Patch notes! ethernal war

  • Release Notes v2.3.1 Eternal War

    Dawn of War II: Chaos Rising
    New Features

    * Free for All and Team Free for All are now available game modes in Find a Game
    o The Player Stats screen has been updated to show FFA and Team FFA stats
    o Find a Game FFA and Team FFA matches will give rank points
    * New map added for both FFA and Team FFA: (FFA) The White Walls of Calderis
    * Mods are now automatically loaded out of the mods folder
    o Users need to create Mods folder in their “\GameAssets” folder
    o Command line is no longer required
    * Map Preference Selection
    o Users can now select a number of maps they prefer in Find a Game
    o Matchmaking will attempt to match users with similar map preferences but if searching takes too long, user will be matched regardless of their map preferences
    * Added a reverb setting to the audio options that is defaulted to off. Enabling this will improve sound quality, but may have a dramatic impact on performance with low to mid-range CPUs.


    Balance Changes

    General

    * Garrison & transport changes
    o Units should enter and exit buildings more quickly
    o When giving orders to a squad that is exiting a building, they will now execute that last order given once they are done unloading.
    o Units should now load into transports, webway gates & Ravener Alpha burrow tunnels in a more efficient manner
    o Units should unload from transports, webway gates & Ravener Alpha burrow tunnels in a more efficient manner
    o There is no longer a period of time where a unit is invulnerable when entering or exiting a building
    * Stun effects will now disable all abilities until the stun wears off


    Chaos

    Global

    * Improved the visibility of the Noxious Cloud effect
    * Units killed by Noxious Cloud will now grant favour

    Plague Champion

    * Shrines of Nurgle no longer can resurrect unconscious commanders
    * Icon of Nurgle now requires tier 2 instead of tier 3
    * Plague Bolter scatter radius reduced from 20 to 3

    Sorcerer

    * Consume radius increased from 5 to 8m
    * Dark flames will now telegraph when being cast
    * Dark flames initial delay increased from 0.1 to 2.1
    * Curse of Tzeentch knockback increased from 10 to 15m
    * Curse of Tzeentch area reduced from 10 to 7m

    Heretics

    * Sword damage increased from 20 to 24
    * Aspiring Champion upgrade reduced in cost from 100/25 to 80/25

    Chaos Space Marines

    * Bolter scatter radius reduced from 20 to 3

    Havoc

    * Heavy bolter setup time reduced from 4s to 3s

    Chaos Dreadnought

    * Added tracer fire to the Dreadnought’s torso guns
    * Can now melee garrisoned buildings while in a Blood Rage

    Plague Marines

    * Plague Bolter scatter radius reduced from 20 to 3

    Chaos Predator Tank

    * Weapon type changed from autocannon_pvp to autocannon_tank_pvp
    * Rotation rate increased from 75 to 100

    Great Unclean One

    * Cost reduced from 1400/250 to 900/220
    * Health reduced from 8750 to 6125
    * Level increases multiply health by 10% instead of 15%
    * Plague sword damage decreased from 440 to 160
    * Special attack damage reduced from 175 to 120
    * Upkeep increased from 0.0765 to 0.0956
    * XP points granted lowered from 2500 to 1000
    * Population cost increased from 18 to 21
    o Consume
    Range increased to 15 from 8
    o Swarm of Flies
    Cost increased from 50 to 80
    o Vomit
    Cost increased from 50 to 70


    Space Marines

    Orbital Bombardment

    * Outer ring damage of Orbital bombardment has been increased from 150 to 185

    Force Commander

    * Fixed an issue that allowed the Force Commander to have 2 melee weapons equipped

    Apothecary

    * Fixed an issue that caused the Apothecary to sometimes stop shooting after using Full Auto
    * Master-Crafted Bolter scatter radius reduced from 20 to 3

    Techmarine

    * Bolter scatter radius reduced from 20 to 3
    * Master crafted bolter scatter radius reduced from 20 to 3
    * Concsecrated bolter scatter radius reduced from 20 to 3

