Bei mir wird das Model für das stategische Ziel nicht mehr geladen. Stattessen gibts nur ein rosa kasterl mit der aufschrift check the log.
naja das hab ich getan. War ein game gegen comp wie der kundige leser schnell herauslesen wird.
Code
23:58:07.16 SOULSTORM started at 2008-10-12 23:58
23:58:07.16 OS NT 6.0, 4094MB Physical Memory
23:58:07.16 RUN-OPTIONS -nomovies -forcehighpoly
23:58:07.16 WORKING-DIR C:\Spiele\Dawn of War - Soulstorm
23:58:07.16 USER Sjeg
23:58:07.16
23:58:09.87 MATHBOX -- Version=5, Cpu=unknown:f=6,m=15, Mode=SSE
23:58:09.87 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\german\Data'
23:58:09.87 GAME -- Warning: Failed to map folder 'Engine\Locale\german\Data'.
23:58:09.87 GAME -- Warhammer, 1.0.9409, Build 9409
23:58:09.87 GAME -- Available memory: 4093MB RAM, 8356MB Pagefile
23:58:09.87 State::State - set socket send buffer to 131072
23:58:09.87 State::State - set socket receive buffer to 131072
23:58:09.87 HostState - 192.168.2.3:6112 / 192.168.2.3:6112
23:58:09.87 Session : Now Host
23:58:09.87 Session : We are now a Host
23:58:09.87 PeerState - 192.168.2.3:6112 / 192.168.2.3:6112
23:58:09.87 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
23:58:09.87 GSTransport::Connect - GT2AddressError
23:58:09.87 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
23:58:09.87 SPDx9 -- Driver Name = atiumdag.dll Device = \\.\DISPLAY1 Desc = ATI Radeon HD 4800 Series
23:58:09.87 SPDx9 -- Driver Vendor = 0x1002 Device = 0x9440 SubSys = 0x05021002 Rev = 0x0000
23:58:09.87 SPDx9 -- Driver Version Product = 0x0007 Version = 0x000E SubVersion = 0x000A Build = 0x0264 (612)
23:58:09.87 SPDx9 -- Driver GUID = {D7B71EE2-D700-11CF-D671-0825A1C2CA35}
23:58:09.87 SPOOGE -- 2281.00MB available texture memory
23:58:09.87 SPOOGE -- 2281.00MB available texture memory
23:58:09.87 GAME -- Beginning FE
23:58:09.89 FE -- Loading front end.
23:58:09.89 FE -- Cursor hidden.
23:58:12.83 MOD -- Initializing Mod dxp2, 1.0
23:58:12.83 MOD -- Warning: Failed to load archive 'W40k\W40kDataGOTY.sga'
23:58:12.83 MOD -- Warning: Failed to open folder 'DXP2\Locale\german\Data'.
23:58:12.83 MOD -- Warning: Failed to open folder 'DXP2\Data_Shared_Textures\Full'.
23:58:12.83 MOD -- Warning: Failed to open folder 'DXP2\Data_Sound\Full'.
23:58:12.83 MOD -- Warning: Failed to open folder 'DXP2\Data_Music'.
23:58:12.83 MOD -- Warning: Failed to open folder 'DXP2\Data_Whm\High'.
23:58:12.83 MOD -- Warning: Failed to open folder 'W40k\Locale\german\Data'.
23:58:12.83 MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'.
23:58:12.83 MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Full'.
23:58:12.83 MOD -- Warning: Failed to open folder 'W40k\Data_Whm\High'.
23:58:14.82 GAME -- Using player profile n0|Sjeg
23:58:14.82 LOCALIZER -- Requested string ID '3106' does not exist!
23:58:14.82 LOCALIZER -- Requested string ID '3105' does not exist!
23:58:14.82 LOCALIZER -- Requested string ID '3108' does not exist!
23:58:14.82 LOCALIZER -- Requested string ID '3107' does not exist!
