Space Marine Balance Updates
Global Space Marine Balance Changes
• Decreased the Zeal cost of Angels of Death from 500 to 250
• Decreased the duration of Angels of Death from 15 to 8 seconds
• Decreased the cost of Assault Terminators from 700 requisition/ 900 Zeal to 500 requisition/ 500 Zeal
• Decreased the cost of Terminators from 700 requisition/ 900 Zeal to 700 requisition/ 500 Zeal
• Decreased the cost of Drop Pods from 500 requisition, 400 Zeal to 100 requisition, 200 Zeal
• Calling a Drop Pod no longer deploys a Tactical Marine Squad
• Drop Pods no longer reinforce Terminator Squads
• Removed the speed debuff on ‘For the Emperor’
• Decreased the cost of the Venerable Dreadnaught from 750 requisition, 750 Zeal to 700 requisition, 400 Zeal
• Increased the health of the Venerable Dreadnaught from 1200 to 1600
• Reduced the Zeal requirement of Blessing of the Omnissiah from 250 to 120
• Reduced the Zeal cost of For the Emperor from 125 to 50
• Reduced the Zeal cost of Laraman’s Blessing from 225 to 125
Apothecary
• Increased the health of the Apothecary from 500 to 550
• Altered the cost of the Power Axe from 80 requisition, 25 power to 100 requisition, 20 power
• Increased the cost of the Master Crafted Bolter from 85 requisition, 25 power to 125 requisition, 25 power
• Armor of Apothecarion now reduces the movement speed of the Apothecary to 15% speed; previously it rendered the unit immobile
• Decreased the healing effect of the Armor of Apothecarion from 5% to 2%
• Decreased the healing effect of the Armor of Apothecarion from 5 seconds to 3.5 seconds
• Decreased the cost of the Armor of Apothecarion from 200 requisition, 80 power to 200 requisition, 60 power
• Decreased the damage of Purification Rites from 50 to 30
• Decreased the cost of Improved Medical Equipment from 120 requisition, 30 power to 100 requisition, 20 power
• Decreased the effect of Combat Stimulants from 75% to 40%
• Decreased the energy cost of Combat Stimulants from 50 to 40
• Increased the cooldown time from 30 seconds to 40 seconds of Combat Stimulants
• The Purification Rites ability knocks back and damages enemy units that are close to the heal target
Assault Space Marine
• Decreased the squad cost from 550 requisition, 50 power to 500 requisition, 50 power
• Changed the Armor type of the ASM from Infantry to Heavy Infantry
• Increased the HP of individual squad members from 325 to 400
• Increased chainsword damage from 34 to 35
• Changed the cost of Melta Bomb upgrade from 30 requisition, 15 power to 50 requisition, 30 power
• Melta bombs no longer immobilize, but instead reduce a vehicle’s speed to 40%
• Melta bomb effect duration has been changed from 20 seconds to 15 seconds
Devastator Squad
• Changed the cost of Devastators from 345 requisition, 0 power to 250 requisition, 30 power
• Reduced the mid range damage of the Heavy Bolter from 1.6 to 1
• Increased the long range damage of the Heavy Bolter from .15 to .2
• Added the Vengeance Rounds ability: High damage barrage by the SM Heavy Bolter that does no suppression damage; it also does light damage to vehicles
• Added Advanced Targeting: an upgrade that allows the use of Vengeance Rounds
• Changed Focus Fire to Vengeance Rounds, adding +5 damage per hit
• Increased the energy cost of the Advanced Targeting Upgrade 20 to 50
Devastator Plasma Cannon
• Slowed the projectile speed of the Plasma Cannon from 40 m/s to 35 m/s
Force Commander
• Decreased the cost of the Stormshield from 150 requisition, 30 power to 125 requisition, 25 power
• Decreased the damage of the Thunder Hammer from 175 to 125
• Increased the energy cost of the Power Fist Flesh over Steel from 50 to 80
• Decreased the cost of Artificer Armor from 125 requisition, 25 power to 100 requisition, 20 power
• Added Teleport Ability to the FC’s Terminator armor
• Decreased the cost of Terminator Armor from 300 requisition, 150 power to 200 requisition, 100 power
Razorback
• Increased the cost of the Razorback from 240 requisition, 40 power to 300 requisition, 60 power
• Decreased the health of the Razorback from 450 HP to 400 HP
• Reduced the effect of Extra Armor ; it used to add 300 HP, now it adds 200 HP
Predator
• Added Extra Armor, an upgrade granting the tank extra health
Scouts
• Increased the damage of the Scout Bolter from 11 to 13
• Added Explosive Shot ability to Scout Shotguns, a conical blast that grants knockback
• Added the Advanced Infiltration Training ability, an upgrade that unlocks the infiltration ability for a scout squad
• Removed the AOE on the Scout Shotgun
• Increased the damage of the Scout Shotgun from 11.5 to 40
• Scout Sniper Rifles now have a setup and teardown time of 1.5 seconds
• Scout Sergeant upgrade no longer requires Tier 2
• Shotgun upgrade no longer grants infiltration
• Sniper upgrade no longer grants infiltration
• Increased the speed of the Scout from 6 to 6.5
Tactical Marine
• Reduced the Flamer cooldown from 0.3 to 0
• Flamer burst info values have been reduced from 3 to 5 seconds to 1 second
• Reduced the reload frequency of Flamers from 6 to 8 bursts to 10 bursts
• Changed the squad’s armor type from infantry to heavy infantry
• Increased the squad’s capping speed from 1 to 1.5
Techmarine
• Increased the damage of the Bolter; it used to be 42, now it is 60
• Increased the damage of the Plasma gun from 76 to 90
• Decreased the cooldown of the Plasma gun from 2.5 to 1.5
• Consecrated Bolters now require Tier 2
• Decreased the energy activation cost of the Brothers in Arms ability from 25 to 10
• Decreased the energy drainage of the consecrated bolter ability from 4/s to 3/s
• The Brothers in Arms ability no longer grants a cooldown bonus
• The Master Crafted Bolter no longer requires Tier 2
• Decreased the cost of the Master Crafted Bolter from 100 requisition, 40 power to 100 requisition, 30 power
• The Artificer Armor mines’ damage has been increased from 50 to 75
• Decreased the energy cost of Artificer Armor mines to 45; previously it was 65
• The damage of Bionics Powerful Sweep has been decreased from 45 to 65
• Decreased the effect of Signum Armor from 75% bonus damage to 50% bonus damage
• Increased the cost of Signum Armor from 135 requisition, 25 power to 135 requisition, 30 power
• Increased the Refractor Field’s ratio of damage taken to energy drained from 0.25 to 0.125
• The Orbital Relay Beacon now has a retreat toggle, allowing you to toggle whether or not you want to retreat to that point or the HQ