Sammelthread - Eternal War Fragen

  • Bitte alle Fragen hier rein.

    Es werden nur englische Fragen genommen.

    Bitte unterlasst Spam, Flame und sonstige Diskussionen in diesem Thread. Alle Posts, die keine Fragen für das Q&A sind werden ohne Hinweis gelöscht

    No one needs a smile as much as a person who fails to give one -- unknown

    Sind wir nicht alle ein bisschen Sega!

  • In the Q&A following the patch notes, Tasker stated that currently controversial changes will be monitored and receive further adjustment if necessary. What's the planned time frame for evaluating the effects of the patch?

    Several patches had changes to abilities/weapons that disrupted retreating units, but there are always some exceptions remaining. Does a general policy/goal regarding retreat disruption exist, or is this decided on a per-unit base?

    How will the automatic loading of mods deal with multiple gameplay-altering mods in the specified directory? Will it make both the "-mod" and the "-modname" command line options obsolete?

    Mach schon Platz, ich bin der Landvogt!

  • why do u think it was necessary to overbuff orks that they are the next meta race! even at this moment they compete for cost nearly equal at higher levels!

    Will the shotgun damage vs retreat be fixed atm it deals fulldamage to reatreat units! if not adaptet it can still gib units!


    why not changed stickbommas they are obviously and for a reason overcompeting in there role for cost
    1) No other nade or antigarnison troop or ability kills the garnison instantly. Only stikks.
    2) No other artilery can fire being tied up
    3) No other artilery is capable of holding their ground in melee
    4) No other artilery does full damdage on retreat
    5) No other aritlery can gib you at your base after retreat
    6) No other artilery can stun and then attack
    7) No other artilery is that fast moving.
    8) No other abillity is that spammable (cooldown doesnt feel existing and cost of waagh far to less)
    9) No other abillity can gib a csm sm havoc devastator (50% chance if u know how to calculate the spread)
    10) No other abillity can give 2 hits on 1 unit (meaning the knockback of sticks knock u in the next stickbomb for a dev member this means its dead!)

    are the damage cones from the stickbombs are fixed? kolaris i think said that they were invertet outerring max damage inner ring lower damage

    why not changed the wse/ws gib effect ? there dps is good enough to not need it! especially 2x squads

    why so less changes for tyranids?

    why 100 Energie vor Terminators call in ?
    instead of 50 or just weaken the terminators a bit?
    are the reinforcements cost of terminators adaptet to there new price?
    why if u decided to make em cost energy not make em buildable and give sm a whole new call in (T2) for t1 troops like dev tac or asm for tm apo fc

    WHY NOT REMOVE THE SPORE MINE DROP!
    WHY NOT REMOVE THE ABILLITY OF SPORE MINES KILLING UNITS OUTSIDE OF BUILDINGS! (like the BSWB change to not gib squads)
    WHY NOT REMOVE THE PATHING ISSUES WITH SPOREMINES VS UNIT GROUPS!

  • In Taskers statement about Eternal War changes he has mentioned that you are observing highlvlplay. And it seems that you came to the conclusion that some units like Shootas, don't need any changes and some units like lictors are rarely in use. My question is, what kind of highlvlplay did you watch?
    Why you still don't ask any good players about these units? Instead of observing them.

    Especially Tyranids have many Soft-Atcounters. On the other hand all these counters are meleeunits, so why do you nerf the only rc-at? Venomfex is unplayable, i think that is a fact and venombrood is mostly useless cause of the low range/high costs concerning tankbusters or brightlances.
    Why no changes for Zoan? A playable Zoan would improve the onesided AV of Nids.

  • Any plans for the 2on2 & 3on3 ladder? The top is fillied with players who used drophacks and tspushing. Any plans to rechange the Ts-System? To prevent Tspushing/smurfing. I think this is more important than any balancechanges, many good teamplayers left, cause of this "cheap" system since CR. More people will follow, so what are you aming for? And how long does it take? We can't wait until next patch in 2 mouths, we need a change as soon as possible.

  • hmm double jump for asm? ok for me but they should get a wargear to get the double jump ability.


    Gott hat den Menschen erschaffen, weil er vom Affen enttäuscht war. Danach hat er auf weitere Experimente verzichtet.

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