Hallo leute, ich hoffe ihr könnt mir helfen.
Ich hab vor einiger zeit meine Graka und den Ram gewechselt und nun stürzt DOW immer mitten im Spiel (nach ca. 15-30 min ) ab.
Ich werde dann aufgefordert einen Bugreport zu senden.
Ich hab mal die warnings.log kopiert, ich hoffe ihr könnt erkennen worans liegt, dass das Spiel nicht will:
12:43:03.32 DARKCRUSADE started at 2007-07-27 12:43
12:43:03.32 OS NT 5.1, 1024MB Physical Memory
12:43:03.32 RUN-OPTIONS
12:43:03.32 WORKING-DIR C:\Programme\Dawn of War - Dark Crusade
12:43:03.32 USER Haase
12:43:03.32
12:43:07.43 MATHBOX -- Version=5, Cpu=AMD Athlon:f=6,m=10, Mode=SSE
12:43:07.43 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\german\Data'
12:43:07.43 GAME -- Warning: Failed to map folder 'Engine\Locale\german\Data'.
12:43:07.43 GAME -- Warhammer, 1.2, Build 96815
12:43:07.43 GAME -- Available memory: 1023MB RAM, 1643MB Pagefile
12:43:07.43 State::State - set socket send buffer to 131072
12:43:07.43 State::State - set socket receive buffer to 131072
12:43:07.43 HostState - 192.168.1.119:6112 / 192.168.1.119:6112
12:43:07.43 Session : Now Host
12:43:07.43 Session : We are now a Host
12:43:07.43 PeerState - 192.168.1.119:6112 / 192.168.1.119:6112
12:43:07.43 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
12:43:07.43 GSTransport::Connect - GT2AddressError
12:43:07.43 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
12:43:07.43 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce 7600 GT
12:43:07.43 SPDx9 -- Driver Vendor = 0x10DE Device = 0x02E0 SubSys = 0x22491682 Rev = 0x00A2
12:43:07.43 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x249B (9371)
12:43:07.43 SPDx9 -- Driver GUID = {D7B71E3E-41A0-11CF-A951-430203C2CB35}
12:43:07.43 SPOOGE -- 289.00MB available texture memory
12:43:07.43 SPOOGE -- 289.00MB available texture memory
12:43:07.43 GAME -- Beginning FE
12:43:07.64 MOVIE -- Opening movie 'movies:dxp_relic_intro.lua'
12:43:12.32 MOVIE -- Closing movie 'movies:dxp_relic_intro.lua'
12:43:12.32 MOVIE -- Opening movie 'movies:nvidia_logo.lua'
12:43:13.06 MOVIE -- Closing movie 'movies:nvidia_logo.lua'
12:43:13.06 MOVIE -- Opening movie 'movies:dow_intro.lua'
12:44:14.06 MOVIE -- Closing movie 'movies:dow_intro.lua'
12:44:14.09 FE -- Loading front end.
12:44:14.09 FE -- Cursor hidden.
12:44:18.39 MOD -- Initializing Mod dxp2, 1.0
12:44:18.39 MOD -- Warning: Failed to load archive 'W40k\W40kDataGOTY.sga'
12:44:18.39 MOD -- Warning: Failed to open folder 'DXP2\Locale\german\Data'.
12:44:18.39 MOD -- Warning: Failed to open folder 'DXP2\Data_Shared_Textures\Full'.
12:44:18.39 MOD -- Warning: Failed to open folder 'DXP2\Data_Sound\Full'.
12:44:18.39 MOD -- Warning: Failed to open folder 'DXP2\Data_Music'.
12:44:18.39 MOD -- Warning: Failed to open folder 'DXP2\Data_Whm\High'.
12:44:18.39 MOD -- Warning: Failed to open folder 'W40k\Locale\german\Data'.
12:44:18.39 MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'.
12:44:18.39 MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Full'.
12:44:18.39 MOD -- Warning: Failed to open folder 'W40k\Data_Whm\High'.
12:44:23.25 GAME -- Using player profile derhaase
12:44:23.25 AppRegistry::GetValue - Failed to read valueName CDKEY_WXP
12:44:59.12 GAME -- Ending FE
12:44:59.12 GAME -- Shutdown quit
12:44:59.12 MOD -- Shutting down Mod 'dxp2'...
