Wird nach erscheinen von DoW 2 and DoW 3 gearbeitet und DoW2 nicht mehr supportet ?
IRC - Livechat mit Relic: Fragen-Sammelthread
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Ein paar Fragen...
Glaube die Stand-in News sind *schon* replaced worden
How many copies of Dawn of War 2 do i have to buy to get Chaos and IG into an addon?
2 Races in CoH vanilla, 4 Races in DoW 2 vanilla. How many people are working on the DoW2 title (at relic) and how does that compare to the working force on the original Company of Heroes?
Is there free coffee at relics?
Blood Piñata is an awesome word, but besides that, the cover based combat system and the diabolesque items. How does relic ensure the multiplayer experience will be as fastpaced and interessting as it was in Dawn of War I?
Many of the multiplayermaps (and singleplayermaps to a certain extend) were a weakpoint in DoW I. CoH solved that with some mapcontests and a steady flow of content modifiying patches. How will relic approach this issue on DoW2?
Will there be different control points and different kinds of ressource gathering?
Are there non player races or parts of races in game we haven't yet heard of? (i.e. necron in winter assault or other map habitants like animals)
Many players loved the sometimes humorous way of ressource gathering opportunities the Sisters of Battle had. Or the very expensive abilities an Eldar Harlequinn could use... how does relic make sure that features like that won't ever find a way into their franchise again?
What are the biggest parts from CoH that made it into DoW2?
Would it be possible that not all jumping and leaping units use the phrase "death from above" and will the CoH radio style unit respon system be used in DoW2?
Could anyone get "Yahtzee Croshaw" to make an review/preview of DoW2 in the near future?
( http://yahtzeecroshaw.com/) -
Hehe, ich liebe diese amüsanten Sticheleien

"Do you plan introducing an actually working pathing system?! You know, even your patches don't find their way to the customer!"
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How exactly do you plan on supporting DoW 2? Leagues, tournies, patches?
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Quote
Original von P.Uri.Tanner
Would it be possible that not all jumping and leaping units use the phrase "death from above" and will the CoH radio style unit respon system be used in DoW2?
( http://yahtzeecroshaw.com/)totrofl

ich weiß nich ob das schon bekannt is, aber wenn nich
How many ressources will there be and will they differ from race to race?
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Will synapse coverage create a visible change in unit tactics and AI behavior (as some previews imply) or is it just a morale/stat modifier?
With the new system will the game balance be more close to the table game or to the original DoW ?
The AI in the skirmish games was very poor in the original game how much will it be improved for DoW2 except having its own will for taking cover like in CoH ?
Long range weapons will they still be useless like it is a case for whirlwind at the moment or the basilisk ?
Will we be able to repaire vehicles and to heal the infantry ?
Will there be air units as close air support that the force commander or sergent can call instead building them like it is a case in soul storm ?
Will Dawn of War II be as influenced by dice rolls and luck as Company of Heroes (much to the chagrin of some players, to the the love of others) is?
Are there currently plans to include every 40k race into the game eventually, or rather leave out some for the sake of refining existing races more thorougly?
Will Relic units be back, or just special characters for the campaign?
Will campaigns for the other races be created after releasing DoW 2 ? Either as free content with a patch or as DLC.
How does the equivalent of the stealth/camo/infiltration system known from COH and DOW work in DOW2?
Is Taldeer in Dawn of War 2?
Will gibbing of infantry (like in CoH, where crab flails and heavy arty strikes blow infantry to bite-sized gibbets) be in, perhaps in sync-kills (decapitation, ripping off limbs etc)?
Will there be personal teleporters like in DoW I?
Do you keep any secret for us (5th race for example or hints to the future expansion) till the release?
Is there any unit abilities in DOW 2? If so, give a few examples of some ablities that units have. :o)
Will we see other Imperial forces than SM and probably Imperial Guard PDF in campaign? (like Inquisitor from original DoW. Ordo Xenos comes to mind…)
Will artillery be back in DoW 2, and this time receive the love it deserves? In other words, if artillery is in, will it be bad ass & mofo as it should be?
Will the weapons have same damage scale on all units? Meaning weapons A does B damage to all kind of targets.
Are there currently any plans for a collector's edition?
Will DoW2 have a much more sophisticated army painter that will have more colour areas to influence and the ability to colour not just armies, but individual units within an army?
Are the animations we have seen so far final or is it still work in progress. I'm specially hinting at larger units and their missing turning animations which lets units like the Wraithlord and Carnifex look buggy while they are trying to find a path through the environment and other units.
Seeing the game will be part of the Games For Windows titles (which are most online games are on Vista). Will DOW2 use Windowa XP or Vista?
It was earlier stated that the campaign will be coop, how will this work?
When ( If any ) will the demo be released?
Will DOW 2 support a unit category system similar to TT's Force Organization system? In other words, will units be divided into more than just 2 categories - I.E. Squad and Support Cap?
For the co-op campaign, how is wargear and experience going to be distributed among different players?
Will Dawn of War 2's unit voice responses be as detailed (and hopefully more so) as Company of Heroes? Specifically, will we see different responses based on the proximity of a hero unit or a particularly intimidating enemy?
will all interaction be fully-scripted or will there be interactive cutscenes?
Have the factors that made Company of Heroes so difficult to mod beyond the superficial level been addressed for Dawn of War 2?
Will the campaign mode, which we have already seen to be more RPG-style, incorporate any elements of moral choice? It has aleady been confirmed that you can choose "civilians vs wargear", but will there be lasting consequences for a long-term pattern of actions, as we see in RPGs like Mass Effect, Fable or Oblivion?
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Man hat ja schon in den Videos gesehen das sich die Einheitenverhältnisse verändern ,in welchen einheitenverhältnis werden die Spacemarine zu den orks stehen ungefair (1:2? 1:3? etc)
Werden die Orks ihr Wagghbanner system behalten ?
Es wurde bereits erwähnt das sich die Umwelt um die Tyraniden verändern ,aber wie sieht es bei den Orks aus (pilze wachsen lassen etc)
Werden wir alte Caractere aus Dow 1 treffen?
Wie sieht es mit Verteidigung aus , wird es noch def tower geben?
Wird an dem lp1,lp2,lp3 stytem festgehalten?
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-wird es möglich sein irgendwie vom gespielten spiel z.b über replay
zu sehen wieviel apm man hat wo man auch über einen graphen sehen kann wo man sein peak hatte und wo seinen tiefpunkt ect ect-wie sieht es mit dem replay sytem aus kann man
die replays in dow 2 so benennen das sie sowol den gleichen ingame namen haben als auch auf dem destop-ist möglich das man ingame sehen kann welcher spieler gegen wem gezockt hat und auf welcher map bevor man das replay startet
das nan ne kleiner vorschau dann rechts zeigt mit den infos
und links die einzelen replays sind aus dem man wählen kann-und wie hoch sind die sytem voraussetzungen um dow2 vernütig zu spielen
wenn man multiplayer zockt hat man früher das problemm gehabt das
man bei mirror games keine nachricht bekommen hat
wie z.b "feindliches tau oder feindliche spacemarines ectwird sich das ändern in dow 2 ?
dow2 bietet jetzt schon 4 rassen an
hat relic vor wie bei dow 1 alle anderen rassen durch add on wieder einzugliedern sprich später mit 9 oder 10 rassenwird relic bzw thq anstreben das dow 2 in die wcg kommt oder nicht
wird dow 2 easter eggs haben
oder irgendwelche geheim lvl die man freischalten kann
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