Posts by Rote_Garde

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    anscheinend gibs im Spiel das "Feature" das sich Zivilisten selbst umbringen wenn sie dich entdecken, ka obs im fertigen Spiel noch drin ist


    Quote

    The event happened during a hands-off presentation of the game, where we saw a developer play as an Alien and try to harvest some civilians for the Alien Queen, which is done by dragging their living bodies to nearby facehuggers. One slippery civvie spotted the approaching Alien however and ran off to a nearby weapons store, which the player entered just in time to see the civilian shout some swearwords at the Alien before blowing his brains out very graphically.


    Quote

    “Civilians will commit suicide with whatever comes to hand,” said a Sony producer who was on hand during the private presentation. “That includes guns and even grenades. The idea is they are scared and they know that fighting you is useless.”


    Quelle


    bei spielen braucht man in der regel keinen service und qualitativ sind viele uk games ja sogar besser, weil sie uncut sind, also ist es allein eine frage des gesunden menschenverstands zu importieren.


    den Service hätte ich mir aber für die Uncut Inhalte wie den "Versus" Modus bei Resident Evil 5 schon gewünscht, der nur per Download verfügbar ist und hierzulande kein Prüfsiegel bekommen hat.

    ich könnte gerne auch auf solchen "Service" verzichten wenn man solche Sachen komplett mitliefern würde aber der "Zusatzinhalt" war ja immerhin fast 2 MB groß


    also verständlich

    "2012" fand ich trotz der besseren Effekte bei weitem nicht so dramatisch inzeniert wie bei "The Day after Tomorrow"

    natürlich kann man bestaunen wie alles detailgetreu in sich zusammenfällt aber manche Dialoge und die unglaubwürdigen Stunts (die mit dem Auto zb) verleihen dem Film nicht die nötige Ernsthaftigkeit wie in seinem Vorgänger "The Day after Tomorrow"

    insgesamt war der Film zu lustig als sich jetzt über ein paar Milliarden Toten aufzuregen


    7/10

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    für EvE Jünger vielleicht schon länger bekannt aber für den Rest bestimmt interessant :)


    mit Dust514, das übrigens ein eigenständiges Spiel darstellt,welches mit dem EvE Universium verknüpft werden soll, wird es nun möglich sein Planeten im Ego-Shooter Style einzunehmen um sich so die Rechte am System zu sichern.


    es ist bestimmt das was sich viele EvE Fans seit Anfang des Spiels erträumt haben :D


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    Gameplay

    •There will be a quickplay mode.
    •There will be NPC faction warfare as well as the capture of player owned planets.
    •Battles will take part on dynamic battlefields that are around 5 kilometres across.
    •There will be a cap to the number of players per battle, which will be no less than 64 at launch.
    •There will be a command structure: Squadleaders in charge of Infantry, will in turn be led by a player commander on board the MCC (Mobile Command Centre)
    •The Commander will effectivly be playing a real time strategy game, and will be dependent on the situation awareness of ifantry players.
    •There will be a number of sub-objectives, but the main goal will be to destroy the enemies MCC.
    •DUST 514 will feature ten different vehicle classes, 8 of which will be available at launch. These include Warthog style buggies, Fighter Aircraft, Dropships and tanks.
    •Infantry alike will be able to call in vehicles on the fly and have them dropped off by large dropships.
    •Commanders will be able to deploy ground installations, which can house large gun and missile emplacements.
    •Ground installations will also act as spawn points.
    •Vehicles and installations will be purchased with "war points" which are a non-persistant game currency. This will allow each fight to have an "escalation of war" and will help prevent players with accumulated wealth from dominating.
    •Rather than having a skill system like EVE Online or leveling system like World of Warcraft, DUST 514 will have an "achievement matrix" where objectives achieved in game unlock tiers which then give access to better items on the marketplace.
    •Like ships in eve EVE, weapons and vehicles will be customised with module slots.
    •There are two methods a DUST marine can use to get from planet A to planet B. The first is to clone jump, using similar technology to EVE Pod pilots. The second is to use their corps War Barge and fly to a hostile planet.
    •DUST players will have to use the war barge to attack hostile worlds.


    Interaction with the wider EVE universe

    •EVE Pilots will own the majority of planetary districts, this will be introduced in the expansion following Dominion.
    •DUST marines will be securing key staging area districts.
    •Hiring Dust Marines will not be mandatory, but it will make the capture of planets easier.
    •Initially Interaction wit EVE players will be done througuh the New Eden Social Network (COSMOS).
    •Eventually CCP hope players in eve will be able to share the same social spaces as DUST 514 marines, presumably in stations.
    •Initially at least, the economies of EVE and DUST will be kept as seperate as possible. CCP do not want co-dependency between the games.

    vielleicht nicht so die hammer News aber Tribes 2 lebt noch :P in Form von TribesNext

    das Spiel kann man sich dort saugen und mit dem Community Patch auf die Server einloggen


    der Masterserver wurde im letzten Krieg leider zerstört


    macht immernoch eine menge Fun wenn man sich nicht gerade auf einem Botserver befindet :D