QuoteOriginal von ShihiZu
Kannst du andere Games problemlos spielen?
mh darauf hätt ich selber kommen sollen xD
classic geht einwandfrei...
bei dark crusade gibts das gleiche problem wie mit soulstorm.
Code
21:22:08.67 DARKCRUSADE started at 2008-09-03 21:22
21:22:08.67 OS NT 5.1, 1024MB Physical Memory
21:22:08.67 RUN-OPTIONS
21:22:08.67 WORKING-DIR P:\Dawn of War - Dark Crusade
21:22:08.67 USER Tanlaith
21:22:08.67
21:22:16.95 MATHBOX -- Version=5, Cpu=unknown:f=15,m=4, Mode=SSE
21:22:16.95 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\english\Data'
21:22:16.95 GAME -- Warning: Failed to map folder 'Engine\Locale\english\Data'.
21:22:16.95 GAME -- Warhammer, 1.2, Build 96815
21:22:16.95 GAME -- Available memory: 1023MB RAM, 925MB Pagefile
21:22:16.95 State::State - set socket send buffer to 131072
21:22:16.95 State::State - set socket receive buffer to 131072
21:22:16.95 HostState - 192.168.2.100:6112 / 192.168.2.100:6112
21:22:16.95 Session : Now Host
21:22:16.95 Session : We are now a Host
21:22:16.95 PeerState - 192.168.2.100:6112 / 192.168.2.100:6112
21:22:16.95 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
21:22:16.95 GSTransport::Connect - GT2AddressError
21:22:16.95 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
21:22:16.95 SPDx9 -- Driver Name = ati2dvag.dll Device = \\.\DISPLAY1 Desc = Radeon X1650 Series
21:22:16.95 SPDx9 -- Driver Vendor = 0x1002 Device = 0x71C6 SubSys = 0x0840174B Rev = 0x0000
21:22:16.95 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x1ABC (6844)
21:22:16.95 SPDx9 -- Driver GUID = {D7B71EE2-3286-11CF-476E-4A28A1C2CB35}
21:22:16.95 SPOOGE -- 741.00MB available texture memory
21:22:16.95 SPOOGE -- 741.00MB available texture memory
21:22:16.95 GAME -- Beginning FE
21:22:17.17 MOVIE -- Opening movie 'movies:dxp_relic_intro.lua'
21:22:18.79 MOVIE -- Closing movie 'movies:dxp_relic_intro.lua'
21:22:18.79 MOVIE -- Opening movie 'movies:nvidia_logo.lua'
21:22:19.39 MOVIE -- Closing movie 'movies:nvidia_logo.lua'
21:22:19.39 MOVIE -- Opening movie 'movies:dow_intro.lua'
21:22:19.81 MOVIE -- Closing movie 'movies:dow_intro.lua'
21:22:19.81 FE -- Loading front end.
21:22:19.81 FE -- Cursor hidden.
21:22:25.07 MOD -- Initializing Mod dxp2, 1.0
21:22:25.07 MOD -- Warning: Failed to load archive 'W40k\W40kDataGOTY.sga'
21:22:25.07 MOD -- Warning: Failed to open folder 'DXP2\Locale\english\Data'.
21:22:25.07 MOD -- Warning: Failed to open folder 'DXP2\Data_Shared_Textures\Full'.
21:22:25.07 MOD -- Warning: Failed to open folder 'DXP2\Data_Sound\Full'.
21:22:25.07 MOD -- Warning: Failed to open folder 'DXP2\Data_Music'.
21:22:25.07 MOD -- Warning: Failed to open folder 'DXP2\Data_Whm\High'.
21:22:25.07 MOD -- Warning: Failed to open folder 'W40k\Locale\english\Data'.
21:22:25.07 MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'.
21:22:25.07 MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Full'.
21:22:25.07 MOD -- Warning: Failed to open folder 'W40k\Data_Whm\High'.
21:22:32.32 GAME -- Using player profile Tanlaith
21:22:42.17 GAME -- Ending FE
21:22:42.17 GAME -- Shutdown quit
21:22:42.17 MOD -- Shutting down Mod 'dxp2'...
