Infiltration in Dark Crusade

  • Units, Buildings and Abilities that are Sneaky Gitz or make some Gitz sneaky

    Scouts (Research in HQ at 100/200, needs Armory)
    Skull Probes (natural born infiltrator!)

    Cultists (Research in Armory at 150/100, needs T2)
    Chaos Space Marines (Research in Armory at 150/100, needs T2)

    Ranger (Research in Aspect Portal at 50/50)
    Webway Gate (Research in Webway Gate at 100/100)

    Gretchins (Research in HQ at 50/0
    Tankbustaz (natural born infiltrator!)

    Assassin (natural born infiltrator!)

    XV15 Stealth Team (natural born infiltrator!)
    Devilfish Troop Carrier (natural born infiltrator!)

    Necronlord (Research in Forbidden Archive at 0/325, needs Engaged Monolith)


    Units, Buildings and Abilities that discover Sneaky Gitz

    Skull Probe
    Librarian

    Cultists
    Chaos Sorcerer
    Chaos Lord (Tainted Auspex)

    Warlocks
    Seer Council

    Bik Mek
    WhaaaaghBoss
    Mega Armored Nobz

    Psyker
    HQ (Long Range Scanner)

    Vespids
    Pathfinder

    Builder Scarabs
    Wraith
    Necron Lord (Solar Pulse)

    Plus the turrets of all races except for Tau, who simply don't have turrets at all.

    Das Niveau?
    Hat sich unter einem flachen, moosbewachsenen Stein in den schottischen Highlands versteckt.
    Wie tief es diesen Stein zuvor vergraben hat ist nicht bekannt.

  • I'm not the one who deserves the laurel wreath. Mav3rick collected the info and made a similar post in the German section. I "only" had to translate it. Measured by the immense amount of text this was a lifetime-job. ;) But doing all teh BBCoding really was taking time.

    Das Niveau?
    Hat sich unter einem flachen, moosbewachsenen Stein in den schottischen Highlands versteckt.
    Wie tief es diesen Stein zuvor vergraben hat ist nicht bekannt.

  • What do you all think of the new infiltrate system. Seems a bit harsh. An entire CSM army infiltrated into CC, not much the opposition can do as there are few detectors.

    I Strive for imperfection, because nobody likes the perfect kid

  • hm
    i love the new infiltration system
    it is something very unique
    it gives the game new strategies and possibilities =)

    "Ich nenne DOW.de gerne liebevoll den exklusivsten Pornoclub Deutschlands."
    YesNoCancel
    "Wer Necrons aus Spass spielt, der schaut sehr wahrscheinlich auch am Nachmittag der Waschmaschine beim Drehen zu."
    Listoric

  • so one question: is it really that hard to fight against stealth units. is it possible to eliminate the units that detects u and get cloaked immediately again?

    -=Laetitia per mortem=- got pwnd ? owns all

  • you can fight stealth units mostly simple, mostly you have enough things to detect.

    but i don´t like this new system.

    Ok, by some units its real cool like sniperscouts, ranger, stealth suits and such things.

    but i hate it, that infiltrated units can go in the CC and they keep invisible, this is shit 8| i would see a unit that stands before me, if they don´t have a super modern high tech stealth field.

    example therefore are the CSM and Kultis. I misslike it, that such relativ big units like CSm wit Heavy Bolters keep stealthy. The same for kultis in CC.
    Such things i hate.

    the stealthy grots and tankbustaz are ok, also the assasin.

    so the most sides are ok. but the infiltrated CSM and the stealth field for the necron lord i misslike hardly.

    by necron it´s also jsut strange. stealthy pariahs with a lord make units down at CC while they keep being stealthy. great shit i think.

  • From that point of view I definitely agree with you. Its quite weird that stealth units are not detected in CC... further more it's not logical at all.

    so what's going to happen ? do u guys think they'll pull back that part of the system within the next patch?

    -=Laetitia per mortem=- got pwnd ? owns all

  • I don´t know if they will patch it. I can´t read relics thoughts :D (oh man, this would be wicked thoughts :D).

    But i think there will be much People that will protest, when they get rolled over by a full-stealth Chaos Army with Plasma/Hbs and grenadelaunchers.

    Or when there is a stealthy Necron Lord with some Pariahs and Flayed Ones which attack you in CC and without a detector you are fucked up.

    Don´t missunderstand: I don´t have something against the fact, that i should have allways a detector on my side. But i don´like this irreal stealth units.

    I would change it so, that stealth unit in CC get detected and that there are not so heavy stealth army´s like by chaos ;)

  • i think sm , eldar and IG will have more porbs detecting a fuly cloaked csm army coz they have well less units that can detect...

    so its up to the player to stick his units always together to avoid gettin slayed by neclords with pariahs ^^

    -=Laetitia per mortem=- got pwnd ? owns all

  • I think the system would work if more detectors were avaliable. vs chaos now you almost HAVE to go for the librarian, and even then he can die rather fast.

    Though I do like how it encorages skullprobe use (stolen from dowpr0 ¬_¬)

    I Strive for imperfection, because nobody likes the perfect kid

  • even though skullprobes die rather fast and when the librarian is focused he dies fast as well....

    well i always focus the Libr. coz of his abilities :D

    as far as i know the stealth ability needs to be balanced

    -=Laetitia per mortem=- got pwnd ? owns all

  • Since I don't have DC yet, my experience is limited to what I've heard and read.

    In general, i really like the new way stealth works. It adds a new layer of gameplay to DC and I like it. It basically worked quite fine in StarCraft, too, so I am sure it will be working fine in DC too. Some patches later. *g*

    What I strongly dislike is the matter of sneaky closecombat. I'd be fine with a slight dmg-increase for sneaky CCers for the first seconds of a melee, assuming that tha Chaozboyz know where to stick a 17-inch-combat-knife to make it REALLY hurt. Kinda "initial Blow", punishing the not so alert players and troops. BUT when beginning CC the sneaky troops MUST become visible.

    Before DC throwing sneakers around by a Basi or Whirli made them visible, flying high above the treeline in totally unnatural manner. Flying Scouts are THAT unusual, enemy Soldiers should notice them instantly. As far as I've head this was changed, and thrown Units stay invisible. Kinda like the Wobblin' Goblin' of the US-Airforce. *g* I' think the old way was more realistic.

    Das Niveau?
    Hat sich unter einem flachen, moosbewachsenen Stein in den schottischen Highlands versteckt.
    Wie tief es diesen Stein zuvor vergraben hat ist nicht bekannt.

  • Eldar vs Chaos matchup is screwed.. Eldar only have Warlocks until Tier3.. which is fine it encourages guardian use.. however, focus-fire that poor Warlock and he just disappear in seconds.. it's no use.
    Chaos >>>>>>>>>>> Eldar by far.

    MACHETE

  • Yes, this is what i say and misslike.

    Some Races have just a few Detectors (like eldar), and chaos has to powerfull and to many stealth units :-/

    As Necron i have to take Solar Pulse against Chaos, because the Chaos shoots Wraith ans Skarab Builders (which i need on other places) simply away.

    IG has there one very good opportunity, with the spell in their HQ.

  • well and i really like the idea of sagarion ...to me this seems a quite logical solution. but on the other hand : csm are not very into a CC with for example banshees und so that initial blow would just suck.
    but i agree:something has to be done ;)

    sry for the question but : whats the eldar warlock ?!

    -=Laetitia per mortem=- got pwnd ? owns all

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