Die letzte Testversion von 3.3 wurde released. In 2-4 Wochen wirds dann die letzte offizielle DCpro Version geben - 3.4. Dannach werden die Arbeiten an SSpro begonnen.
http://dow.lerp.com/mods/DoWproTestBuild303_ver_6.exe
QuoteDisplay MoreGoals/Aims for v6:
- continue for more intensity in the gameplay especially in t2/3 to decrease static campy play. Also increasing t1 base harass and reduce lp2 impact on the game.
- continue to penalise camping and reward aggressive mobile play
- improve the wargear and research situation so both have more meaning in game
- enable t1 CC to bring down bld_med structures
- keep opening new AB options with flamersGlobals:
- hike CC of basic units vs bld_med (already coded)
- hike flamer dmg to bld_med
- Recost wargear and review effects. Cost scaling removed and timer scaling added. Add more +0.5 regen to each piece of wargear.
- re-examine all dubious researches --> plz suggest which ones guys!!!
- lp2 los -5. Lp3 has current lp2 los.
- lp2's +50/+25 req. Crons extra +50 power instead
- 16 second build timers for champs/exarches/nobz/leaders etc (this is faster than before)
- 5 second HW upgrades instead of 9sec (to improve dynamic flow)
- Increased turret timer scaling to limit turret spamChaos:
- minor buff to auspex HP
- remove the t2 PSM research....simply apply the buff
- -15% raptor light AB dps
- CSM ml's +15% veh_med/high dps buff. max 40 rangeEldar:
- FD's readjusted (less AV, exarch price hiked, exarch raw dps nerfed, more basic light AB, 2slots in transports)
- Shee exarch recosted cheaper
- review aspect and gn timer scaling esp in_combat
- FS basic wargears dps buffed against bld_med
- check entangle for bugs
- review gn dps to inf_hvy_low
- Review plat build timers and scaling. Remove cost buff from support portal if it still exists
- 10% inf_high WS buff
- Review bld med CC dmg of infIG:
- HH ab dmg review and buff if required
- sent flamer AB buff vs bld med
- chim FSR cost hike
- HWT HB review inf_med dpsNecron:
- wraiths +50hp, buff vs inf_hvy_high dps, wraith research move to t2, adjust wraith research as necessary (add HP regen)
- FO's decrease mass slightly to reduce trapping, increase inf_med dps, minor nerf to morale armour, 5% anti-comm buff to recompensate for mass nerf
- make a new armour type for scarabs. Mirror AP's as per veh_low but adjust for certain units as necessary (eg. FP's, WS)
- NW's buff min_throw values of CC special attack. Review mass...possible nerf.
- Review DL for bugs -> he dies super easy afaik idk why.
- lvl2 warrior upgrade now requires t2 only
- hike in_combat penalty for scarabs
- add t3 armour upgrade for vehs or a t3 basic destroyer upgrade (hp + dps buff)
- (Note to self -> revert lp2 nerf)
- Nerf wraiths vs monster_medOrk:
- buff 'ard boy anti-comm minorlySpace Marines:
- 15% veh_med/high buff to ml's. Max range = 40
- +50hp to skull probes
- -15% ASM bld_low dps nerfTau:
- nerf broadside rails a tad
- nerf either pf's or FW's in some way.
- review SS dps
- review vespid hp
- T2 Vespid/Crisis/SS dps upgrade removed - T3 upgrade only now to limit overall power (scaling with 2 upgrades is too good).
- FW need subtle nerfs: query speed, reinforce rate. Perhaps a CC buff to units such as tacs/serks/kasrkin and a melee conceal buff to kasrkin to compensate and maintain status quo