Vorzeitiger Changelog für 2.03

  • Hier die vorzeitigen Changelogs :

    2.03 Eldar Preliminary Changelog

    FD's
    - Current FD range increased to match upgraded range
    - DPS buffed 10% with FD upgrade
    - Exarch now has no setup
    - Upgraded Exarch now has 50% FoTM

    Vyper
    - x2 cost of ML

    Pop/Wargear Bugs
    - Praise Saaz he fixed em

    Gen Power Scaling/LP2 nerf
    - implemented as per all races

    Shees
    - no longer get +1 with first SS

    WS
    - 10% buff inf_high dps
    - 10% buff with haywires

    2.03 Tau Progressive Changelog V2

    PF's
    - Timed infil ability requires LP1
    - Infil requires lp1 (in addition to previous entry)
    - Railgun AoE to 2
    - Coalition increases markerlight recharge speed by 25%

    FW's
    - Montka is requirement for shield drone
    - Montka is requirement for Shasui's grenade
    - Shasui requires EITHER montka or kauyon
    - Montka does not increase squad size by +1
    - Path/teachings of montka research increases squad size by +1
    - Shasui's grenade is range 25
    - Target finders 1 (or whatever its called) bonus = 10% not 15%, lvl2 = 15% not 20%
    - +20starting HP, inf armour upgrades adds +30hp each
    - +20hp on Shasui

    Kroot Carnivores
    - Gets +1 hound at PtE, +1 @ Kauyon, +1 @ Coalition = total of 3 hounds per squad
    - +1 leader modifier in path/teachings of kauyon reasearched removed
    - Each Infantry Armour research increases Hound and Carnivore HP by +30hp
    - Cannibalise max HP reduced to 120hp
    - Kauyon now longer does not buff squad size by +1
    - Path/teachings of Kauyon research buffs squad size by +1
    *note to saaz - will need to add ability on the kauyon and pte that -0.5 leaders when 2xpte or 2xkauyon are built to stop stacking of +leaders*

    Kroot Shaper
    - max 1, 800hp comm armour
    - 200/70/55 cost
    - 6x current CC dps buff, 3x current Ranged dps buff
    - requires 2 Kroot carnivore squads
    - In addition to current aura/abilities. Grants +1hp regen and +50morale to all kroot units/squads
    - Can detect, same radius as basic TC
    - in addition to x6 CC buff....further double monster_low and high
    - On death Shaper decreases max morale of all kroot by 33% for 20seconds. Morale regen is decreased by 33% to both montka and kauyon path units.

    Vespids
    - inf_hvy_low armour type, -10hp (now 270hp)
    - 15% CC nerf to vespids
    - Strain Leader remains unchanged in HP/Cost and cannot detect
    - Vespids cannot detect
    - Neutron blaster min dmg to 1, 10% dps nerf and further 15% AB and Comm dps nerf
    - Sonic Pulse costs 40/20 per cast and requires EITHER Kauyon or Montka
    - Vespid Strain leader requires EITHER Kauyon or Montka
    - Vespid Strain leader's shred ability requires Kauyon
    - Vespids now get CC bonuses from Hunter Savagery (same CC buff values as Kroot - 15% lvl1, 20% lvl2)
    - Shrine of Kauyon now buffs Vespids squad size +1 instead of +2
    - Teachings/Path of Kauyon now buffs Vespids squad size +1
    - Coalition buffs squad size +1 as it does now
    *tooltips will require updates to fix detection listings as will icon*

    Stealth Suits
    - 15% AV buff to fusion gun (veh med and high only) --> applies to Shasui Fusion as well
    - 10% buff to Fusion AB values as well (Shasui also affected)
    - Shasui requires EITHER Kauyon OR Montka
    - Shasui EMP requires montka
    - Montka now adds +1 to squad size
    - Teaching/Path of montka now adds +1 to squad size
    - Coalition still adds +1

    TC
    - Decoy Drone -50hp
    - t2 drone controller wargears to 80/60 cost --> TC cost scaling for these wargears revised to +30/20 each instead of old higher values
    - Flamer now requires PtE. Increase morale dmg by +10. Change arc to match SM tac flamer if it differs
    - Both flamer and ML cost 60/60 to buy. Increase scaling cost on TC as appropriate to match the price hike.
    - Death of TC causes 20sec of 33% reduction to max morale to both Kauyon and Montka units and 33% slower morale regen.