21:22:50.29 SPOOGE -- 740.00MB available texture memory
21:22:50.29 SPOOGE -- 741.00MB available texture memory
21:22:50.29 GAME -- Available memory: 1023MB RAM, 925MB Pagefile
21:22:50.29 HostState - 192.168.2.100:6112 / 192.168.2.100:6112
21:22:50.29 PeerState - 192.168.2.100:6112 / 192.168.2.100:6112
21:22:50.29 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
21:22:50.29 GSTransport::Connect - GT2AddressError
21:22:50.29 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
21:22:50.29 SPDx9 -- Driver Name = ati2dvag.dll Device = \\.\DISPLAY1 Desc = Radeon X1650 Series
21:22:50.29 SPDx9 -- Driver Vendor = 0x1002 Device = 0x71C6 SubSys = 0x0840174B Rev = 0x0000
21:22:50.29 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x1ABC (6844)
21:22:50.29 SPDx9 -- Driver GUID = {D7B71EE2-3286-11CF-476E-4A28A1C2CB35}
21:22:50.29 SPOOGE -- 741.00MB available texture memory
21:22:50.29 SPOOGE -- 741.00MB available texture memory
21:22:50.29 GAME -- Beginning FE
21:22:50.31 FE -- Loading front end.
21:22:50.31 FE -- Cursor hidden.
21:22:54.82 MOD -- Initializing Mod dxp2, 1.0
21:22:54.82 MOD -- Warning: Failed to load archive 'W40k\W40kDataGOTY.sga'
21:22:54.82 MOD -- Warning: Failed to open folder 'DXP2\Locale\english\Data'.
21:22:54.82 MOD -- Warning: Failed to open folder 'DXP2\Data_Shared_Textures\Full'.
21:22:54.82 MOD -- Warning: Failed to open folder 'DXP2\Data_Sound\Full'.
21:22:54.82 MOD -- Warning: Failed to open folder 'DXP2\Data_Music'.
21:22:54.82 MOD -- Warning: Failed to open folder 'DXP2\Data_Whm\High'.
21:22:54.82 MOD -- Warning: Failed to open folder 'W40k\Locale\english\Data'.
21:22:54.82 MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'.
21:22:54.82 MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Full'.
21:22:54.82 MOD -- Warning: Failed to open folder 'W40k\Data_Whm\High'.
21:22:57.67 GAME -- Using player profile Tanlaith
21:23:13.92 SPOOGE -- 758.00MB available texture memory
21:23:13.92 SPOOGE -- 741.00MB available texture memory
21:23:32.78 SPOOGE -- 758.00MB available texture memory
21:23:32.78 SPOOGE -- 741.00MB available texture memory
21:24:03.96 SPOOGE -- 758.00MB available texture memory
21:24:03.96 SPOOGE -- 741.00MB available texture memory
21:24:07.28 Skirmish - loading badge 'eldar_race/NEWCRAFT01' for player (0)
21:24:07.28 Skirmish - loading banner 'eldar_race/NEWCRAFT03' for player (0)
21:24:07.28 Skirmish - loading badge 'necron_race/Necron' for player (1)
21:24:07.28 Skirmish - loading banner 'necron_race/Necron' for player (1)
21:24:08.14 APP -- Game Start
21:24:08.14 GAME -- Ending FE
21:24:08.14 GAME -- Shutdown play
21:24:08.14 GAME -- Beginning skirmish mission '2P_ABANDON_ALL_HOPE' (1 Computers)
21:24:08.14 GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx
21:24:08.14 GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx
21:24:08.14 GFx -- loading file DATA:ART\UI\SWF\FontBody.gfx
21:24:08.14 GAME -- Recording game
21:24:08.14 GAME -- Initializing sync checking...
21:24:08.17 GAME -- Initializing FX Manager...
21:24:08.18 GAME -- Initializing Rendering Systems...
21:24:08.18 GAME -- Initializing NISLets...
21:24:08.26 GAME -- Initializing World Blueprints...
21:24:08.26 GAME -- Initializing Scene Graph...
21:24:08.26 GAME -- Initializing MOD systems...
21:24:09.10 GAME -- Initializing Session...
