Darky(sm) v bisampunk(tau) on FC

  • Map:

    bisampunk(1400)
    _vs_
    Darky


    Ingame name:bisampunk
    Duration: 10-30

    Patch: DC
    Description: this guy is really really abusive. he has about 6 losses out of about 40 games. he beat me our first game on QT but my stratigy wasn't a good counter for vespid and kroot rush. this game i did a better counter which works everytime for me. maybe it iwll be helpfull for some sm.

  • if the sm does asm/standard fc/ tacs it gg no re because a good vespid harass will sotp you from making any lps(imba 3 jumps) and kroot own the crap out of tacs who can't fire on the move dmg.

    Edited once, last by Darky_ (November 3, 2006 at 10:49 PM).

  • Dont whine dude. I played crap in both games because it was late and i was very sleepy... but thats how it goes no excuses..... but same for u. u lost our first encounter because u played worse. u should make up ur mind about tactics against vespids instead of whine the whole day.
    greetz BTK

  • A nice game. A bit of heated discussion but it doesn't ruin the replay. I've seen the sniper BO used against vespids before. It seems to work well, especially if they go kroot.

  • i think u have a real good chance with ASM. asm cost more but are stronger and have a good use on t2. kroot on t2 are crap. and u can overmass the tau because he can just play 3kroot squads if he played vespids before. u just shouldnt play sm versus kroot^^ but this mass scout tactic at the beginning is nice.... my vespids get screwed up :D

    Edited 2 times, last by Knubbelhase (November 4, 2006 at 10:28 AM).

  • Imo you should try to build at least one mobile unit (Eldar have FoF and general mobility, CSM got raptors, ASM etc.). Then you have the possibility to split this squad from the rest of your units everytime the vespids attack your base. You should have also free worker and keep your eyes open so you can buy some time by repairing the building which is attacked by the vespids.

    Vespids are imo a unit which is easier to handle as to counter. But it's not impossible. If you keep the unit in mind during your own harrass, you can reduce their damage to an acceptable value.

  • yes i agree to eugenus.
    what i forgot to say is that u should hunt the enemy vespids with a single (most time ur first) asm squad. the vespids are very expensive and die very fast against asm. with ur rest asm u do a counter harras. the kroots dont do much building dmg so u can kick him his lp's faster then he kicks urs when u keep his vespids on the run

  • Quote

    Originally posted by Knubbelhase
    yes i agree to eugenus.
    what i forgot to say is that u should hunt the enemy vespids with a single (most time ur first) asm squad. the vespids are very expensive and die very fast against asm. with ur rest asm u do a counter harras. the kroots dont do much building dmg so u can kick him his lp's faster then he kicks urs when u keep his vespids on the run

    He has 3x jumps he can out manvor your asm
    His cappers cannot be spoted without a probe of 75 requistion which vespids spot
    Kroot beat asm for cost 4 asm @ 220 requistion vs 4 kroot @ 160 requstion it's pracitally 2:1 numbers

    there is no advantage in polulation
    there is no cost efftive troops at tier1
    there is no cost efftive counter herass
    there is no cost effective counter cap in tier1

    For marines to to come 1/2 cost efftive vs Tau is to rush a higher in tech your egnoring one simple rule there no point teching to things you cannot aford to keep up

    Quote

    Originally posted by Dorkdav
    A nice game. A bit of heated discussion but it doesn't ruin the replay. I've seen the sniper BO used against vespids before. It seems to work well, especially if they go kroot.

    I've play tested Vs Tau with all races and simple put it Kroot and vespids counter sniper build order more than a Tc does

    Kroot die in 1 shot to sniper Kroot are Faster do obiousley more cc damage rifles do a little more damage than scouts normal guns
    Kroot riles break hero's effectivley

    Snipers is gen Bo that require high mirco to keep on top of (might be while i say kroot+vespid > sniper bo) but there is some truth vespids WILL by fact kill a genorator before you gain enuth power to produce more than 3 sniper rilfes

    sniper cost 80/20 vs a kroot Who are soul heartley only to tie up and decap of 40 requistion

    Yes you can drain the ecomany of the Tau by killing the vespids but kroots cheapness overshadows to pricy easy kill* (3x jumps rember so easy as in directley impossible indriectley)

    Scouts Cannot Kill kroot or Vespids without heavy reinforcements which is not cost effect vs ither of them vespid can beat 16 scouts in ranged/22 in cc (labed) Kroot are a simular number but the fights took 4x as long

    WEEEEEEEEE

  • Quote

    vespid can beat 16 scouts in ranged/22 in cc

    lol? how should this work ? let all scouts stand and do nothing? in fact you can defend your gen with a minefield and the first snipers, just by killing 2 or 3 vespids you can see it as a good defense. and of course vespids have a jump more than asm, but in reality the most maps (especially the bases) 2 jump are enough to come from one end to the other

    Quote

    Original von Teron_G
    Select gegen freilos find ich viel krasser, da treffen die richtigen dow größen auf einander

    Originally posted by Gurke
    Glücklicherweise hat der Tau ohne Vespiden gespielt und ist somit einem flame aufgewichen. Sehr schlauer move!

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