    Scout Marines

    * Bolter scatter radius reduced from 20 to 3

    Tactical Marines

    * Bolter scatter radius reduced from 20 to 3

    Heavy Bolter Devastators

    * Will now reset their weapons to a set-up state after upgrading to a lascannon

    Assault Marines

    * Energy cost for jump lowered from 70 to 50
    * Jump now has a minimum range of 15m
    * Incoming ranged damage will be reduced by 90% while jumping
    * Now are immune to suppression for the full duration of a jump

    Razorback

    * Rotation rate increased from 75 to 100

    Librarian

    * Attacks from the power sword will no longer grant energy to the Apothecary
    * Now heals at the HQ at the same rate as a commander

    Predator Tank

    * Rotation rate increased from 75 to 100

    Terminators

    * Terminators and Assault Terminators now share the same cooldown timer
    * Terminators cost changed from 650/350z to 650/100/350z

    Assault Terminators

    * Equipping lightning claws will now reduce the health of assault terminators by 300 per entity
    * Assault Terminators cost changed from 650/350z to 650/100/350z
    * Fixed an issue that caused the maximum health of the squad to drop when an individual Assault Terminator was killed

    Venerable Dreadnought

    * Damage increased from 150 to 175
    * Health increased from 1600 to 1750
    * Cost decreased from 700/400z to 600/300z
    * New passive ability: Stoicism
    o When the Venerable Dreadnought has been dealt his killing blow he continues to fight on for 10 seconds. While Stoicism is active the Venerable Dreadnought cannot be slowed or disabled and will continuously inspire allies around him. After Stoicism expires the Dreadnought is destroyed.


    Eldar

    Global

    * Fleet of Foot will no longer refund energy and cooldown when retreat is used while it is active
    * Garrisoned Farseer webway gates are now correctly revealed by enemy detector units

    Farseer

    * Levitation no longer effects units that are retreating

    Warlock

    * Improved the Providence ability visual effects

    Falcon

    * Rotation rate increased from 75 to 100

    Fire Prism

    * Pass_type changed from medium_crusher to heavy_crusher
    * Acceleration increased from 6 to 7
    * Rotation rate increased from 75 to 100

    Avatar

    * Cost decreased from 1000/230 to 800/180
    * Health decreased from 7000 to 5600
    * Sword damage reduced from 340 to 205
    * Avatar no long randomly knocks back units on attack
    * XP points granted lowered from 2200 to 1000
    * Upkeep increased from 0.04 to 0.0956
    * Population cost increased from 18 to 21


    Orks

    Warboss

    * Now I’m Angry ability changed.
    o This ability no longer requires the Warboss to take damage
    o Now has a cooldown of 40s and requires 50 energy
    o Increases the damage and speed of the Warboss. The Warboss will also periodically stomp the ground while running, creating a crater of light cover.

    Kommando Nob

    * Health granted by Extra Equipment lowered from 200 to 100
    * Explosive shot knockback has been changed from ability to weapon, making it ineffective against retreating units
    * Shoota scatter radius reduced from 20 to 5

    Mek

    * Shoota scatter radius reduced from 20 to 5

    Sluggas

    * Slugga Nob leader weapon type changed from pvp_melee to melee_heavy
    * Nob leader upkeep lowered from 0.02125 to 0.01275

    Shootas

    * Nob leader upkeep lowered from 0.02125 to 0.01275
    * Shoota scatter radius reduced from 20 to 8
    * Shoota Nob shoota scatter radius reduced from 20 to 8

    Lootas

    * Population cost decreased from 5 to 4
    * Upkeep reduced from 0.02125 to 0.017

    Stormboys

    * Stormboy Nob leader weapon type changed from pvp_melee to melee_heavy
    * Incoming ranged damage will be reduced by 90% while jumping
    * Now are immune to suppression for the full duration of a jump
    * Jump cooldown decreased from 60s to 15s
    * Jump now has a minimum range of 15m
    * Nob leader upkeep lowered from 0.02125 to 0.01275
    * Stormboys equipped with a Nob leader will now briefly stun enemies when jumped on

