Posts by TibblesEvilCat

    Quote

    Originally posted by Knubbelhase
    yes i agree to eugenus.
    what i forgot to say is that u should hunt the enemy vespids with a single (most time ur first) asm squad. the vespids are very expensive and die very fast against asm. with ur rest asm u do a counter harras. the kroots dont do much building dmg so u can kick him his lp's faster then he kicks urs when u keep his vespids on the run

    He has 3x jumps he can out manvor your asm
    His cappers cannot be spoted without a probe of 75 requistion which vespids spot
    Kroot beat asm for cost 4 asm @ 220 requistion vs 4 kroot @ 160 requstion it's pracitally 2:1 numbers

    there is no advantage in polulation
    there is no cost efftive troops at tier1
    there is no cost efftive counter herass
    there is no cost effective counter cap in tier1

    For marines to to come 1/2 cost efftive vs Tau is to rush a higher in tech your egnoring one simple rule there no point teching to things you cannot aford to keep up

    Quote

    Originally posted by Dorkdav
    A nice game. A bit of heated discussion but it doesn't ruin the replay. I've seen the sniper BO used against vespids before. It seems to work well, especially if they go kroot.

    I've play tested Vs Tau with all races and simple put it Kroot and vespids counter sniper build order more than a Tc does

    Kroot die in 1 shot to sniper Kroot are Faster do obiousley more cc damage rifles do a little more damage than scouts normal guns
    Kroot riles break hero's effectivley

    Snipers is gen Bo that require high mirco to keep on top of (might be while i say kroot+vespid > sniper bo) but there is some truth vespids WILL by fact kill a genorator before you gain enuth power to produce more than 3 sniper rilfes

    sniper cost 80/20 vs a kroot Who are soul heartley only to tie up and decap of 40 requistion

    Yes you can drain the ecomany of the Tau by killing the vespids but kroots cheapness overshadows to pricy easy kill* (3x jumps rember so easy as in directley impossible indriectley)

    Scouts Cannot Kill kroot or Vespids without heavy reinforcements which is not cost effect vs ither of them vespid can beat 16 scouts in ranged/22 in cc (labed) Kroot are a simular number but the fights took 4x as long

    I copy and paste the dps values and let you deside just remind you range can't do anything as buildzone for cron is very small rember 2-3 turrets are up and running for eldar @ 45 seconds
    dps layed out like this:

    b_hi / b_low / b_med / com / heavy_h / heavy_m / inf_hi / inf_low / inf_med / mon_hi / mon_med / veh_hi / veh_low / veh_med

    cron turret: 125 power at 45 seconds base 1125 building_low

    6,9 / 13,9 / 13,9 / 17,3 / 24,3 / 31,2 / 34,7 / 20,8 / 41,6 / 6,9 / 24,3 / 6,9 / 13,9 / 13,

    Eldar turret: 80 requistion 40 power at 25 seconds 790 building_low
    15,0 / 15,0 / 15,0 / 22,7 / 46,2 / 47,1 / 45,8 / 41,2 / 54,5 / 15,0 / 45,8 / 15,0 / 17,7 / 17,7

    in practis it's not viesbale to use turret to counter turret with my experiance if somone can disprove my views please do

    run orks round lp2 when he has to make 2nd banner you know due to no reinforce when you done yours most armies beat orks 1:1 in cc with alot of mirco

    (eldar fof/tau commander slow or kroot/ig cs phyker does huge aoe btw)

    Going Eco Vespid Herass is good vs Cron

    basic method is to send vespids with kroot at same time to kill builders and prevent vespid targeting and decaps take a kill of gen then take leave hopefully he makes gen inwhich you sell kroot and go Hero+flamer and finnish pop with firewarrior

    4 stealth cap don't build close to cron base

    2x kroot+ vesp is normally all you need 2x firewarrior+ commander can delay warrior mass efftivley for you to get transport+ drones

    just don't lose vesp's you need req to keep kroot @ 4-5 members at most

    3-5 Guardains depending on oppment and BO facing which all can be scouted via 3rd boner porting

    Rangers with cloake are typically all eldar really need to be honest again depending on oppment decides units to produced and techs to be used

    i can't say much in detail without writing an essay

    cron - cowshee's/turret rush
    csm/sm - guardains and/or reapers with plats and plasma to ws and few veh's
    orks/ig -guardains and/or reapers/shee to ws few vehs
    tau - warlock guardain reapers/shee's (good to mix both vs ither kroot/firewarrior) vesps can't kill a aspect in one go before fs get's out and u just del gen when u see vesp and go heavy guardains

    you get idea slow units = u go uber cc, medicore good tough units go ranged, vs turtley/techy you go techy and herassy then cap crits

    Hope this helped

    Now i know cron are imba and just emass on warriors and walk till everything dies or lots of stuff dies before porting home for repairs.

    I do not play that way

    biggest weakness of cron is there slow speed and low range only necron lord and wraiths can aid in this lord doesn't do much distruption nor damage for his cost to be worth, wraiths cannot take much fire and lose to moderatley sized squads (5 marines)

    tier2 flayed imba's are 500 power away cron aren't the sort to be doing herassing for a delay

    i can aford to do that kind of tech it's simpley because turret(s) cannot stop them from getting few kills on gens and more easiley and hugley important summoning core

    Solar pulse is post summoing core artcifact and is basically same costing of going tier2 (150+125+200 infact it costs more)

    Only sucess i've had is combo of moderaltey reinforce warriors walking and wraiths attacking small squads such as cappers lord teleport and chrononmentron

    it works vs ligh techs to weapon masses

    when a player completely egnores everything else and just more troop+heavy weapons with counter hero susport there isn't much or anything i can do

    any posts that say just base bash/ warrior mass i will egnore i am not fighting a perfectley reasnoble tactic with imba

    if noone can help me with this i'ld like to meet some of you guys in Eye of Terror for some train games

    Map:

    TibblesEvilCat Noob!
    _vs_
    TauTau? 1404

    Ingame name: TibblesEvilCa
    Duration: ~10-15 mins

    Patch: DC
    Description: I didn't want to post this on other sites because necrons are simple imba :D BUT! One things that necrons find almost 95% impossible to beat is a Turret rush from eldar simple because necron units take such a long time to build and all come from one building making camping outside there monlith = gg

    Building turret at the start doesn't stop it as eldar builders are cheap and they produce a turret fast than the cron, 20% repair and really cheap turrets with teleport means you can get out a turret into a cron base by like 10 seconds into the game

    Basically this game i make 2x warriors and 2x builders and go counter herass with warriors and after they are made you need to sell your monlith and remake somewhere else