bis dato is es ein einzelfall ! falls sich das noch vermehren sollte dann werden wir sicher auch handeln !
Changes für die Beta Patches
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steXX -
July 17, 2004 at 11:45 AM -
Closed
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Das Problem was ich sehe ist dieses, es muss nicht ein Betatester gewesen sein! Jeder der bei Fileplanet bezahllt kommt an die BETA. Es wird dort aber eindeutig geschrieben wenn man kein BETA Tester ist soll man dieses File bitte nicht ziehen! Tja damit hat sich natürlich THQ bzw. Fileplanet ein Bein gestellt.
Aber es tut nichts zur Sache. Wenn noch ein Thread auftaucht werde ich den löschen und der User wird nur noch einmal Verwarnt. Danach BAN! So werde ich es handhaben und bestimmt auch alle anderen Admins!
Es ist uns halt wichtiger von THQ unterstüzt zu werden als von dennen bekämpft zu werden
also reisst euch alle zu sammen! -
ohne gültigen key kann die beta ja nicht verwendet werden, wenn ich das richtig verstanden habe?
und wenn keys doppelt auftauchen lässt sich ja leicht nachvollziehen wo das leck ist bzw. wer der den key ursprünglich bekommen hat.
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Theoretisch kann mann, aber nur die SP Tutorials. LAN gibts ja nich & Online ist ohne Key nicht drin.
-----Red Dox
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@monkey Richtig!
@ all
Absofort wird über dieses Thema nicht mehr gepostet. Ich will nicht das der Eindruck entsteht wir würden Tips geben wie man die Beta zocken kann ohne aufzufallen!
Danke für euer Verständnis.
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dann lass es uns doch closen
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Release Notes - Beta Patch v1.3 - July 28
Type Description
Known Issue There are research items on the Eldar Soul Shrine that cost nothing and have no build times. These research items currently do nothing so should not be performed.
Balance Chaos Marines Obliterators: Increased creation time & reinforcement time
Balance Chaos Marines Obliterators: Increased population cost
Balance Chaos Marines Obliterators: Reduced Ranged weapon attack vs infantry
Balance Chaos Marines: Increased the cost and creation time of the Chaos Lord
Balance Chaos Marines: Increased the Horror's creation and reinforcement times
Balance Chaos Marines: Increased the Possessed Marines' creation and reinforcement times
Balance Chaos Marines: Reduced one of the Obliterator's ranged attacks vs. infantry
Balance Chaos Marines: Reduced the creation time of the Bloodthirster
Balance Chaos Marines: Slightly increased the creation time for Cultists
Balance Chaos: Enabled research items for Chaos health upgrade
Balance Eldar: Decreased Dark Reapers attack vs. buildings
Balance Eldar: Gravitic Booster now reduces the accuracy of the Eldar Grav Platform by 50%
Balance Eldar: Increased the attack of the Wraithlord's Brightlance vs. vehicles, but lowered its attack vs. infantry
Balance Eldar: Increased the benefit of the Platform’s ability Gravitic Booster
Balance Eldar: Increased the creation time for the Eldar Soul Shrine
Balance Eldar: Increased the range of the Warp Spider’s Haywire Grenades
Balance Eldar: Increased the Shuriken Catapult Grav Platform attack vs. infantry
Balance Eldar: Increased Wraithlord's melee attack
Balance Eldar: Reduced the busy time for the Farseer ability Guide
Balance Eldar: Reduced the creation time of the Avatar
Balance Eldar: Reduced the morale damage given by the upgraded Listening Post turret
Balance Eldar: Reduced the ranged attack of the Seer Council
Balance Eldar: Seer Council's Witchblade weapon upgrade now requires the Tier 2 upgrade from the Soul Shrine
Balance Eldar: Slightly increased the cost of the Farseer
Balance Eldar: The Dark Reapers Fast Shot upgrade now works properly
Balance Gameplay: Control Area win condition now requires players to have control of 66% of the Strategic Points on the map
Balance Gameplay: Resource Decay reduced and added to HQ's
Balance Gameplay: Units that are under attack or that are attacking now take a longer time to reinforce
Balance Global: Decreased the cost of all Armory-type buildings
Balance Global: Fortified Listening Post strength increased
Balance Global: Implemented increased build time/Power cost for all four races headquarters. The cost is dependant on how many HQ's are already owned.
Balance Global: Increased initial Requisition cost of HQs
Balance Global: Increased the cost & research time for advancing Tiers
Balance Global: Listening Posts and Generators now increase in cost the more you build
Balance Global: Reduced the amount of time it takes to win a Vital Objective
Balance Global: Updated grenades so that they now throw people about upon exploding, and have an arc when thrown
Balance Orks: Added cost/time increase modifiers for the Ork Waaagh! Banners. This means each additional Waaagh! Banner costs more resources
Balance Orks: Fixed a bug which caused the Orks to be unable to research the second global Requisition research item
Balance Orks: Fixed the Population growth rate
Balance Orks: Increased Killa Kan’s melee attack
Balance Orks: Increased the creation time of all Ork buildings by 25%, with exception to the Waaagh! banner and the Boyz Hut
Balance Orks: Nob leaders now require the Pile o’ Gunz structure before they are available
Balance Orks: Reduced research time for the Nobz Power Claw weapon upgrade
Balance Orks: Reduced the creation time of the Squigotth
Balance Orks: Reduced the requirement for Ork Bigger Generators to 10 Boyz
Balance Orks: Slightly decreased the recharge time for the Big Mek's Jump ability
Balance Space Marines Terminators: Increased creation time & reinforcement time
Balance Space Marines Terminators: Increased population cost
Balance Space Marines Terminators: Reduced Health
Balance Space Marines: Increased the cost and Health of the Space Marine Librarian
Balance Space Marines: Increased the Force Commander’s damage vs. other Commanders
Balance Space Marines: Reduced research time for the Terminator Assault Cannon weapon upgrade
Balance Space Marines: Reduced the amount of free Power the player receives upon completion of a Thermo-Plasma Generator
Bug Fix Added more error checking to sound system
Bug Fix Cheats are now disabled in Automatch games
Bug Fix Enemy units in the Fog-of-War are now revealed when attacking the player
Bug Fix Fixed a bug where an ability would become suddenly avaliable again when the casting unit was killed after ability is used and recharging.
