Bugfixes
Improved Stormtrooper Meltabomb throwing while infiltrated
Losing a random Slugga will no longer cause the squad to lose the Nob Buff if Nob is purchased
Buying the Slugga Nob will no longer cause all other Slugga squads to gain their buff only the squad which purchased the Nob
Fixed issue with Ravener Alpha tunnels being able to used even while in construction
Lord General retinue members no longer count as commander kills
Balance Changes
SPACE MARINES:
Predator speed increased from 6 to 6.5
Scout Sergeant now shares damage with the rest of the squad
ORKS:
Looted Tank speed increased from 6 to 6.5
Tankbusta’s no longer have min-range
Stikbombs Stun Bomb now stuns vehicles for 1.5 seconds
Tankbusta Barrage Rocket damage reduced from 40 to 30
Mekboy proximity mines cost reduction from 130/30 to 100/20
Ork Shoota Nob now shares damage with the rest of the squad
TYRANIDS:
Lictor Alpha can know be detected at close proximity
Scything Talons no longer suppresses on hit
Scything Talons cost reduced from 100/40 to 100/20
Toxic Miasma now reduces target speed by 25% instead of 50%
Toxic Miasma now reduces weapon damage by 25% instead of 50%
Toxic Miasma duration reduced from 15 seconds to 5 seconds
Corrosive Claws now increases the damage taken by the target per hit by 40%
Corrosive Claws now increases the damage duration decreased from 15 seconds to 5
Feeder Tendrils cost reduced from 125/30 to 110/25
Venom Broods can now fire on the move
Hive Tyrant Charge damage reduced from 60 to 30
Spore Mine Drop reduced from 175 red to 125 red
Lictor cost increase from 350/50 to 400/50
Lictor Jump wargear cost increased from 100/20 to 120/30
Tyranids got a little love
ELDAR:
Fireprism speed increased from 5.5 to 6.5
Phase Shift armor moved from tier 2 to tier 3
Autarch Speed Buff on Jump reduced from 1.5 to 1
Skyleap now removes current weapon upgrades from the Autarch
IMPERIAL GUARD:
Leman Russ speed increased from 5.5 to 6
Laser Turrets cost increase from 150/0 to 150/10
Laser Turret salvage now returns 5 power
Baneblade Main Cannon Range reduced from 80 to 55
Baneblade Main Cannon Damage reduced from 500 to 450
Baneblade Demolisher Cannon Damage reduced from 450 to 400
Baneblade Demolisher Cannon damage type changed from psychic_pvp to auto_canon_tank_pvp
Sentinels cost increase from 330 to 350 req
Inquisitor Crossbow damage reduced from 30 to 20
Banewolf power cost reduced from 200 red 350/75 to 175 red 350/50
CHAOS:
Chaos Predator speed increased from 6 to 6.5
Chaos Lord Blood Maul weapon family changed from melee_pvp to power_melee_pvp