Neuer Patch ist draußen.
QuoteDisplay More3.10
- Fixed an issue that was causing the Lord General's retinue to count as hero kills on the post game screen
- Fixed an issue that could cause 2 Noise Marines to run forward to fire when the squad was upgrade to a Blastmaster
- Fixed an issue that caused Noise Marines killed by a Plague Champion with a Plague Sword to be raised as Tactical Marine Zombies
- Fixed an issue that prevented the Inquisitor's Impenetrable ability from being cancelled on retreat
- Fixed an issue that was causing the snare on the Mekboy's Proximity Mines to stack and immobilize vehicles
- Added setup indicator to Noise Marine decorator when they are upgraded with Blastmasters
- Fixed an issue that was preventing red points from being awarded when Imperial Guard Laser Turrets were destroyed
- Fixed an issue that was causing the volume of some racial voices of god to be louder than expected
Balance
Carnifex
- Venom Cannon upgrade now able to fire on the moveAutarch
- Autarch cost increased to 350/150/50 from 350/150/0
- Calling in Autarch again cost increased to 150 from 100Banewolf
- Banewolf cost increased to 350/200 from 350/150Noise Marines
- Blastmaster cost reduced to 75/0 from 75/20