cannot queue up tribute resources if they exceed your current income
    Bug Fix Mines are no longer triggered by buildings

    Lange erwartet ist er nun draußen, der BETA Patch 1.3.
    Der Patch ist knappe 25 MB Groß und beinhaltet neben ca. 130 Fixes auch noch ein paar neue Maps.Ihr bekommt ihn wie immer per Autopatch durch DoW.

    Eine Liste der Fixes und neuen Maps könnt ihr bei uns im Forum nachlesen!

    Zu den Release Notes

    Euer DoW.de Team

    Es wird ein Knaller das steht fest! ;) Der Rest wird sich erst zeigen. Kommt halt auch auf die Unterstützung von RELIC//THQ an, nach dem Release(Patches/Maps/Modding/etc).

    Bis jetzt hat DoW den eigentümlichen Ruf nur was für eingefleischte Fans von Warhammer 40k zu sein. Was aber Quatsch ist, da keine Vorkenntnisse erforderlich sind. Das muss aber auch ein bissel sich diese Community ankreiden, da hier viel vorrausgestzt wird in Richtung Tabletop(Man wird ja fast ausgelacht wenn man eine Abkürzung etc. net weiss). Fast jeder Thread rutscht immer in die Tabletop Schiene ab. Siehe mal alleine alles was unter Strategie und taktik steht! Es geht um das Game DoW aber es wird schluss endlich eine Diskussion um WH40K.

    Man sollte sich im klaren sein das dies "nur" der Grundstein ist für die Geschichte rund um DoW, mehr nicht!

    Nochmal zum Topic.

    Der MP-Part wird ja jetzt schon höchst wahrscheinlich von der ESL und con clanwars.cc unterstützt! Nun noch ein Vernünftige Plattform für das Online Gaming und die Sache ist geritzt.

    In meinen Augen ist Gamespy die schlechteste wahl die man machen konnte. Ich hoffe das RELIC ähnlich dem BattleNet etwas aufziehen wird. Aber das wird wohl erst nach dem Verkaufsstart geschehen. Nämlich dann wenn man ungefähr weiss wieviel User es gibt. So etwas haben sich ja viel gewünscht.

    Wenn mir mal jemand sagen kann wieviel Server es gibt von GameSpy die hier in Deutschland stehen wäre ich ihm sehr dankbar.

    Eine generelle Diskussioon über GameSpy kann mal in einem anderem Thread eröffnet werden!

    Fazit:

    Wenn alles gut läuft hat WC3 einen ernsten Kokurrenten. Ich hoffe es denn das Game hat es verdient von uns allen geliebt zu werden es ist nur geil!

    Im SinglePlayer ist das so richtig! Im Multiplayer kann man alle Rassen spielen!
    Ob du allerdings im Skirmisch ohne Online zugehen spielen kannst ist fraglich!

    Zur Zeit brauch man min. 1en Menschlichen Spieler um gegen den Comp spielen zu können!