• We had a bug List in WA. Now we have one in DC :)

    And unfortunately there are quite a few :(

    - HWT/ Broadsides cant aim a certain target
    - BM Teleport Bug ist still there
    - Ranged Abilities (like kiss of death) arent executed if the target leaves the area which leads to not so nice animation errors.
    - FoF Bug ist still there (FoF stays activated with FoF Button unhiglighted or FoF shuts down as the squad is taking casualties)
    - The healthbars of all squadmembers for a selected squad are shown if you play Necron or Tau, other Races havent implemented this feature :(
    - Replay mode sometimes disallows you to view the "not-selected-players" production queue.
    - Army Painter Bug is still there
    - infiltrated units are shown red behind walls
    - vespid claw ability recharging when building leader (not sure if its everytime)
    - necron lord abilitys ready after nigthbringer (well.. if hes not powerfull enough^^)
    - mass ressurection above pop limit
    - Grey Knights ability sometimes kills own grey knights (feature?)

    Thats it for me, feel free to "add" Bugs or comment already posted Bugs :)

    Edited 3 times, last by P.Uri.Tanner (October 18, 2006 at 2:15 AM).

  • necrons have the same teleport bug like the bm
    sometimes a few squad members were left at the battlefield X(

    "Ich nenne DOW.de gerne liebevoll den exklusivsten Pornoclub Deutschlands."
    YesNoCancel
    "Wer Necrons aus Spass spielt, der schaut sehr wahrscheinlich auch am Nachmittag der Waschmaschine beim Drehen zu."
    Listoric

  • -infiltrated units are shown red behind walls
    -vespid claw ability recharging when building leader (not sure if its everytime)
    -necron lord abilitys ready after nigthbringer (well.. if hes not powerfull enough^^)
    -mass ressurection above pop limit

  • Trying to CC the Tau Commander is just weird. I don't know exactly what he is doing. Mostly he is just bumping away and then my own Commander will be like "Oh fine lets move on to something else"

    MACHETE

  • these are just assumptions

    the EMP of the tau (xv15 stealth unit) doesnt work or doesnt work against the vehicles of Necrons

    the Fire Warriors goes automatically in melee attack although its configured in range attack

    tip: write down the bugs or the assumptions of bugs when you are playing or watching a replay

  • Quote

    Originally posted by Helvetic_Man
    the EMP of the tau (xv15 stealth unit) doesnt work or doesnt work against the vehicles of Necrons

    that´s not true. Just tried it a few minutes ago...

  • ya tau have the same bug asm eldar had, u have to stop them after they are built or they will go into close combat. its not a big bug though.. all u ahve to do is press stop and it goes away

    Edited once, last by Darky_ (October 20, 2006 at 10:49 PM).

  • - Tau badges aren't changable
    - Chaos Lords glowing "axe" looks strange if he walks from left to right

    - i encountered a "bug" while i was playing with 2 reaper squads. I reinforced them to full strength, fought some battles, and then saw that one squad only had 5 members, while the other one had 6. Both hat their leaders built, but still i couldn't reinforce the 5 member squad to 6 members, as the buton was greyed out. "Bug" or Poplimit? O_o

    - still, units which walk out of the aspect portal and don't stop moving till they encounter an enemy run straight into close combat, no matter what order you gave them or if you told them to hold ground (F2-blue icon).

    Quote

    Original von Schlachtrind
    Gott, Lis, deine Klugheit macht dich sooo sexy! :D:D

    "Richtige Aussprache ist wichtig Robin."
    "Danke Batman."

    Ich streame schlecht und selten: twitch.tv/listoric
    :krml:

  • Quote

    Originally posted by Machete
    Trying to CC the Tau Commander is just weird. I don't know exactly what he is doing. Mostly he is just bumping away and then my own Commander will be like "Oh fine lets move on to something else"

    Thats normal, because he has no cc attack, he just jumps away and goes into rc

  • what a about orc mad dock bomb that explode if u delet it insted of just give the enemy 3sec chans to flee? is it a bugg or just handy stuff?

  • its a bug which many people love to abuse :O

    Quote

    Original von Teron_G
    Select gegen freilos find ich viel krasser, da treffen die richtigen dow größen auf einander

    Originally posted by Gurke
    Glücklicherweise hat der Tau ohne Vespiden gespielt und ist somit einem flame aufgewichen. Sehr schlauer move!

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