    Crisis Suits
    - Nerf Fusion Blaster Values vs all inf types 30%
    - Buff Burst cannon 65% to infantry types and commander
    - Flamer buff 25% excepting Daemon values which have already been increased prior to this changelog as a global change

    Broadsides
    - AoE of railgun to 2

    Ethereal
    - Increase HP to 850
    - Has 4 leaders costing 60/10/12 each
    - Continues to buff Kroot/FW production speed (important with kauyon/montka no longer producing FW/Kroot)
    - Has a new aura radius 25 granting +150morale to montka path units and +100 morale to kauyon units. Shaper and TC get +100 morale each (instead of +150/+100)
    - The death penalty is increased to 25seconds
    - Death penalty decreases max morale by 50% to montka path squads (PF's, FW's, SS's, Crisis, Broadsides and vespids). 33% reduced morale to Kroot units. Morale regen is decreased by 33% to both.
    - Death penalty also doubles reload rate on all vehicles
    - Increases max HP of Shaper and TC by +200hp while he's alive
    - +10hp on his bodyguards

    Skyray
    - 15% dps nerf
    - Timer scaling of +5 added as per all races
    - 60sec build time

    Hammerhead
    - +75power cost, 80sec build time, timer scaling of +5 added
    - Railgun AoE 2

    Devilfish
    - 45sec build timer, timer scaling of +5 if not already there

    Harbringer
    - 45sec build timer, timer scaling added of +5 if not already there

    Coalition Centre
    - +50power cost

    Various Research Costings
    - Increase cost of Quantum Flux Stabilizers(railgun upgrade) to 120/80.
    - Increase cost of prototype missile warheads (missile upgrade) to 120/80.

    Kauyon & montka
    - No longer allow production of FW's or Kroot
    - Exclusive modifier_immediate: Each post causes other post to cost -50/-50 aka 200/50

    Gen power scaling/LP2 nerf/Flamer buffs
    - All applied as per global changes

    2.03 SM Preliminary Changelog

    Scout Sarg
    - -10req

    HF Dread
    - 20% RoF buff to ML, 15% buff to veh_med/high dps

    Term's/AT's
    - +5power

    GK's
    - 25% pistol nerf
    - hero vet bug fixed
    - +1 hp regen with each hero vet research

    Scout Sniper Upgrade
    - T2.5 at SA not t3

    OR
    - 20sec load time instead of 30sec

    Tac/Term ML
    - 15% buff to veh_med/High

    Basic Wargear
    - Confirm they need relics

    Flamer Research
    - Removed, effect bundled into target finders1n2 and now only buffs scout flamer/tac flamer/term HF
    - buff same % reload rate as other HW's dps rate

    Libby and Chappy
    - Can only purchase 1! at t2. To get both t3 is required
    - Both can access WoTE in t3

    WoTE
    - Global timer
    - Requires either Weaken resolve OR CoRE researches

    Hero Vet Upgrades
    - Values matched to other races if it doesn't already

    Chappy Spells
    - Revised!
    - Litany of Hatred: rallies target squad, squad is morale immune for duration aka Fearless, 30% dps boost, charge modifiers enabled
    - CoRE Research: Buffs Chap HP perma +200hp
    - Core Ability: Buffs Chap hp +200 for 15sec, 1 sec of +200hp regen to fill that amount with HP, 50% more DPS in CC, Nearby SM squads get +2 morale regen rate

    Flamer Buff/Gen Power Scaling/LP2 Nerf
    - All global Changes applied

    2.03 IG Preliminary Changelog

    GM Sarg
    - Firing line now a global timer ability

    Earthshaker
    - Morale dmg and timers matched to normal shot
    - Hot location decal visible to enemy

    GM/Kasrkin Flamers
    - +10req

    Hellhound
    - Let em burn now targets ground to avoid Fx bug
    - AoE halved

    lp2
    - nerfed as per all races

    Gen power scaling
    - removed as per all races

    Chim AC
    - 25% AV nerf

    Baneblade
    - immune from stunning

    Leman russ vanquisher cannon
    - +10% acc

    Kasrkin Melta
    - +20req
    - Inf_hvy_low dps bug fixed

    2.03 Chaos Progressive Changelog

    Defiler
    - 40% autocannon dps nerf
    - 50% battlecannon dps nerf

    Horrors
    - Upgraded DPS vs light_inf types 20% nerfed dps
    - Upgraded DPS vs hvy_inf types 15% nerfed dps
    - Veh med 15% nerfed dps

    CSM
    - Small FoTM nerf (will be applied to all t1 globally strong FoTM units eg. sm tacs/NW's)
    - -1 squad member post sac pit. Squad will now be same size as sm tacs
    - 15% ML buff vs veh med/high
    - HB buffed 20% to commander armour (will be applied to SM HB's as well)

    Berserkers
    - -1 squad member post sac pit. Squad will now be same size as sm tacs


    Raptors
    - -1 squad member post sac pit. Squad will now be same size as sm tacs

    Rhino
    - 40% dps nerf to AV dmg

    LP2
    - 5% dps nerf (globally applied to all races)

    Sorc
    - 25% doombolt nerf
    - Corruption nerf to inf_med (not confirmed if necessary yet)

    Cultists
    - nerfed in_combat reinforce (small nerf - exact number not yet confirmed)

    Beserk Fury
    - No longer will affect attached Sorc/CL
    - 30% buff to CC instead of 40%

    Flamers
    - Tac/Raptor Flamers buffed 1.5x vs daemons (global buff for handheld flamers)
    - Oblit heavy flamer x2 buff vs daemons (global buff for heavy handheld flamers)

    Gen Scaling
    - Power scaling removed. Global buff. Experimental change.

