So das hab ich auf dowsanctuary gefunden
QuoteDisplay MoreDL here: http://dow.lerp.com/mods/DoWproTestBuild354_ver_2.exe
It'll overwrite your v1 installation. 3.54 must be installed.
Features cron updates, the entire DE update (thanks nico!!!!) and many minor tweaks.Crons:
- walkers special attacks nerfed vs attack scarabs to stop instakills (scarabs supposed to be able to tie up walkers for short periods)
- wraith hp scaling buffed
- Deceiver Toggled Infiltration gridkey conflicts with Jump --> fixed
- build timers for crons reviewed - wraith/NW/FO/Veh/Deciever/DL/NL timers buffed to varied degrees
- deceiver now gets HP scaling with warrior HP upgrades (100+ and 150+
- deceiver now benefits from phylactery
- Deceiver now gets nightmare veil instead of DL -> effects tweaked and cost reduced
- Veil of darkness cost reduced slightly
- 10sec gen timer scaling instead of 12
- Tomb spyder repair out of combat buffed significantly
- cron gen +50hp
- Displacement arc cost reduced
- Deceive +1sec durationEldar:
- BL range standardised to 35 like lascannons for sm/csm
- modified version of mlai's code added. CoW upgrades exarch weapon which perma glows (idk why....just does despite efforts). Jain Zar activates glowy shee swords when in CC or charging. This provides a 2 tier visual notification of shee upgrades.IG:
- Morale upgrades each give +35 hp to Deployed HWT, but the previous +45 to Undeployed (should be +35 to Undeployed too) (FIXED)
- Guardsmen Armor gives +70 hp to Deployed HWT, but the previous +90 to Undeployed (should be +70 to Undeployed too) (FIXED)
- Bug: Tier 3 HQ upgrade doesn't increase FSR. Both Tier 2 and Tier 3 addons increase FSR by 15, but the Tier 3 addon replaces the Tier 2 addon, so Tier 3 doesn't give more FSR! (Increase Tier 3 addon FSR to 30). (FIXED)
- inq anti-daemon spell revised a tad to take a few secs to break and also new FX's addedChaos:
- Tac Plasma gun damage vs inf_low (builders) wasn't reduced (FIXED)
- Cultist Plasma gun damage vs inf_low (builders) wasn't reduced (FIXED)
- Raptor Plasma gun damage vs inf_low (builders) wasn't reduced (FIXED)
- DP costs and timers increased
No tau/ork/sm (excepting dread) changes.......get cracking there wasn't many v1 reps. Also DE has nico's entire overhaul added.
Tooltip Error Post ---> all now fixed icon1.gif
---------------------
- Dreadnought Close Combat Weapon - No tooltips, needs at least two (fluffy description and role of the weapon).
- Dreadnought Missile Launcher - It says the unit must be static in order to fire the weapon twice (the valor tooltip is $98190), both should be deleted.
- Dreadnought close combat arm has no gridkey nor tooltips
- Dreadnought missile launcher and lascannon have wrong tooltips
- Imperial Guard Turrets - Seems they use these keys which dont appear. These are the no key tooltips: $691600 No Key & $691602 No Key . To fix it coding wise. Use the Space Marine Turrets in this order: 94092, 94093 and 94094
findet man eigentlich noch leute die dowpro zocken bzw zocken wollen hier?
mich pisst SS schön langsam ziemlich an, wär net wenn sich da leute finden würden die das auch regelmäßig zocken