QuoteOriginal von prime|brave
hmm wo hast due diese zahl her?
Lua files .. ;o
Code
GameData["modifiers"]["0xF3C493B9"] = Reference([[modifiers\min_damage_weapon_modifier.lua]])
GameData["modifiers"]["0xF3C493B9"]["application_type"] = Reference([[type_modifierapplicationtype\tp_mod_apply_to_weapon_type.lua]])
GameData["modifiers"]["0xF3C493B9"]["exclusive"] = false
GameData["modifiers"]["0xF3C493B9"]["modifier_class_name"] = Reference([[type_modifier\tp_modifier.lua]])
GameData["modifiers"]["0xF3C493B9"]["probability_of_applying"] = 1.000000
GameData["modifiers"]["0xF3C493B9"]["target_type_name"] = "space_marine_chainsword_assault"
GameData["modifiers"]["0xF3C493B9"]["usage_type"] = Reference([[type_modifierusagetype\tp_mod_usage_multiplication.lua]])
GameData["modifiers"]["0xF3C493B9"]["value"] = 1.650000
