Patch 3.16.1 Preview

  • Gestern wurde ein Preview der Release Notes von Patch 3.16.1 veröffentlicht. Neben zahlreichen Bug Fixes bringt der Patch auch einige Balanceänderungen mit sich.
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    Hier das Preview der Release Notes:

    [h5]Map Changes[/h5]
    • Fixed an issue on 4P Golgotha Depths that prevented Chaos spawning in the 4th position from entering the building in the back corner
    • Fixed an issue on 4P Selenon Fissure that caused some units to get stuck in places by teleport or knockback that were not in playable areas
    • Fixed an issue on 6P Calderis Refinery that caused some units to get stuck in places by teleport or knockback that were not in playable areas


    [h5]Bug Fixes[/h5]
    • Dark Flames now do flamer_ability_pvp from flamer_pvp
    • Fixed an exploit that allowed players to cast smite multiple times
    • All Chaos worship modifiers are now exclusive
    • Ravener Alpha no longer fires while making tunnels
    • Plague Marine death explosion no longer gives a damage modifier
    • Tyranid Mycetic Spores no longer reinforces allied units
    • Fixed an issue that allowed the Lord General to cast med kits multiple times
    • Wraithguard tooltip changed to “Heavy Infantry” from “Super Heavy Infantry”
    • Ogryns tooltip changed to “Super Heavy Infantry” from “Heavy Infantry”
    • Reduced the chance of abilities to misfire
    • Improved squad plans of units with flamers so that the squad will retain unit coherency
    • Improved squad plans of units with missiles so that the squad will retain unit coherency
    • Ork Burna Melee cooldown changed from 1 to 0
    • Fixed an issue that allowed units to take damage when under the effects of “Angels of Death”
    • Fixed an issue that allowed Nobs to take damage when under the effect of “Frenzy”
    • Hellfury damage type changed to flame_ability_pvp from flamer_pvp
    • Force Commander’s Power Sword now shows proper weapon decorator
    • Inquisitor’s Holy Brazier now shows proper weapon decorator
    • Chaos Lord Blood Maul now shows proper weapon decorator
    • Sluggas when upgraded with Nob leader now shows proper weapon decorator
    • Plague Marine’s Plague Sword now shows proper weapon decorator
    • Warlock’s Witchblade of Kurnous now shows proper weapon decorator
    • Commissar Lord’s Power Sword now shows proper weapon decorator
    • Ork Stormboyz now show proper weapon decorator


    [h5]Balance Changes[/h5]
    [h6]Ork[/h6]
    • Slugga Nob Upgrade now increases HP of Sluggas by 10% and increase move speed by 1
    • Use Your Choppas Red cost increased from 75 to 100
    • Mek Boy HP increased from 540 to 600
    • Loota Tank HP increased from 550 to 650
    • Tankbusters HP increased from 800 to 850
    • Bommaboyz no longer causes knockback on retreat
    [h6]Space Marines[/h6]
    • Techmarine Plasma Overcharge ability now reduces the damage of the plasma gun from 30% to 50%
    • Techmarine Artificer Armor health regeneration reduced from 0.5 to 0.35
    • Predator HP increased from 600 to 700
    • Librarian ‘Smite’ damage reduced from 25 to 20
    • Tactical Marines HP reduced from 350 to 330
    • Apothecary Combat Stimulants damage increase lowered to 25% from 40%
    [h6]Chaos[/h6]
    • Touch of Nurgle damage reduced from 75 to 37.5
    • Chaos Predator HP increased from 660 to 770
    • Bloodcrusher cost increase from 350/45 to 350/60
    • Touch of Nurgle Knockback changed from Ability to Weapon
    [h6]Tyranids[/h6]
    • Lictor Hero Infiltrate mechanics are mirrored to the Kommando Hero
    • Lictor Hero Feeder Tendrills wargear cost increased from 125/25 to 125/35
    • Spore Mine Drop Global cost increased from 100 red to 175 red
    • Zoanthrope Focus blast now deals weapon knockback from ability knockback
    • Ravener Hero Tunnel build time increased from 6 seconds to 10
    • Ravener Hero Burrow trap recharge time increased from 5 seconds to 20 seconds
    • Ravener now needs to be loaded into the tunnel after it constructs it
    [h6]Eldar[/h6]
    • Farseer Armor of Fortune regeneration bonus reduced from 0.5 to 0.35
    • Farseer’s Guide cooldown decreased from 85 seconds to 30 seconds
    • Farseer’s Guide only works on infantry now
    • Farseer’s Timefield speed reduction penalty changed from 70% to 50%
    • Fire Prism HP increased from 450 to 500
    • Webway gates HP increased from 350 to 450
    [h6]Imperial Guard[/h6]
    • Sentinels Stun effect reduced from 7 seconds to 5 seconds
    • Banewolf cost increased from 350 req and 200 red to 350 req 75 power and 200 red
    • Inquisitor’s Holy Brazier Special attack damage reduced from 80 to 50
    • Creeping Barrage Red Cost increased from 175 to 200
    • Commissar Power Fist (Tier 2) cost reduced from 200/50 to 150/50



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