12:45:02.39 SPOOGE -- 288.00MB available texture memory
12:45:02.39 SPOOGE -- 289.00MB available texture memory
12:45:02.39 GAME -- Available memory: 1023MB RAM, 1643MB Pagefile
12:45:02.39 HostState - 192.168.1.119:6112 / 192.168.1.119:6112
12:45:02.39 Session : Now Host
12:45:02.39 Session : We are now a Host
12:45:02.39 PeerState - 192.168.1.119:6112 / 192.168.1.119:6112
12:45:02.39 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
12:45:02.39 GSTransport::Connect - GT2AddressError
12:45:02.39 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
12:45:02.39 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce 7600 GT
12:45:02.39 SPDx9 -- Driver Vendor = 0x10DE Device = 0x02E0 SubSys = 0x22491682 Rev = 0x00A2
12:45:02.39 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x249B (9371)
12:45:02.39 SPDx9 -- Driver GUID = {D7B71E3E-41A0-11CF-A951-430203C2CB35}
12:45:02.39 SPOOGE -- 297.00MB available texture memory
12:45:02.39 SPOOGE -- 297.00MB available texture memory
12:45:02.39 GAME -- Beginning FE
12:45:02.42 FE -- Loading front end.
12:45:02.42 FE -- Cursor hidden.
12:45:06.18 MOD -- Initializing Mod dxp2, 1.0
12:45:06.18 MOD -- Warning: Failed to load archive 'W40k\W40kDataGOTY.sga'
12:45:06.18 MOD -- Warning: Failed to open folder 'DXP2\Locale\german\Data'.
12:45:06.18 MOD -- Warning: Failed to open folder 'DXP2\Data_Shared_Textures\Full'.
12:45:06.18 MOD -- Warning: Failed to open folder 'DXP2\Data_Sound\Full'.
12:45:06.18 MOD -- Warning: Failed to open folder 'DXP2\Data_Music'.
12:45:06.18 MOD -- Warning: Failed to open folder 'DXP2\Data_Whm\High'.
12:45:06.18 MOD -- Warning: Failed to open folder 'W40k\Locale\german\Data'.
12:45:06.18 MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'.
12:45:06.18 MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Full'.
12:45:06.18 MOD -- Warning: Failed to open folder 'W40k\Data_Whm\High'.
12:45:08.37 GAME -- Using player profile derhaase
12:45:49.87 Skirmish - loading badge 'BADGES:Rawkus.tga' for player (0)
12:45:49.87 Skirmish - loading banner 'BANNERS:Rawkus.tga' for player (0)
12:45:49.87 Skirmish - loading badge 'ork_race/DeathSkulls' for player (1)
12:45:49.87 Skirmish - loading banner 'ork_race/DeathSkulls' for player (1)
12:45:49.87 Skirmish - loading badge 'necron_race/Necron' for player (2)
12:45:49.87 Skirmish - loading banner 'necron_race/Necron' for player (2)
12:45:49.87 Skirmish - loading badge 'necron_race/Necron' for player (3)
12:45:49.87 Skirmish - loading banner 'necron_race/Necron' for player (3)
12:45:50.78 APP -- Game Start
12:45:50.78 GAME -- Ending FE
12:45:50.78 GAME -- Shutdown play
12:45:50.78 GAME -- Beginning skirmish mission '4P_DREAD_PEAK' (3 Computers)
12:45:50.78 GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx
12:45:50.78 GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx
12:45:50.78 GFx -- loading file DATA:ART\UI\SWF\FontBody.gfx
12:45:50.78 LOCALIZER -- Requested string ID '12008' does not exist!
12:45:50.78 GAME -- Recording game
12:45:50.78 GAME -- Initializing sync checking...
12:45:50.79 GAME -- Initializing FX Manager...
12:45:50.84 GAME -- Initializing Rendering Systems...
12:45:50.84 SVOL -- Shadow volumes can only be used when there is a stencil buffer (and in 32bit mode).
12:45:50.84 GAME -- Initializing NISLets...
12:45:50.90 GAME -- Initializing World Blueprints...
12:45:50.90 GAME -- Initializing Scene Graph...
12:45:50.90 GAME -- Initializing MOD systems...
12:45:51.89 GAME -- Initializing Session...
