Patch 3.17.0 - Releasenotes

  • Die endgültigen Patchnotes für das kommende Update 3.17.0 sind vorgestern bekannt gemacht worden.
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    3.17.0 Release Notes



    [h2]New[/h2]
    Added Tyranid Hive Fleet Behemoth – Ultramar Tendril

    This includes the following:

    New Behemoth color pattern that includes emissive skin textures
    New Carnifex model (Hive Fleet only)
    New animations for units affected by synapse (Termagants, Hormagaunts, Raveners, Genestealers)
    New dripping slime effects (Carnifex, Hive Tyrant, Swarmlord, Hormagaunts, Lictor, Ravener, Termagants, Tyrant Guard, Tyranid Warriors, Zoanthrope)


    [h2]Bugfixes[/h2]
    Fixed an issue that caused Stormtroopers to freeze up when throwing a melta bomb
    Losing a random Slugga will no longer cause the squad to lose the Nob Buff if Nob is purchased
    Buying the Slugga Nob will no longer cause all other Slugga squads to gain their buff only the squad which purchased the Nob
    Fixed issue with Ravener Alpha tunnels being able to used even while in construction
    Lord General retinue members no longer count as commander kills
    Fixed an issue that prevented the Autarch from re-equipping her weapons after Skyleaping
    Fixed an issue that caused Blood Sacrifice to lock up when targeting an aspiring champion
    Fixed an issue that caused Blood Letters to take damage when under the effect of Warp Shift
    Fixed an issue that allowed units under the effect of Warp Vomit to still be able to attack in melee
    Fixed an issue that allowed Lictor Alpha Toxic Miasma to be reducing speed and weapon damage by 75% instead of 25%
    Fixed an issue that allowed Imperial Guardsmen to remain infiltrated while firing
    Fixed an issue that allowed the Sorcerer to be stuck in special attack animation after consuming a Heretic Champion
    Fixed an issue that allowed the Sorcerer to be controllable while casting Subjugate when an entity dies.


    [h2]Balance Changes[/h2]
    [h3]SPACE MARINE[/h3]
    Predator speed increased from 6 to 6.5
    Scout Sergeant now shares damage with the rest of the squad
    Predator Lascannon radius reduced from 3 to 1



    [h3]ORKS[/h3]
    Looted Tank speed increased from 6 to 6.5
    Tankbusta’s no longer have min-range
    Stikbombs Stun Bomb now stuns vehicles for 1.5 seconds
    Tankbusta Barrage Rocket damage reduced from 40 to 30
    Mekboy proximity mines cost reduced from 130/30 to 100/20
    Ork Shoota Nob now shares damage with the rest of the squad
    Tankbusta’s upkeep reduced from 0.017 to 0.0085
    Tankbusta Barrage red cost reduced from 48 to 40
    Kommando Knob Rocket Launcher Min Range removed



    [h3]TYRANIDS[/h3]
    Lictor Alpha can know be detected at close proximity
    Scything Talons no longer suppresses on hit
    Scything Talons cost reduced from 100/40 to 100/20
    Toxic Miasma now reduces target speed by 25% instead of 50%
    Toxic Miasma now reduces weapon damage by 25% instead of 50%
    Toxic Miasma duration reduced from 15 seconds to 5 seconds
    Toxic Miasma help text changed: “Increases the Lictor's offensive power. Striking reduces the target’s speed and damage.”
    Feeder Tendrils cost reduced from 125/30 to 110/25
    Toxic Miasma cost increased from 100/20 to 120/25
    Toxic Miasma effects no longer stack
    Corrosive Claws now increases the damage taken by the target per hit by 30%
    Corrosive Claws now increases the damage duration decreased from 15 seconds to 5
    Corrosive Claws effects no longer stack
    Corrosive Claws help text changed: “Increases the Lictor's offensive power. Striking increases the damage taken by the target.”
    Scything Talons help text changed: “Increases the Lictor's offensive power.”
    Toxic Miasma help text changed: “Increases the Lictor's offensive power. Striking reduces the target’s speed and damage.”
    Venom Broods can now fire on the move
    Venom Brood fire on the move accuracy changed from 100% to 50%
    Hive Tyrant Charge damage reduced from 60 to 30
    Spore Mine Drop reduced from 175 red to 125 red
    Lictor cost increased from 350/50 to 400/50
    Lictor Jump wargear cost increased from 100/20 to 120/30
    Crippling Poison range reduced from 38 to 20



    [h3]ELDAR[/h3]
    Fireprism speed increased from 5.5 to 6.5
    Phase Shift armor moved from tier 2 to tier 3
    Autarch Speed Buff on Jump reduced from 1.5 to 1



    [h3]IMPERIAL GUARD[/h3]
    Leman Russ speed increased from 5.5 to 6
    Laser Turrets cost increased from 150/0 to 150/5
    Laser Turret salvage now returns 2.5 power
    Baneblade Main Cannon Range reduced from 80 to 55
    Baneblade Main Cannon Damage reduced from 500 to 450
    Baneblade Demolisher Cannon Damage reduced from 450 to 400
    Baneblade Demolisher Cannon damage type changed from psychic_pvp to auto_canon_tank_pvp
    Sentinels cost increase from 330 to 350 req
    Inquisitor Crossbow damage reduced from 30 to 20
    Banewolf power cost reduced from 200 red 350/75 to 175 red 350/50



    [h3]CHAOS[/h3]
    Chaos Predator speed increased from 6 to 6.5
    Chaos Lord Blood Maul weapon family changed from melee_pvp to power_melee_pvp
    Chaos Lord Sync Kill with the Blood Maul changed from 50% to 25%
    Heretic Champion now shares damage with rest of the squad
    Chaos Sorcerer Flame sword flame damage application type change from apply_damage to simulate_weapon_hit
    Chaos Predator Lascannon radius reduced from 3 to 1
    Chaos Sorcerer will remain in subjugate state for the remainder of the ability if the subjugated squad is killed


    Related Links:


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