    Wartrukk

    * Rotation rate increased from 75 to 100
    * Health decreased from 500 to 350
    * Cost reduced from 300/40 to 180/20
    * Damage lowered from 45 to 20
    * Upkeep lowered from 0.0425 to 0.02125

    Weirdboy

    * Now heals at the HQ at the same rate as a commander
    * Fixed an issue that would cause Zzap to persist longer than intended

    Kommandos

    * Kommando Nob leader has upgraded his hammer to a rokkit launcha
    * Kommando Nob leader upgrade now requires tier 3

    Nobs

    * Huge Choppa weapon type changed from sword_pvp to melee_heavy
    * Size_override set to 1, allowing Nobs to path around each other easier
    * XP granted reduced from 250 to 200
    * Hammers no longer have a probability of knocking back units on a regular attack
    * Hammers damage increased from 100 to 110
    * Hammers now increase the Nobs damage output by 8% every time they attack stacking up to 4 times
    * Hammers cost increased from 50/50 to 100/70

    Looted Tank

    * Rotation rate increased from 75 to 100


    Tyranids

    Lictor Alpha

    * Flesh hook damage reduced from 180 to 140
    * Flesh hook flight distance lowered from 30m to 20m

    Ravener Alpha

    * Devourer scatter radius reduced from 20 to 8

    Raveners

    * Devourer scatter radius reduced from 20 to 8

    Genestealers

    * Removed the unused energy bar from Genestealer broods

    Lictor

    * Now heals at the HQ at the same rate as a commander
    * Scything Talons damage type changed from power_melee to melee_heavy
    * Lowered cost from 500/50 to 350/50

    Tyrant Guard

    * Now affected by Lascannon snare effect
    * Now affected by haywire grenades
    * Added a visual effect when the haywire grenade hits a Tyrant Guard

    Zoanthrope

    * Focused Warp Blast energy cost reduced from 65 to 30

    Carnifex

    * Added a visual effect when the haywire grenade hits a Carnifex


    Bug Fixes

    * Added all retailer exclusive wargear to the wargear drop tables in single player
    * Fixed an issue that would sometimes make squads unable to fire after being suppressed
    * Fixed an issue that caused setup weapon squads to chase a unit after being given an attack order
    * Fixed an issue that caused single members of a squad to pursue a target after being given an attack command
    * Stances are no longer reset to their defaults when upgrading a unit
    * Fixed an issue that was causing Khorne shrines to spawn bloodletters faster than normal when attacked by certain units
    * Fixed an issue that caused extra bloodletters to spawn when heretics stopped worshipping at a Khorne shrine.
    * Fixed an issue that caused infantry to automatically change stances from melee to ranged when garrisoning a building
    * Fixed an issue that prevented Heroes from cancelling a wargear upgrade while retreating another upgrading unit
    * Squad selection hotkeys will now always be assigned to the first available hotkey when a squad is created
    * Fixed a targeting priority issue that affected setup weapon squads and other weapons, extending their range beyond their maximum
    * Fixed an issue that would cause the cursor to become stuck as the directional indicator when issuing a right click facing order over a decorator
    * Fixed an issue that would cause the cursor to become stuck as the attack icon when rapidly building power generators
    * Fixed an issue that caused the health of the Chaos Sorcerer to be improperly displayed when the Sorcerer unlocked the Narcissistic trait in The Last Stand
    * Fixed an issue that caused users to only have randomized starting location on one map side
    * Fixed an issue that caused the output language to be incorrect when using a non-english keyboard
    * Added an on/off toggle for convolution reverb to the audio options
    * Fixed an issue that was preventing the sound effect for mini map pings
    * Added a sound effect when a chat message is received
    * We now require a certain amount of gameplay to occur before awarding rank points to a user to prevent user’s who were constantly conceding in order to rank up
    * Fixed a number of missing audio effects

  • kp was der scatter radius is ...


    ansonsten:

    ork changes schauen ganz gut aus, wobei der billige wartruck den shoota mass noch übertrieben stärker machen könnte.

    asm doppel jump schaut imo auch ganz okay aus, termi änderungen find ich langsam bissl heftig wenn die noch nen nerf abkriegen sind die erst wieder up^^

    avater und guo billiger und schwächer weiß ich ehrlich ned wie sich das auswirken wird... muss man sehen wie die in relation zu carni und nob stehen. haben halt doch ne höhere haltbarkeit aber dafür popcap, find ich grad recht schwer einzuschätzen...

