Bugs & Suggestionlist (Patch 1.5)

  • Bugs

    - Autocover still behaves oddly. Units search for cover out of weaponrange. units search for cover only in direct combat situations.
    - Dev Squads/Loootaas/Shuriken sometimes still set up without regards to the user choosen direction.
    - Rangers "play" their rifle sound when in melee.
    - Kommando Nob has random knockdown on his weapon
    - Ranger Impuls ability works on retreating units
    - Ranger Impuls is AoE but only targets units
    - Ranger are too strong against Orks
    - Guards lost any combat role besides repairing and house cleaning to banshees.
    - Immunity against Nades in stairways of houses.
    - Warpthrow sometimes doesn't affect valid targets in spellrange (same goes for all knockback spells) in certain animations
    - Shotgun Knockback of Scouts sometimes doesn't trigger
    - Grenades sometimes don't trigger
    - melee attacks on moving units sometimes don't work.
    - non ability knockdown as a general gameplay mechanic is still uncontrollable. Especially for high dps units like banshees or sluggas.
    - FC is not immune against knockback while warcry is on, which "grants" immunity against knockback.
    - melee doesn't work on turning vehicles.
    - ...

    Suggestions
    - Banshees are too useful and do too much damage on retreating units.
    - Guards are too unuseful compared to banshees.
    - Ranger are too strong against orks

    - Carnifex is to resilient and healing it is too easy.
    - Barbed Strangler impact on gameplay is too strong. => instead 50 morale Damage on hit, slow down of 30% to 50% on hit, or make it an ability.
    - Terminators are immune to all knockback. Waaghboss isn't. Looks awkward in comparision.
    - ...

  • Remove the meele damage nerf of the Tactical marines, because they have to fight if they are in meele combat.
    They cant move away, and if they retreat they die to easy.

  • Terminators (all kind of Terminators, including the Foce Coammnder) really need damn retreat!

    Da kommt der Ritter Kunibert

    mit seinem tollen Kettenschwert

    puff, dong, klong, ratsch, hui, peng, boing, bums, rums, blub-blub, schnipp schnapp, hatschi

  • - Achievement time of ordered abillity accomplishments has to be reduced. Timed Actions are impossible, because the player cannot trust in his commands to get achieved at the right time.

    - Sometimes abilities don't get achieved, altough Energy is substracted and cooldown runs. That happens too with ordered Units in HQ and teching order.

    - TS-Bug in match summarisingdisplay still occures sometimes.

    - Units levels should be displayed above it, with little starlets or stuff.

    - Why are custom games still not lockable with a passwort, yet? That has to be done!

    - Each command get achieved not until a delay of about 0.7 Seconds. The delay is still too long.


    Edit:

    - Termis cost too much zeal, both kinds, and are too weak.

    - Terminators (not Assault Termis) should be available at T3 in HQ, more expensive than Nobz, but more powerful too.

    Edit2:

    - Techmarines auto-cover-serach is extremly debilitating. Sometimes he moves straight to enemy units he should attack by order (right mouse klick), if there is cover, although better cover is actually nearby himself. Predominant that happens, whan "overcharge" is activated. So he very often wastes his "overcharge-time". That really has to be reworked!

    Eit3:

    - Heavy Bolters and Meks Deff Gun are buggy! Sometimes they just don't give a damn about approaching enemy units! They don't open fire. You can reset them as often as you want, they keep up lolling round!
    Just if you give an explicit attacking order, they do their job! That bug can break games! Fixing more important than several othe Bugs!

    Da kommt der Ritter Kunibert

    mit seinem tollen Kettenschwert

    puff, dong, klong, ratsch, hui, peng, boing, bums, rums, blub-blub, schnipp schnapp, hatschi

    Edited 9 times, last by Light-Hawker (August 14, 2009 at 5:32 PM).

  • A huge amount of bugsplats/crashreports since the last two GfWL-Updates, mostly occure during the loadscene for a matchup,in the Stats-screen showed after a match and just also ingame, just happend to me. :evil:

  • Davian Thule schießt manschmal net wenn man die Sturmkanone angelegt hat und den Spezialschuss macht und der Oberkomandant hat manschmal nen blackout der greift keine Einheiten mehr an im Nahkampf wenn die direckt neben dem stehen und der ein Kettenschwert angelegt hat.

  • Davian Thule schießt manschmal net wenn man die Sturmkanone angelegt hat und den Spezialschuss macht und der Oberkomandant hat manschmal nen blackout der greift keine Einheiten mehr an im Nahkampf wenn die direckt neben dem stehen und der ein Kettenschwert angelegt hat.

    - Devian Thule sometimes refuses to fire when he has an Assaultcannon equipped and uses the "Assault Cannon Barrage" ability.

    - The Force Commander sometimes refuses to attack targets near him in melee when he has a chainsword equipped.

  • - in multiplayer the Force Commander Equipped with thunder hammer doesn´t attack a energy node when he is in attack move. instead of he stands near the node.

    - when a scout sergant is finished while scouts firing with pumpguns at a node, they make no longer damage but fire until they get a new attack order

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