21:24:09.10 GAME -- Initializing Players...
21:24:09.18 GAME -- Initializing SCAR (Pre-Sim) systems...
21:24:10.18 MOD -- Loading Win Condition(DATA:Scar/WinConditions/CONTROLAREA.SCAR)
21:24:10.18 MOD -- Loading Win Condition(DATA:Scar/WinConditions/ANNIHILATE.SCAR)
21:24:10.18 MOD -- Loading Win Condition(DATA:Scar/WinConditions/STRATEGICOBJECTIVE.SCAR)
21:24:10.18 MOD -- Loading Win Condition(DATA:Scar/WinConditions/GAMETIMER.SCAR)
21:24:10.18 GAME -- Initializing Team Colour Systems...
21:24:17.43 GAME -- Preloading all models...
21:24:27.00 GAME -- Applying Team Colours...
21:24:27.84 GAME -- Initializing UI...
21:24:27.84 GAME -- Initializing LUA...
21:24:27.85 GAME -- Initializing SCAR (Post SIM)...
21:24:54.25 GAME -- Precaching Events...
21:24:54.26 GAME -- Initializing Sim-Vis Handlers...
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auch bei replays gibs nen crash beim laden:
Code
[...]
06:29:47.34 GAME -- Initializing Session...
06:29:47.35 GAME -- Initializing Players...
06:29:47.35 GAME -- Initializing SCAR (Pre-Sim) systems...
06:29:48.37 MOD -- Loading Win Condition(DATA:Scar/WinConditions/ANNIHILATE.SCAR)
06:29:48.39 GAME -- Initializing Team Colour Systems...
06:29:54.29 GAME -- Preloading all models...
06:30:07.20 GAME -- Applying Team Colours...
06:30:08.31 GAME -- Initializing UI...
06:30:08.31 GAME -- Initializing LUA...
06:30:08.32 GAME -- Initializing SCAR (Post SIM)...
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ganz andere spiele hab ich momentan noch nix drauf...
edit...
so nach bissel rumtesten folgendes ergebnis:
versuch, ein replay (unter dark crusade) zu laden:
- hohe grafikdetails und hohe soundqualität = crash beim laden bei ca. 70%
- hohe grafikdetails und niedrigste soundqualität = einwandfreies laden, aber nach spielbeginn 2 sekunden freeze und crash.
- niedrigste grafikdetails und hohe soundqualität = einwandfreies laden, aber nach spielbeginn 2 sekunden freeze und crash.
- niedrigste grafikdetails und niedrigste soundqualität = einwandfreies laden und einwandfreies ansehen.
bleibt die frage wieso?
vor besagtem formatieren lief es auf höchsten details und höchster auflösung absolut ruckelfrei... (nur das laden dauerte bissel)
seitdem hab ich hardwaremäßig null verändert...
edit...
mmhm so sieht das ende der warnings.log in punkt 2 und 3 aus:
Code
[...]
07:04:13.40 GAME -- Initializing SCAR (Post SIM)...
07:04:23.93 GAME -- Precaching Events...
07:04:23.93 GAME -- Initializing Sim-Vis Handlers...
07:04:24.17 GAME -- Initializing music...
07:04:24.17 GAME -- Initializing AI...
07:04:24.17 GAME -- Initializing SCAR...
07:04:24.25 GAME -- Preparing Sim-Vis...
07:04:24.48 SIM -- Setting SyncErrorChecking level to Low
07:04:24.48 GAME -- Local player (, 0) finished loading (c65df7d0) (22 seconds)
07:04:24.50 GAME -- Starting mission...
07:04:31.39 GAME -- SimulationController::Pause 0
07:04:34.07 GAME -- SimulationController::Pause 1
07:04:34.07 GAME -- Ending mission (?)
07:04:34.07 GAME -- Resetting SIM...
07:04:34.07 MOD -- Shutting down Mod 'dxp2'...
07:04:34.71 SPOOGE -- 741.00MB available texture memory
07:04:34.71 SPOOGE -- 741.00MB available texture memory
07:04:34.75
Application closed without errors
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und dann drüber aufregen, dass sein teammember weggerushed wurde... wie blöd muss man eigentlich sein^^