Quote from KorbahDisplay More
Ok I've polished up the v5 attribs. Added a NEW version of DE and SoB (thx to pimpy!!). Fixed hotkeys and generally just made the whole lot better. I hope you enjoy.
DL: http://dow.lerp.com/mods/DoWproBeta354_ver_6.exe
To install:
1. simply run the installer if you have 3.54 or any test version (including v4 test attrib) and it'll overwrite and update your installation.
2. If you DON'T have 3.54 installed you need it and SS 1.2 installed before trying the Beta - check the stickies in the forum for these.
Changelog:
Global:
- DE ... add good version
- Max 2 repairers on all structures/vehs **
- buff arty DPS **
- review t3 requirements to allow faster t3 techs eg. for SM t3 you need EITHER sacred artifact OR mech shop -> not both **
- All units get a 20% speed nerf when morale broken instead of a buff. Additionally, Daemon dmg modifier reduced from +30% dmg to +20% as leaving it alone will be a severe double nerf. **
CSM:
- move path of damnation to armoury. Requires barracks or sac pit **
- Khorne armoury research requires t2 only **
- nerf raptor jump allocation (max charge 70 instead of 90) **
- t2 needs rax and armoury...gay **
- cult champ reqs **
- khorne blood fury ability increases mass **
DE:
- New version added **
- Infantry/vehs cost souls. Starting souls tweaked. **
- Tech tree modified in keeping with v5/6 changes **
- Nico's latest log implemented **
Eldar:
- Increase the mass of Farseer from 18 to at least 20 **
- Nerf Brightlances vs vehicle_low (one reason why the current SM Land Speeders aren't OP vs Eldar like they're vs IG) **
- harlie needs morale **
- review t3 wargear requirements **
- AtE requires only t2 **
- Jain Zar only buffs Exarch HP by 50, no DPS bonus granted **
- WS -35hp, FD +35hp. Exarches unchanged **
IG:
- Sent: Review Las/Autocannon FoTM, HF needs
***
- kasrkin fotm review --> ok no change needed ***
- Lower GM Lasgun fire on the move penalty from 0.35 to 0.3 **
- assassin/inq requires mech or mars **
- LR vanquisher needs only t3 **
- Lower Ogryn Quarters power cost from 10 to 0 like Kasrkin Quarters **
- -5 psyker/priest power cost **
- buff sent flamer horizonal traverse **
- Fixed many things from Kasrkin Sergeant's Hellgun **
- HWT increased to 400hp basic. **
- GM gL reqs need rax....fix **
Ork:
- Fix default ork keys
- review TB rocket allowance....it's huge atm --> -2 rokkits **
- Kommando price hike +10/+20 **
- slugga pistol/nob pistol horizontal pan **
- WB needs mech...fix **
- default hotkeys fixed **
Necron:
- deceiver tooltips fix **
- turret hp buff **
- added garrison to summoning core to allow u to de-bug units that have CC bug **
- buff wraith HP by 50 **
- t3 warrior/FO/imm chasing tech **
- deceiver arty upgrade in t3 **
- immortal cost to 80. Reduced build timer by 20% **
SM:
- Dread dps **
- LS vs inf_low --> nerf!! **
- ASM LC icon
- buff sniper vs commander a tad **
- move scout tech to t1 at armoury **
- shorten drop pod load speed a bit **
- promethium cannisters requires t2 only **
- asm jump allocation (max charge 70 instead of 90) **
SoB:
- Pimpy's latest build added **
- Tech tree changes implemented as per other races **
Tau:
- tau nade stun bug **
- -200 BS hp **
- feral leap to pte **
- mark target doesn't need t2 **
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