Im Original nachzulesen unter: https://steamcommunity.com/app/3556750/di…79517900522135/
Einige der bereits hier im Forum gemeldeten Fehler finden sich auch in der offiziellen Liste der "Known Issues" wieder. Auch das noch fehlende Ranked-System wird dort thematisiert – allerdings lediglich mit dem Hinweis: „Timing is to be determined.“
Vor Oktober ist hier voraussichtlich nicht mit Fortschritten zu rechnen.
QuoteDisplay MoreKnown Issues
General
- The game may become unstable if the population cap is modded beyond 40,000
- Windows can incorrectly report that the game is not responding during longer loading times – for large scale multiplayer or on machines with relatively low specifications
- Windowed mode is larger than the monitor area when resolution is set to the maximum resolution of the monitor
- Framerate can drop noticeably in large scale multiplayer battles with machines with relatively low specifications
- After using Alt+Tab to minimize the game, attempting to resize the window can distort the image
- The game can crash if Automatch fails to find a result after approximately 20 minutes of failed searching
- The screen can briefly flicker white when receiving a notification from GOG Galaxy
- Using Windows shortcuts to move the game to a secondary monitor can cause it to render across both monitors
- Multiplayer lobbies may become frozen when transferring badges.
- Multiplayer lobby and In-game chat can appear not to work if you have not opted-in for Multiplayer Chat in the options menu
- Using vertically oriented aspect ratios renders the game in interesting ways
- The game can run at a lower framerate when left minimized for extended periods of time on Windows 11
- The game may occasionally crash on the loading screen when spamming mouse clicks
- Quick Automatch may immediately cancel after selecting it. Please try going into the Automatch menu
- Ranked Automatch is not yet active – this will be enabled during the post-launch window. Timing is to be determined.
- Language selection for Korean, Simplified Chinese, and Traditional Chinese do not work when set from the GOG Galaxy launcher
- CPUs without AVX support will experience crashes on startup. Until we can issue a fix, please run the game with -nomovies to avoid the issue.
Gameplay
- Missions – the Space Marine army is not using Blood Ravens colors in the tutorial
- Missions – rarely individual lines of dialogue can fail to play during conversations in missions
- Missions – loading a saved game for the Skirmish tutorial can cause the mission tutorial objectives to not be completable
- Missions – The Imperial Guard Weapon Specialization upgrade does not apply correctly in Winter Assault Order Mission 2
- Controls – when using the Modern Hotkey controls a small number of units use the same hotkey for abilities & reinforce action
- Controls – some mission-specific actions & abilities do not have hotkeys
- Cover – the tooltip explaining Cover does not clearly explain all units that receive modifiers for being in cover
- Combat – visual effects do not clearly trigger and units cannot rotate when a unit’s movement is disabled by a melee attack that puts the unit in a rooted state (ex. Canoness)
- Combat – The Imperial Guard Psyker ability Curse of the Machine Spirits visuals can be permanently applied to Eldar vehicles – the gameplay effect does not permanently apply
- Combat – units in Hold Ground stance use their default range to engage in combat rather than the expanded range granted by friendly abilities
- Movement – infantry units can briefly move in a loop when losing line of sight on an enemy in an elevated position
- Movement – flying vehicles can animate at extreme angles when flying over steeply sloped terrain (ex. The edge of bridges)
- Movement – units disengaging from combat can occasionally animate sliding sideways
- Pathfinding – moving infantry units pathing near larger vehicles can be temporarily delayed until vehicles have moved
- Pathfinding – large ground vehicles (tanks, dreadnoughts) moving close to each other can become stuck if moving & stopping close to a cliff
- Pathfinding – units with a melee leap / charge attack may circle in place if attempting attack a target on a cliff that is outside the jump range
- Pathfinding – vehicles can become stuck out of bounds if buildings are placed on the edge of the map and surrounded by other buildings
- Pathfinding – infantry units can overlap when large squads are capturing a Strategic Point
- Pathfinding – units on opposing teams can occasionally overlap with each other when moving to perform melee attacks
- Audio – Engine sound effects on the Tau Barracuda are played too frequently
- Save/Load - saving a game when certain abilities are activated then loading can lead to the ability being permanently active
User Interface
- Text Entry – the vertical text cursor indicating that you can enter text (ex. Save game name) is occasionally missing in some text boxes at certain resolutions
- Army Painter - some unit models are aligned slightly too high on the screen
- Invitations – accepting an invitation while currently Automatching will fail on first connection and require a second invite
- Missions – The arrows on objectives may stop appearing when playing several missions in a row
- Multiplayer – the profile when double clicking on another player’s name shows a blank card with “PlayerName” as their name