12:45:51.90 GAME -- Initializing Players...
12:45:51.98 GAME -- Initializing SCAR (Pre-Sim) systems...
12:45:53.18 MOD -- Loading Win Condition(DATA:Scar/WinConditions/GAMETIMER.SCAR)
12:45:53.18 MOD -- Loading Win Condition(DATA:Scar/WinConditions/ANNIHILATE.SCAR)
12:45:53.18 GAME -- Initializing Team Colour Systems...
12:46:00.00 GAME -- Preloading all models...
12:46:09.87 GAME -- Applying Team Colours...
12:46:10.68 GAME -- Initializing UI...
12:46:10.68 GAME -- Initializing LUA...
12:46:10.70 GAME -- Initializing SCAR (Post SIM)...
12:46:26.92 GAME -- Precaching Events...
12:46:26.92 GAME -- Initializing Sim-Vis Handlers...
12:46:27.20 GAME -- Initializing music...
12:46:27.53 GAME -- Initializing AI...
12:46:27.53 GAME -- Initializing SCAR...
12:46:27.65 GAME -- Preparing Sim-Vis...
12:46:27.67 SIM -- Setting SyncErrorChecking level to Low
12:46:27.67 GAME -- Local player (derhaase, 0) finished loading (8f7377bc) (37 seconds)
12:46:29.37 GAME -- Starting mission...
12:46:30.76 GAME -- SimulationController::Pause 0
12:47:04.12 GAME -- SimulationController::Pause 1
12:47:08.89 GAME -- SimulationController::Pause 0
12:47:13.03 APP -- Game Restart
12:47:13.03 GAME -- SimulationController::Pause 1
12:47:13.03 GAME -- Ending mission (?)
12:47:13.03 GAME -- Resetting SIM...
12:47:13.03 GAME -- Beginning FE
12:47:13.20 APP -- Game Start
12:47:13.20 GAME -- Ending FE
12:47:13.20 GAME -- Shutdown play
12:47:13.20 GAME -- Beginning skirmish mission '4P_DREAD_PEAK' (3 Computers)
12:47:13.20 LOCALIZER -- Requested string ID '12008' does not exist!
12:47:13.20 GAME -- Recording game
12:47:13.20 GAME -- Initializing sync checking...
12:47:13.21 GAME -- Initializing FX Manager...
12:47:13.25 GAME -- Initializing Rendering Systems...
12:47:13.25 SVOL -- Shadow volumes can only be used when there is a stencil buffer (and in 32bit mode).
12:47:13.25 GAME -- Initializing NISLets...
12:47:13.28 GAME -- Initializing World Blueprints...
12:47:13.28 GAME -- Initializing Scene Graph...
12:47:13.29 GAME -- Initializing MOD systems...
12:47:13.73 GAME -- Initializing Session...
12:47:13.73 GAME -- Initializing Players...
12:47:13.76 GAME -- Initializing SCAR (Pre-Sim) systems...
12:47:14.14 MOD -- Loading Win Condition(DATA:Scar/WinConditions/GAMETIMER.SCAR)
12:47:14.14 MOD -- Loading Win Condition(DATA:Scar/WinConditions/ANNIHILATE.SCAR)
12:47:14.14 GAME -- Initializing Team Colour Systems...
12:47:16.95 GAME -- Preloading all models...
12:47:24.59 GAME -- Applying Team Colours...
12:47:25.03 GAME -- Initializing UI...
12:47:25.03 GAME -- Initializing LUA...
12:47:25.06 GAME -- Initializing SCAR (Post SIM)...
12:47:33.93 GAME -- Precaching Events...
12:47:33.95 GAME -- Initializing Sim-Vis Handlers...
12:47:34.01 GAME -- Initializing music...
12:47:34.29 GAME -- Initializing AI...
12:47:34.29 GAME -- Initializing SCAR...
12:47:34.37 GAME -- Preparing Sim-Vis...
12:47:34.39 SIM -- Setting SyncErrorChecking level to Low
12:47:34.39 GAME -- Local player (derhaase, 0) finished loading (8f7377bc) (21 seconds)
12:47:36.23 GAME -- Starting mission...
Danach folgt noch 20-30 Mal
12:47:36.76 GAME -- SimulationController::Pause 0
12:47:45.78 GAME -- SimulationController::Pause 1