  • ich glaub der Scatter bedeutet so viel wie genauigkeit. Man hatte es ja so das, wenn man den Marines einen Angriffsbefehl aufn Gen gegeben hat, dass alle Gens drumrum auch Schaden bekommen haben. Evtl. schießen sie jetzt genauer auf ein Model?

  • ich steig auf Space Marines, oder nun komplett auf Orks um :kaffee:

    Der Einzeiler wird keinen interessieren wenn du nichtmal sagst was du vorher gespielt hast und warum genau du umsteigst?


    Ich für meinen Fall mag die Patchnotes und bin echt gespannt wie sich manches davon auswirkt...Relic ist doch irgendwo aufm richtigen weg xD

  • gibts nur eines zu sagen
    orkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkzorkz

    woei alca ja immernoch rumheult die sind zu schawach undso ja klar sind die zu schwach wenn man 1.3.2. niden gewöhnt ist -.-

  • Der Einzeiler wird keinen interessieren wenn du nichtmal sagst was du vorher gespielt hast und warum genau du umsteigst?

    Ich bin hauptsächlich Eldar Spieler
    Wobei ich immer wieder auch auf die anderen Rasse zocke, vor allem Orks, da die jetzt schon eigentlich recht gut sind

    ASM double jump in Verbindung mit dem Apo wird einfach übel
    vor allem bei doppel ASM
    Scatter Damage reduced ist auch ein super buff
    Librarian gebufft


    Orks haben jetzt vorneweg 5 Units (Slugga Nob, Nobs, Tankbustas, Rockit Launcher Kommando Nob, Weirdboy) gegen Vehicles guten damage, von denen 2 (Sluggas, Nobs) gegen alle Units effektiv sind, während die Shootaz und Stormboyz sogar noch gebufft werden
    Der Buff am Warboss schaut auch ziemlich gut aus

  • sehr interessant... ein patch note der wirklich mal angesprochene Probleme löst. Stormboyz, Illum... selbst das orbitale.

    Was ich richtig nice finde, sind die preisreduzierungen für avatar und guo... die werden wohl nun öffters zu sehen sein.

    Quote

    Scatter Damage reduced ist auch ein super buff

    wasn das fürn buff? immerhin waren die streuschüsse ziemlich gut, jetzt sindse kaum noch vorhanden... check den buff da irgendwie net.


    uuuh, selbst dem nob der kommandos ham se was spendiert für den hammer.

    Edited once, last by Mytharath (July 24, 2010 at 12:27 AM).

  • Naja...das beim Fire Prism hilft imho eher wenig, da er immernoch zu langsam ist und nichts aushält
    Es wurde ja lediglich die Beschleunigung erhöht

    Quote

    wasn das fürn buff? immerhin waren die streuschüsse ziemlich gut, jetzt sindse kaum noch vorhanden... check den buff da irgendwie net.

    Squads zu focusen konnte man komplett vergessen und jetzt fallen die "wichtigen" Squads auch schnell weg, was ich eher als Buff ansehe

  • Quote

    Squads zu focusen konnte man komplett vergessen und jetzt fallen die "wichtigen" Squads auch schnell weg, was ich eher als Buff ansehe

    heisst ja nich dasse jetzt besser treffen nur weil der streuschuss netmehr da ist... ich denke mal ein guard trupp wird jetzt immernoch so schnell sterben wie vorher.

    Quote

    Naja...das beim Fire Prism hilft imho eher wenig, da er immernoch zu langsam ist und nichts aushält
    Es wurde ja lediglich die Beschleunigung erhöht

    naja... sie ham sich wenigstens bemüht^^ auf alles kann man eh nie hoffen.

  • heisst ja nich dasse jetzt besser treffen nur weil der streuschuss netmehr da ist... ich denke mal ein guard trupp wird jetzt immernoch so schnell sterben wie vorher.