23:58:39.24 Skirmish - loading badge 'tau_race/TAU' for player (0)
23:58:39.24 Skirmish - loading banner 'BANNERS:n0.banner-4ingame.tga' for player (0)
23:58:39.24 Skirmish - loading badge 'Dark_Eldar_race/All-SeeingEye' for player (1)
23:58:39.24 Skirmish - loading banner 'Dark_Eldar_race/All-SeeingEye' for player (1)
23:58:39.89 APP -- Game Start
23:58:39.89 GAME -- Ending FE
23:58:39.89 GAME -- Shutdown play
23:58:39.89 GAME -- Beginning skirmish mission '2P_FRAZIERSDEMISE' (1 Computers)
23:58:39.89 GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx
23:58:39.89 GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx
23:58:39.89 GFx -- loading file DATA:ART\UI\SWF\FontBody.gfx
23:58:39.89 GAME -- Recording game
23:58:39.89 GAME -- Initializing sync checking...
23:58:39.91 GAME -- Initializing FX Manager...
23:58:39.91 GAME -- Initializing Rendering Systems...
23:58:39.92 GAME -- Initializing NISLets...
23:58:39.95 GAME -- Initializing World Blueprints...
23:58:39.97 GAME -- Initializing Scene Graph...
23:58:39.97 GAME -- Initializing MOD systems...
23:58:40.59 GAME -- Initializing Session...
23:58:40.59 RENDER ANIM -- Art/EBPs/Environment/Gameplay/Strategic_Objective: Not a valid chunk header!
23:58:40.59 GAME -- Initializing Players...
23:58:40.59 GAME -- Initializing SCAR (Pre-Sim) systems...
23:58:40.82 MOD -- Loading Win Condition(DATA:Scar/WinConditions/CONTROLAREA.SCAR)
23:58:40.82 MOD -- Loading Win Condition(DATA:Scar/WinConditions/ANNIHILATE.SCAR)
23:58:40.82 MOD -- Loading Win Condition(DATA:Scar/WinConditions/STRATEGICOBJECTIVE.SCAR)
23:58:40.82 MOD -- Loading Win Condition(DATA:Scar/WinConditions/GAMETIMER.SCAR)
23:58:40.82 GAME -- Initializing Team Colour Systems...
23:58:44.13 GAME -- Preloading all models...
23:58:47.72 GAME -- Applying Team Colours...
23:58:48.10 GAME -- Initializing UI...
23:58:48.10 GAME -- Initializing LUA...
23:58:48.10 GAME -- Initializing SCAR (Post SIM)...
23:58:59.79 GAME -- Precaching Events...
23:58:59.79 GAME -- Initializing Sim-Vis Handlers...
23:58:59.85 GAME -- Initializing music...
23:59:00.05 GAME -- Initializing AI...
23:59:00.05 GAME -- Initializing SCAR...
23:59:00.10 GAME -- Preparing Sim-Vis...
23:59:00.11 SIM -- Setting SyncErrorChecking level to Low
23:59:00.11 GAME -- Local player (n0|Sjeg, 0) finished loading (124e6f18) (20 seconds)
23:59:01.72 GAME -- Starting mission...
23:59:08.65 GAME -- SimulationController::Pause 0
23:59:12.66 APP -- Game Stop
23:59:12.66 GAME -- SimulationController::Pause 1
23:59:12.66 GAME -- Ending mission (Abort)
23:59:12.66 GAME -- Resetting SIM...
23:59:12.66 GAME -- Beginning FE
23:59:13.78 LOCALIZER -- Requested string ID '3106' does not exist!
23:59:13.78 LOCALIZER -- Requested string ID '3105' does not exist!
23:59:13.78 LOCALIZER -- Requested string ID '3108' does not exist!
23:59:13.78 LOCALIZER -- Requested string ID '3107' does not exist!
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Das Problem ist wohl das er einige Sachen nicht findet... whyever. Da sind sie.
Hat jemand ein ähnliches Problem schon einmal gehabt oder hat jemand ne gute lösung dafür?
Nein hab noch nicht neu installiert...mach ich wenns mir besser geht und keiner nen Tipp hat.
mfg Sjeg