Bug Fix Fixed a bug where games would be listed multiple times in join game screen.
Bug Fix Fixed a bug where modifiers were never removed in certain situations like loading, teleporting, relocating
Bug Fix Fixed a bug where the same sound sample would play multiple times at the same time
Bug Fix Fixed a bug where you could get refunded multiple times when destroying a building
Bug Fix Fixed a random crash in network games
Bug Fix Fixed a visualization issue with the Eldar Relocation ability
Bug Fix Fixed an animation bug where cancelling a build in progress would leave the animation unfinished
Bug Fix Fixed an occasional bug where units would stop responding to commands while fighting in melee
Bug Fix Fixed an occasional crash that could happen if a player joined right before the game was started
Bug Fix Fixed an occasional crash that could happen when the host is trying to kick timed out players.
Bug Fix Fixed an occasional crash that would occur when starting a network game
Bug Fix Fixed an occasional crash that would occur when units would be forced into melee
Bug Fix Fixed an occasional crash that would occur when you logon, quit back to the main menu quickly then log on again
Bug Fix Fixed an occasional crash when closing down a network game
Bug Fix Fixed an occasional crash when creating new online accounts
Bug Fix Fixed an occasional crash when Eldar Support Platforms were destroyed
Bug Fix Fixed effects bug with Avatar
Bug Fix Fixed issue where a game starts and people are still trying to connect.
Bug Fix Fixed multiple issues with resource donation event cues
Bug Fix Fixed pathfinding bug with Grots running back and forth when building a Bigga Generator
Bug Fix Fixed problem with no control area on Eldar Thermo-Plasma Generator
Bug Fix Fixed repair cursor not displaying when mousing over units needing repair
Bug Fix Fixed requirements on second HQ addons for chaos and space marines
Bug Fix Fixed sync error when one player dropped from the network game
Bug Fix Fixed various issues with ability usage, especially with throwing Grenades & Stikkbombs. Units should always move within range and use abilities now.
Bug Fix Increased network timeouts
Bug Fix The host will now refuse connections as soon as the game tries to start.
Bug Fix Fixed numerous crashes in lobby related to player management.
Bug Fix Fixed the chat send button in Gamespy join screen.
Bug Fix Cannot send resources to enemy players when breaking from team.
Bug Fix Allies window now shoes dead players but controls are disabled for them
Bug Fix Cannot queue up tribute resources if they exceed your current income
Bug Fix Mines are no longer triggered by buildings -
Improvement 3 new maps: Outer Reaches (2P), Quatra (4P), Kasyr Lutien (6P)
Improvement Added an in game check for being Disconnected from GameSpy.
Improvement Added animated textures when the player is automatching in the Online Lobby
Improvement Added error messages for when loading fails.
Improvement Added event cue when resources are completed decayed in player's resource points
Improvement Added new game option resource rate which changes how much resources players are getting for applicable resource points and buildings. Fast is set to 1.5 the speed of standard, slow is set to .6 the speed of standard.
Improvement Added on/off buttons for abilities
Improvement Added Teleport cursor
Improvement Added UI for recharge times on Jump and Rampage buttons
Improvement Battle sounds should more accurately represent what is seen on-screen
Improvement Changed DoW port to 6112 UDP to increase chances of NAT negotiation working with no user intervention
Improvement Changed GameSpy Disconnect message to "The lobby system has disconnected, someone else may have used your CD key."
Improvement Chat history added
Improvement Improved Army Painter screen functionality
Improvement Improved button layout in game setup screen
Improvement Improved options screen and hooked up in-game options
Improvement Improved Strategic Point event cue so that different messages are displayed for different players
Improvement Improved taskbar to show squad size & number of weapon upgrades available to the selected squad
Improvement Improved UI for the jumping ability
Improvement Map Burial Grounds had one resource point removed from everyone’s starting postion
Improvement Map Fallen City had some path-finding work done near the Slag Deposits
Improvement Map Saints Square had 2 Slag Deposits added to the middle
Improvement Massive update to all tooltips, help text and critical messages
Improvement Requirements list in help text has been improved
Improvement Setting the stance with a hotkey applies stance to entire selection instead of just the primary selection
Improvement Some optimizations were made to the game; the game should run a bit faster now
Improvement Taskbar layout changed - Added Quick-Hero UI
Improvement Taskbar layout changed - Countdown timers have been moved to the left of the resource icons
Improvement Taskbar layout changed - Objective and Control Area are only visible when the corresponding win conditions are active
Improvement Taskbar layout changed - Relic UI is only visible if you have a Relic captured
Improvement Taskbar layout changed - Removed team/player toggle button for strategic UI
Improvement The game now tries to trigger ZoneAlarm to avoid the firewall from locking up the system
Improvement The Relic UI displays Relics for the local player only and the ControlArea/VitalObjective displays counts for team
Improvement When you die in a game, you can now remain as an Observer, with full Fog-of-War revealed
Improvement Cover types
Improvement Pressing Enter on the GameSpy login will log in as an alternative to clicking the button with the mouse
Improvement Integrated automatch options
Improvement Refresh automatch players number every 5 second -
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