Lets get the discussion going..

  • ELDAR MATCHUPS AND BUILDORDERS.
    I have NO idea what I'm doing with DC Eldar atm. Mostly, I find myself having poor unit counters but simply outmicroing my opponent. So when I face someone good I get really hammered.

    Lets look at some of the major strats that you are very likely to face in the ladder, and their counters, shall we?

    First off, a personal vendetta for me, VESPIDS.
    How do I beat them best? Should I skip the generator? Should I go generator, Guardians + FS and delete generator if Vespids come hopping in? Etc etc...

    NECRONS. What can I do :( Turrestrush is the only option I guess, together with Cowshee/Harlequins (until Flayed Ones pop out gg)
    What is the most effective turret rush BO atm? (Yes yes it's lame but I don't care I want to be able to play for the win not to be nice tbh, it's up to us to find the strongest tactics so that the balance team hopefully will take care of it.)

    I'll actually just start of with these 2 major ones. Then I will add more as you proceed with good answers and solutions!

    MACHETE

  • I counter Vespids with 2 workers and a 6men ranger Squad. => Vespids cant really kick your gen. (Or at least not with the first run :))

    3 Guards with Warlocks trying to kill as many steahltsuits as possible. Later on the Guards are reeinforced and backed up with plasmagrens to kill those firewarriors and vespids.
    As Vespids normaly excluda an early commander guards are enough to win... sometimes :)

    Teleporting worker to melee FWs is a key operation against Tau, so i always have some ready :)

    If the Tau is doing a Vespid + Kroot rush
    - dont reeinforce Ranger as Vespids will nearly always try to melee them.. so there is not much use in a fully reeinforced ranger Squad.
    - get minefields
    - get plasmagrens
    - reeinforce warlocked Guardian Squads


    Against Necrons...
    I dont really think a tower rush works against a good Necron as its quite usual to start of with a tower against an eldar.

  • 2 bonesinger
    3 guards (reinforced)
    ranger *
    2 gens
    grenades

    WEEEE X)

    * Tau is going Vespids quite often against Eldar, so you have to build a ranger squad, to get the vespid squad into a cc battle. Which sounds stupid at first, is just to be sure that the vespid squad is taking care of something else than killing low hp buildings. So he has to go after the ranger squad to be sure not to get shot down with infil easily.

    With 2 gens straight to T2 as Guards + Nades are ok against all T1 Tauunits and then builk quins and cowshees or something. you can vary then.

    micro intensive, but should work out quite well.

    Quote

    Original von Schlachtrind
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  • Ever played ranger without infiltration against an Tau?
    They send their Vespids anyways :D

    As T2 Eldar against Tau i would consider some early Vehicle as you force the Tau to build high cost anti Vehicle units and you can collect "snare trapped" units with a falcon, unload lots of banshees upon those firewarriors and/or block incomming Kroot.

  • But the Taus I've been facing have built:
    2x SS, Jet Pack, Vespid
    TC

    Do you know what TC with Flamer does to poor guardians and rangers together with vespids? :(
    Any more suggestions on that? After this I will add it to orignal post.

    MACHETE

  • Tau versus Eldar is a shit MU because the FW's just rip through the Eldar armor :-S But If I was you I'd go for 2 BS, 2 Guards, and a Reaper and a Ranger without infil. Oh and remember to use your BS'ers to engage the FW's in CC :)

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