    2.03 Ork Progressive Changelog

    Starting Req
    - -50 starting req

    Grots
    - +10req cost
    - -2 max squad size
    - x2 in_combat timer instead of x1.5

    PoG
    - +50power
    - 25% ork_shoota_turret nerf (applies to several ork buildings - PoG/HQ/Hut)

    Waaagh Banner
    - -5req scaling instead of -10

    Boyz Hut
    - +20req
    - 25% ork_shoota_turret nerf (applies to several ork buildings - PoG/HQ/Hut)

    Plasma Gen
    - +5req
    - No gen power scaling....as per all races

    Nob Squad
    - -50hp

    NL/Nob NL/SB NL/Flash Git
    - +15% model size
    - +5/+5 cost

    'Ard NL
    - +15% model size
    - +10/+10 cost

    WB/MANz
    - now take 2 slots in transports instead of 1. Thus only squiggoth not trukk can carry them

    Trakk
    - +100hp

    LP1
    - +10req


    Use this thread to discuss Necron 2.02 bugs/suggestions and I'll provide a projected changelog

    You HAVE until mid-August to get suggestions in....act now!!!

    All Suggestions Must have solid reasoning or will be ignored/deleted

    2.03 Necron Progressive Changelog
    Goal
    - To make Necrons feel more akin to the near indestructible Terminators in the Terminator films with Arnie. You shoot em, they fall over, they get back up you panick. Also of note is that they move at human speed - only way you can outrun them is getting into a vehicle. Aka they move as fast as you
    - In GW Fluff stories about Necrons there's often a theme of "hitting out of the shadows". Eg. IG tank column going thru desert when a big dust storm springs up from nowhere - noone can see anything and suddenly necrons appear 10feet away from the column and start blasting everyone to poopie. There's total confusion as the enemy "appeared from nowhere" and everyone is gunned down as they try to retreat. Obviously the storm was manufactured by the necrons since their technology is so advanced its almost magical in nature. I want to capture this feel aka "striking out from nowhere"

    Necron Warriors
    - Cannot reinforce
    - Resurrects in 3 seconds
    - 80-100morale dmg on death
    - Broken units cannot resurrect but can tp
    - NW's may reinforce nearby the mono
    - Can only teleport if near monolith or pylon or NL w/ Veil of Darkness or if ascension grid ability is used by mono
    - HP scaling matches sm tacs with the upgrades

    FO's
    - Same changes as NW's
    - DS load time reduced to 30secs

    Wraiths
    - Same change as NW's
    - Can TP to base like NW's

    Immortals
    - Same changes as NW's

    Pariahs
    - Same TP variables as NL
    - CAN reinforce. Cannot Resurrect

    Necron Lord
    - Double Pylon cast radius

    Heavy Destroyers
    - Requires t3

    Tomb Spyder
    - Decreased Requirements for harvesting: 6 for NW's, 8 for FO's, 12 for Immortals. Max body storage = 12

    Builder Scarabs
    - Cannot use pylon ability

    Listening Post
    - -300hp on LP1
    - LP2 now adds +300hp than it previously did
    - LP2 no longer may use ascension grid

    Monolith
    - May use ascension grid once summoning core is purchased. Ascension grid costs 150power to use and allows all units on the map to teleport.
    - Units near monolith can teleport and reinforce

    Pylon
    - Cannot be repaired

  • FD's (Feuerdrachen)
    - gegenwärtige FD Reichweite erhöht, entspricht nun der Reichweite die sie mit Upgrade hatten (oder gehabt haben werden oder so)
    - FD Upgrade erhöht den Schaden aller FDs um 10%
    - Exarch hat keine 'setup' time (kein gelber ladebalken)
    - Mit Upgrade hat der Exarch jetzt 50% FoTM (Feuer aus der Bewegung heraus)

    Vyper
    - kosten der Vyper Rakete verdoppelt

    Pop/Wargear Bugs
    - gelobet sei Saaz, er hat sie repariert

    Gen Power Scaling/LP2 nerf
    - eingefügt wie bei allen anderen auch
    ^^soll heissen LP2 Feuerkraft wird minimal gesenkt und Generatoren weren keine Energie Mehrkosten mehr haben

    Shees
    - maximale Truppenstärke wird nicht mehr um +1 erhöht sobald man den ersten Seelen Schrein gebaut hat.

    WS
    - 10% mehr Schaden gegen inf_high (also spacemarines u.ä.)
    - 10% mehr Schaden mit den Bomben

    mehr wen ich grad lust hab

    kurtcos: And once again, termie does what he does best: making you rewrite your work again

  • ein paar sachen verstehe ich nich bei den crons

    "ressurect in 3 sec" heist das soviel wie die stehen immer nach 3 sekunden wieder auf oder ist das wie jetzt das nur ein teil aufsteht?

    wäre logisch betrachtet doof, da sie ja nich reinforcen können


    "80-100morale dmg on death" das raff ich überhaubt nicht

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