[MAP] Sands of Time v.11


  • (Loading Screen)

    (5 ingame screenshots)

    (overview)

    4 strategic per player
    3 criticals
    2 relics

    Ok, this is my new map. I was just reading Terry Pratchett "Pyramids" and thought about DC, so i created a desertmap.

    I created my own decals for the map, that's why the DL is ~20 MB.

    The relics and the highground strategic leading to the center critical are the places to fight about in early game. especially the relic is a very vital part of the map. If you take the relic of your enemy, the attack possibilities on your enemies base is way better, also you partly cover a critcal in a corner, and have a better chance to get over time via timer through that.

    I had about 30 games on it already and the tactical possibilities are just great imo. Hope you like it too. ^^


    • How to install?
    Just extract the *.zip into the Dawn of War folder, "overwrite?" "yes", done. ^^ It does not overwrite any existing files, it's just asking because the same folders exist already, but you don't change anything of the original game, nothing to worry about ^^

    • UPDATE - 23. Sept. 2006 •

    After some people complained about the laggy games on the map, i revisited and optimized it. It looks slightly less detailed, but plays way smoother now. Have fun :)

    • NEW Download with version 1.0 & 1.1 :Sands of Time v10/v11 @ DowFiles (20 mb)

    Looking forward to any comment :)

    Quote

    Original von Schlachtrind
    Gott, Lis, deine Klugheit macht dich sooo sexy! :D:D

    "Richtige Aussprache ist wichtig Robin."
    "Danke Batman."

    Ich streame schlecht und selten: twitch.tv/listoric
    :krml:

  • Hui!

    Spielerisch kann ich nicht viel sagen, weil ich a) nicht sooo viel Ahnung habe und b) sie noch nicht ausprobieren konnte, aber eines Steht fest: Schickes Setting, hübsch gemacht. Sehr geil. Da erwartet man glatt, dass sich die Gruftkönige Khemris zu wort melden statt der Necrons. ;)
    Als besonderes Feature könnte man ja die Pyramiden die von Necs gehalten werden von ihrer Tarnhülle befreien und große, Schwarzgrüne Metallfesten draus machen. ;)

    Das Niveau?
    Hat sich unter einem flachen, moosbewachsenen Stein in den schottischen Highlands versteckt.
    Wie tief es diesen Stein zuvor vergraben hat ist nicht bekannt.

  • I' m such a stupido. Posting here in German. ME!
    Now little Grotfellow will try again...

    I can't say vey much about the gameplay since I did not yet have any chance to play that map. And probably I am not such a good player that I should open my mouth concerning such things.

    But what I definately can tell ist that it looks great. The setting is pretty cool and nicely implemented. One almonst expects the Khemri tombkings to pipe up in that battles, instead of these liquid-metal-guys.
    As a special feature you could implement that pyramids held by necrons strip off their facade and become somehow black and neon-green. ;)

    Beatifully done. I'll test it as soon as I get a grip on my playmate of the month.

    Das Niveau?
    Hat sich unter einem flachen, moosbewachsenen Stein in den schottischen Highlands versteckt.
    Wie tief es diesen Stein zuvor vergraben hat ist nicht bekannt.

  • jeah, i knew this map before out of the german forums, and i played it 1 or 2 times. its definetly worth playing it, and how sagarion said, many many dc stadart maps cant mess with this one. now im really looking forward to see the custom maps offialy in dc

    Quote

    Original von Teron_G
    Select gegen freilos find ich viel krasser, da treffen die richtigen dow größen auf einander

    Originally posted by Gurke
    Glücklicherweise hat der Tau ohne Vespiden gespielt und ist somit einem flame aufgewichen. Sehr schlauer move!

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