Posts by Light-Hawker

    Kein Schwachpunkt? Hmm, doch un der wurde bereits mehrmals genannt:

    Die "Slomo" Retreatende ATSKNF-Tacs werden, wenn die von WBs verfolgt werden 100% zerfetzt... ohne ATSKNF (drecks Abkürzung) nur zu... na ja gefühlten 95 % :omg:

    Desweiteren hat die Fähigkeit keinen cool down und braucht lange um aufladen. Wenn du die einmal anschmeißt udn dann wechselt der Gegner auf einen anderen Trupp oder wollte eh im nächsten Moment retreaten oder sich normal zurückziehen, ist die mühsam aufgeladene Fähigkeit verschwendet.


    Ähm, lass mich eben überlegen..... NEIN!

    Nur bei Leuten die ihre Zoans nicht decken und falsch positionieren

    Du menst also 4 x Sniperrifle > 3 x 3 Wariors? Ok, merkwürdige Wahrnehmung hast du...

    Deswegen spielt man dagegen auch Biozid Carni. Außerdem: Schonmal was von Rav + Tunnel gehört?

    Ich habs sogar schon live gesehen; mehrmals - Meine Davs fanden's gar nicht witzig

    Kein Kommentar :rolleyes:

    Fazit: Dein Post = meine Zeitverschwendung

    Obiges soll kein Flame sein; aber bitte posaune nicht solchen Unsinn in die Welt hinaus...


    Aber, das ich der erste bin, der auf deinen post reagiert, spiegelt das Schweigen der anderen die Qualität selbigens.^^

    also, das ist mir vorher noch nicht so gegangen, erst nach dem Patch. Ists bei euch auch so, dass ihr den HP-Balken der Gegnereinheiten auf dem Feld nicht mehr ablesen könnt?

    1. Afaik war der vor dem Patch nicht dauer-rot - also auch im "volle HP-Zustand"

    2. kleiner als früher?

    Wenn ich mirs nur einbilde oder auf einmal eine meine Augen unterstützende apperatur benötige, bitte einfach closen^^

    Betimes it happens, that the direction arrow appears, when a units gets a movement order, although the right mouse button isn't hold down.
    It doens't disappears, until the right mouse button is used a second time, so that the direction arrow is set.

    The screen gets out of controll and moves up to the right upper (mostly) corner. Its not possible to move the screen back to an other location.
    The only given solution for solving regarding problem is to make a blank selection.

    Betimes it happens, that the camera freezes.

    Betimes it happens, that a hero, who has got the order to capture any Point, digs doing this, even thoug he gets the order to stop it
    and to fullfill another task.

    Betimes it happens, that Units havn't got a shortcut at start of play.

    Betimes it happens, that Units get out of controll, untill they are completely erased.

    When set Setting-Weapon-teams get an movement order, the desetting cant be stopped.

    Setting-weapon-teams get disorganised by close passing vehicles. Supposing, they have been set before that, they reset theire weapon in a completely different direction!

    There is no visual and accustic signal that informs the player, that a given order has been fulfilled (f.e. capping of any point). Much more important ist, that there is no visual and accustic Signal, that informs the player about an occuring attack on one f his units.
    There should be an signal on the mini map and an accustic signal!

    When a hero gets killed, and the player draws a frame over bystanding units, which incluedes the neutralized hero, the units get selected, but the hero as well, although he's has been silenced! In addition, the selected units aren't displayed in the controll modul in the lower right-hand corner!
    So, the hero has to be deselected first, if all the other units shall be displayed in the controll modul.

    The display, which appears above a hero that has been incapacitated right the last moment, is much too big. Sometimes it refuses sight on other units!

    The decorators should show an units level (CoH like).

    Eben, ich finds auch nicht wayne.

    So, ich mal eien Zusammenfassung auf English:

    könnt ihrs nochmal kommentieren? Und dann poste ichs in den von Lis verlinkten Thread.

    Betimes it happens, that the direction arrow appears, when a units gets a movement order, although the right mouse button isn't hold down.
    It doens't disappears, until the right mouse button is used a second time, so that the direction arrow is set.

    The screen gets out of controll and moves up to the right upper (mostly) corner. Its not possible to move the screen back to an other location.
    The only given solution for solving regarding problem is to make a blank selection.

    Betimes it happens, that the camera freezes.

    Betimes it happens, that a hero, who has got the order to capture any Point, digs doing this, even thoug he gets the order to stop it
    and fullfill another task.

    Betimes it happens, that Units havn't got a shortcut at start of play.

    Betimes it happens, that Units get out of controll, untill they are completely erased.

    When set Setting-Weapon-teams get an movement order, the desetting cant be stopped.

    Setting-weapon-teams get disorganised by close passing vehicles. Supposing, they have been set before that, they reset theire weapon in a completely different direction!

    There is no visual and accustic signal that informs the player, that a given order has been fulfilled (f.e. capping of any point). Much more important ist, that there is no visual and accustic Signal, that informs the player about an occuring attack on one f his units.
    There should be an signal on the mini map and an accustic signal!

    When a hero gets killed, and the player draws a frame over bystanding units, which incluedes the neutralized hero, the units get selected, but the hero as well, although he's has been silenced! In addition, the selected units aren't displayed in the controll modul in the lower right-hand corner!
    So, the hero has to be deselected first, if all the other units shall be displayed in the controll modul.

    The display, which appears above a hero that has been incapacitated right the last moment, is much too big. Sometimes it refuses sight on other units!

    The decorators should show an units level (CoH like).

    Edit: Nach Vorschlägen und Verbesserungen von Krupp editiert.