- Multiplayer – an incorrect error message is displayed when backing out of a multiplayer lobby
- Multiplayer – the screen may briefly show as black when loading into a multiplayer game
- Scrolling – mouse scrolling is faster than expected on shorter lists (ex. Army Painter badges screen)
- HUD – the HUD components can overlap when playing at a 4:3 aspect ratio resolution
- HUD – hotkey callouts temporarily disappear when going into the Options Menu
- HUD – the Faith resource for the Sisters of Battle is slightly misaligned with the background
- HUD – unit statistics (ex. Melee damage) do not update when a Commander unlocks Wargear in the Dark Crusade & Soulstorm campaigns
- HUD – the Imperial Guard HUD can show a skull icon when minimizing the HUD during Winter Assault missions
- Loading Screen – the Stronghold mission briefing text for Dark Crusade & Soulstorm does not have the background gradient and can be difficult to read
- Mission Failure – when losing a mission in Dark Crusade an incorrect text string is displayed
- Honor Guard – The Chaos Commander icon can be hidden when selecting an Honor Guard after certain Wargear is equipped
- Localization – the font size for Simplified Chinese is smaller than expected in a small number of locations
- Menus – drop-down menu selections can occasionally require being clicked twice to register
- Lock Cursor – the cursor no longer will lock to the screen after using Alt+Tab to switch focus
- Unit Portraits – Davian Thule’s portrait in the command card is Gabriel Angelos when Thule is on the battlefield
- Unit Portraits – the unit portraits across all armies have a variety of defects and artifacts - New unit portraits have been authored but did not meet our expectations for presentation & legibility and were therefore removed from the game in favor of upscaled versions of the original source. These will be revisited in the coming weeks – see our blog for more information
Art & Animation
- Faction Selection – Commanders can appear overly bright in the Dark Crusade & Soulstorm faction selection menu with certain hardware configurations
- Wargear – The Tau faction leader can appear too transparent after equipping the Stealth Field wargear
- Maps – Capture points (ex. Strategic Points) are not visible in the shroud – beyond the fog-of-war.
Mods
- Installation – mods with legacy installation instructions can incorrectly instruct players to install the mods in legacy folders - see our updated modding instructions post
- Launch Arguments – using launch arguments to directly load into a mod can lead to viewing legacy art assets in the menu screens
- HUD – mods that created unique HUD art do not stretch to fill the entire screen and can have black bars on either side of the screen
- Note: Mods that were built when the Dawn of War only supported 4:3 aspect ratio resolutions or stretched widescreen will only display in 4:3 until manually updated by the mod author(s)
- HUD – not all components of the HUD can be overwritten by mods (ex. Unit portraits) without updating them using the BurnerTools - see our updated modding instructions post
- Campaign Conversions – mods for Dark Crusade & Soulstorm that replaced the Campaign Map with a screen that mimics the linear flow of the Original Game can fail to load
- Custom Screens – mods with full replacements of screens (ex. Army Painter) can have misaligned text and buttons
- Environments – modders cannot disable water reflections, making non-reflective liquid materials (ex. Lava) overly bright
Post Launch Support
This is our team’s current plan for Post Launch support in August & September 2025. These are the broad categories we are targeting for each patch, and do not include specific fixes below. Please be sure to report any bugs or issues to help.relic.com to help our team plan and triage fixes accordingly.Hotfixes
Once the game has been released, we will be reviewing and triaging any new progression blocking issues that are discovered. Issues that frequently occur and hinder players from being able to play or progress in the game will be prioritized for immediate update in the week after launch.Patch 1 – Stability & Hardware Support – Target: Late August
- Priority will be given to reports of crashes, progression blockers, and any major deficiencies with supported hardware & operating systems
- Bug fixes for User Interface elements that are not aligning correctly at various screen resolutions
- Quality of life improvements for any font legibility issues
- Targeted fixes for frame rate stability & overall performance based on player reports
- Pathfinding improvements for situations where units can become stuck during combat
Patch 2 – Modding – Target: Early September
- Update file load order to allow for additional customization of the User Interface
- Improved modding documentation based on frequently asked questions and a sample mod
- Additional support to ensure stability of mod usage
Patch 3 – Additional Reported Issues – Target: Late September
- Gameplay exploits – targeted fixes for issues affecting Multiplayer
- Unit Portraits – newly recaptured unit portraits using the Definitive Edition models for all units
- Please continue to share your ideas & requests in Discord[discord.gg] or via https://help.relic.com/
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