    Jop aber zB. bei SM macht es (glaube ich) den unterschied, das das erste Model schneller fällt weil sie konzentrierter schießen (oder irre ich mich?)
    Wenn ja, wird das für Niden mit ihren Kriegern hart...Synapsenschock ftw

  • Zu Scatter gabs n langen und guten Thread auf GR. Wenn mehrere Sqauds im Zielbereich standen, wurde der Schaden eher verteilt. Nun geht gezielt ausschalten besser. bzw müsste.

    Finde die Änderungen großteils gut.

    Quote

    * We now require a certain amount of gameplay to occur before awarding rank points to a user to prevent user’s who were constantly conceding in order to rank up
    * Squad selection hotkeys will now always be assigned to the first available hotkey when a squad is created


    <3

    --> Alles über Scatter http://www.gamereplays.org/community/inde…3132&hl=scatter

  • heisst ja nich dasse jetzt besser treffen nur weil der streuschuss netmehr da ist... ich denke mal ein guard trupp wird jetzt immernoch so schnell sterben wie vorher.

    Beim Scatter Damage wird der Schaden auf die Squads innerhalb des Radius verteilt, weshalb kein Squad den vollen damage nimmt, sondern nur die Hälfte bzw. Drittel, etc
    Bleibt der Schaden aber nun bei einem Squad wird der natürlich auch mehr Schaden nehmen

    http://www.gamereplays.org/community/inde…howtopic=633132
    Der Thread erklärt die Problematik mit dem Scatter Damage mMn ziemlich gut


    Edit: man sollte während dem Posten nicht nebenbei noch Fernseh schauen...verzögert das Ganze viel zu sehr xD

  • Wie all die Theorycrafter hier nix von den scatter radius Diskussionen mitbekommen haben. ^^

    Soll heissen, wenn man ein Sq focused und noch ein zweites Sq dahinter steht, verteilt sich momentan der Schaden fast 50/50 auf beide Sq.
    Bei 3 Squads auf einem Haufen quasi 0.3/0.3/0.3.

    Das war sehr gut bei Gens zu beobachten, wenn teilweise alle 3 gens und die node gleich langsam Hp verloren haben.

    Beim mal auf die anderen Changes gespannt. Da sie nichts weiteres an Tacs geändert haben, sollte 1 Asms nun für einen SM Pflicht werden.
    Ob das OB (nicht das, für die Frauen -.-) nun "balanced" ist, sei mal dahin gestellt. (sage nur av dmg)
    guo könnte man nun endlich mal zu Gesicht bekommen.
    Avatar wird eine noch billigere Wailing Doom Spam maschine werden. Der Schwertschaden war mir fast egal. Mal sehen, wie sich allerdings der krasse Upkeep auswirken wird.
    Libby/Weird heilen nun endlich gescheid. (danke!)
    Termichanges bin ich mal gespannt.
    Van Dread wird nun wohl auch T3 Pflicht für TMs. Wetten man sieht bald viel mehr TMs als FCs wegen dem shared global timer auf termis?
    Levitation generft.
    Ob "Pass_type changed from medium_crusher to heavy_crusher / Acceleration increased from 6 to 7" dem Prism viel helfen?
    Hätte gehofft sie würden "irgendetwas" wegen sticks machen.


    Was mich allerdings doch etwas geschockt hat war:

    "Lictor
    Now heals at the HQ at the same rate as a commander
    Scything Talons damage type changed from power_melee to melee_heavy
    Lowered cost from 500/50 to 350/50" (oha Oo)

    Und Meleeheavy auf alle Nobs (leader sowie squad)

  • also wenn das mit dem scatter jetzt bedeutet, dass space marines konzentriertes Feuer haben... dann werden doch healwargears wie spirit stone völlig nutzlos. Die würden ja dann sofort die member meines trupps abknallen. Ich mein, schön für sie dasse dann gegen Krieger klarkommen, aber krieger haben auch ne menge hp... gardisten sind hphaufen und besitzen anfangs gerade mal 2 member mehr als krieger.

    Ich hoffe die werden da jetzt nich son konzentriertes feuer reinhauen...

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!