Dawn of War 2: Retribution 3.18.0 Release Notes

  • Gestern wurde die Release Notes zu Patch 3.18.0 veröffentlicht. Der Fokus bei diesem Patch liegt eindeutig bei der Balance, aber auch ein paar Bugfixes und die eine oder andere Mapänderung sind vorhanden.
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    Hier die Release Notes:

    [h5]Bugfixes[/h5]
    • Fixed an issue that allowed units to throw meltabombs on wrecked vehicles
    • Fixed an issue that allowed players to cast Destructive Strike multiple times
    • Building HQs size set from medium to huge
    • Chances to hit friendly units with Brightlance or Lascannon have been reduced
    • Genestealers Melee Skill changed back to 90 (was 80 before)
    • Tyrant Guard special attack changed from line to point
    • Chaos Dreadnought rotation speed changed from 100 to 200


    [h5]Maps[/h5]
    • Removed Bottom left Building from (2p) Siwal Frontier
    • Removed 2 Buildings from (2p) Green Tooth Jungle
    • Removed 2P_Ice_Station_Obelis from the Head To Head Automatch Pool


    [h5]Balance Changes[/h5]
    [h6]Space Marines[/h6]
    • Force Commander Sword and Shield now grants 200 HP on equip
    • Force Commander Artificer Armor regeneration increased from 0.1 to 0.25
    • Force Commander Thunder Hammer now does splash damage
    • Terminator Armor cost reduced from 200/100 to 150/75
    • For the Emperor now grants 25% melee resistance
    • Master Crafted Bolter cost reduced from 100/30 to 100/20
    • Consecrated Bolter Damage increased from 60 to 65
    • Sanguine Chainsword now grants 0.3 regeneration to the Apothecary
    • Scout Sniper cost increased from 90/35 to 110/35
    • Defend Range increased from 10 to 20
    • Plasma Devastator projectile now ignores terrain
    • Assault Terminators no longer level
    • Terminators no longer level
    • Terminator Assault Cannon upgrade reduced from 100/80 to 100/60
    • Terminator Missile Launcher upgrade cost reduced from 100/80 to 100/50
    • Force Commander Sprint speed buff reduced from 3 to 2
    [h6]Chaos[/h6]
    • Chaos Lord Harness of Rage cost reduced from 125/25 to 100/25
    • Chaos Lord Combi Flamer bolter damage reduced from 75 to 70
    • Daemonic Visage cost reduced from 125/35 to 100/30
    • Daemonic Visage now reduces enemy damage on hit and by 25% for 5 seconds - does not stack)
    • Icon of Nurgle radius reduced from 22 to 15
    • Bloodlust now adds 10% weapon damage on hit
    • Bloodlust cost reduced from 275 red to 175 red
    • Sorcerer Teleport recharge time increased from 7 to 11 seconds
    • Sorcerer Teleport range reduced from 60 to 50
    • Chaos Space Marine Champion cost reduced from 100/25 to 80/15
    • Nurgle Shrine round of healing time reduced from 24 seconds to 12
    • Nurgle Shrine Knockback + Suppression round time reduced from 12 to 6
    • Nurgle Shrine healing increased from 5 to 30
    • Tzeentch Shrine damage increased from 5 to 25
    • Plague of Undeath cost reduced from 250 red to 175
    • Bloodcrusher mana gain on hit has been removed
    • Doombolt now ignores terrain
    • Chaos Dreadnought Tzeentch upgrade cost reduced from 100/30 to 80/20
    • Chaos Heretic Aspiring Champion cost increase from 80/25 to 95/30
    • Chaos Bloodcrusher build time increased from 40 seconds to 50 seconds
    • Plague Marine movement speed increased from 3.5 to 4.5
    • Sorcerer Mass Teleport cost reduced from 150 red to 100
    • Sorcerer Mass Teleport moved to tier 1
    • Bloodletter damage reduced from 42 to 38
    [h6]Imperial Guard[/h6]
    • Laser Turrets now take 60% damage from grenades/grenade launchers
    • Inquisitor’s Hammer of the Witches range reduced from 45 to 25
    • Inquisitor’s Rosarius wargear cost reduced from 120/30 to 100/30
    • Inspired Determination no longer heals for 100 HP
    • Inspired Determination increases the weapon damage of the squad by 50% instead of 100%
    • Stromtrooper AV Kit upgrade now cost 75/25
    • Stromtropper Assault Kit upgrade now cost 75 requisition
    • Leman Russ defense increased from 100 to 150
    • Chimera cost increased from 300/60 to 300/70
    • Chimera gun damages equalized from 60 / 50 / 40 / 40 to 40 / 40 / 40 / 40
    [h6]Eldar[/h6]
    • Warlock webway gates now has a new ability which temporarily heals nearby infantry
    • Warpspider gates now temporarily restores mana
    • Channeling Runes cost reduced from 100/30 to 100/20
    • Heart of Darkness now restores HP along with energy
    • Rune of Reaping redesigned now gives 100 extra energy to the Farseer
    • Rune Armor energy regeneration increased from 0.1 to 0.3
    • Enhance Warp Jump generator now gives 100 energy to the warp spider on equip
    • Warlock Immolator Blade cost reduced from 100/30 to 100/20
    • Warpspider Improved Warp Generator health buff decreased from 200 to 125
    [h6]TYRANIDS[/h6]
    • Hive Tyrant Venom Cannon can now fire on the move
    • Hive Tyrant Improved Synapse cost reduced from 140/40 to 120/30
    • Broodnest cost reduced from 100 red to 75
    • Bio Plasma ignores terrain
    • Hormaguant Adrenal Glands no longer increase the speed of Hormaguants
    • Ravener Devourer upgraded move to tier 2
    • Venom Brood Warriors cost reduced from 300/15 to 300
    • Venom Brood Warriors no longer start with range synapse
    • New upgraded added to Venom Brood Warriors that provide range synapse
    • Range Synapse upgrade cost is 100/30
    • Genestealers cost reduced from 500/45 to 450/45
    • Without number has been changed to spawn rippers for 50 requisition and 100 red
    • Crippling Poison range increased from 20 to 25
    [h6]ORKS[/h6]
    • Warboss Big Stomp now has a 40 energy cost
    • Big Bang Hammer now does power melee damage
    • Spiky Armor on hit damage increased from 6 to 8
    • Spiky Armor cost reduced from 120/30 to 120/20
    • Spiky Armor now grants 0.15 regeneration
    • Ork Battlewagon cannon damage increase from 130 to 200
    • Improved Camouflage cost reduced from 100/35 to 95/20
    • Mekboy Turret courage damage (suppression rate) increased from 300 to 400
    • Booby Traps cost reduced from 120/20 to 100/20
    • Kaboom energy cost reduced from 75 to 30
    • Loota Beamy Deff Gun upgrade cost changed to 75 requisition
    • Stikkbomaz vehicle stun increased from 1.5 second to 2.5 per grenade
    • Nobs no longer level
    • Loota Tank Boomgun shot now ignores terrain
    • Sluggas cost reduced from 300 to 270
    • Weirdboy Vomit now has a min range
    • Nobs Frenzy cost reduced from 75 red to 45 red
    • Nobs Uge Hammer cost reduced from 100/70 to 100/60

    Ein genaues Veröffentlichungsdatum für den Patch ist noch nicht bekannt.

    Related Links:


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