weil ich dich mit Grotgangs rushe ![]()
Steelelgionen Mod
-
-
LOL! @Ulric
Also ich muss sagen die Grotgangs und der Grotpanzer sind ja mal der größte Scheiss
Sehen aber zum brüllen aus!
Style ohne Ende aber wirksam... naja
Grotz halt!
btw habs gestern net mehr geschafft mitzuzocken..
Hat heute Abend vielleicht jemmand Bock? -
was sin eigentlch die grot gamgs- und panzer?
sorry für die idiotische frage, aber ich weiß es echd nit
-
Quote
Original von wWeYa.rob
was sin eigentlch die grot gamgs- und panzer?sorry für die idiotische frage, aber ich weiß es echd nit
Das sind einheiten die von den machern der modm hinzugefügt wurden sind. -
das saugen dauert aber. Man muss ne Stunde warten bis man dran ist und dann erst O_o" Bind aber schon gespannt
-
eeeehm ist die mod auch mit version 1.41 spielbar ? konnte es leider noch nicht testen weil ich meine spiele CD moemtan nicht da hab..und wenn dem nicht der Fall ist...weiss jemand schon wann die eine 1.41 lauffähige version rausbringen ?
-
Also die 1.4 -Installation der Mod müsste auch mit 1.41 spielbar sein, denn 1.41 hat nichts am Code verändert.
Wenn du WA hast, musst du aber noch ein kleines Update installieren, das du im SL-Forum finden kannst:
http://www.11chor.at/steel_legion_mod/viewtopic.php?t=711Hab's aber mit selbst nicht probiert (weil wir schon eine neuere interne Beta spielen ...was konkret bedeutet, dass es nicht mehr allzu lange dauert bis eine neue Version erscheint).
-
SAAAUBER
Danke :III -
jo, funkt...
hab aber immer noch das Problem das mir das Gefecht nach ner zeit den Geist aufgibt.
ich hoff das die neue version dann mal richtig funkt!!!
Dagegen kannst WA echt wegschmeissen.
bis denne
-
also bei mir lief es gestern tadellos...nur einige sachen die IMO dringend geändert werden müssen...die Gebäude könnten etwas mehr....hmmm leben erhalten...rauchen schornsteine bei den kraftwerken z.b. und eine sache die ich beloben muss sind die vocals...ok bei den commando einheiten sind die sprecher "etwas" zu schwachbrüstig gewesen...klingt nich unbedingt nach nem anführer...würd mich da gern zu verfügung stellen aber leider verfüge ich wohl für sowas nicht das richtige ORGAN

Ansonsten hat mir die unheimliche auswahl an einheiten gefallen !!!! grosser Pluspunkt
Werde gleich noch mal ne runde spielen

P.S.: bin auf die neuere version gespannt

-
Und auf was hast du es gespielt?
WA oder Normal DOW?
an was könnte das liegen? Kannst du mir vielleicht deine Gefechtseinstellungen sagen!
Bin voll frustriert weil der MOD so geil is und ich kann kein einziges gefecht durchspieln.
hat sonst noch wer das problem???!!!
ps: wo hast du dir dem MOD gezogen?
-
loko23:
Kannst du das Warning Log posten?Die meisten Meldungen über Abstürze mit der Mod konnten auf Probleme mit anderen Mods (wie zum Beispiel dem Dawn of Skirmish - AI - Mod) zurückverfolgt werden.
Abstürze wegen der Mod an sich sind eigentlich ausgeschlossen, wir haben die Version sehr lange getestet und hatten keinen von der Mod verursachten Absturz.
Probleme kann es eigentlich nur geben, wenn
- Treiber nicht auf dem neusten Stand sind
- andere (inkompatible) Mods installiert sind
- Performance-Probleme oder Bugs auftreten, die in der Konfiguration des jeweiligen PCs oder im Spiel bzw. in der Engine selbst verankert sindIn der Ausgabe 12/05 der Gamestar war übrigens ein Feature der Stahllegion:

-
Danke für die Antwort JaqTaar,
Also, wie erhalte so ein Warning Log? Da das Spiel abbricht und ich am Desktop lande, ohne eine Fehlermeldung?
Andere Mods hab ich eigentlich auch nicht drauf, da ich vor kurzen meinen Rechner komplett neu installiert hab.
Treiber is auch der neueste( ich hoff du meinst die Grafik).
evtl halt die Performance-Einstellungen?!(was tun???)
Ok, ich check das mal mit dem Warning Log und werds posten,
vielleicht kommt dabei was raus.Danke nochmal, ihr macht eine gute Arbeit.
PS: Meld dich nochmal wegen Warning-Log erhalten...
-
@Loko
denke ja mal das du mich meintest !?

also mein momentanes system ist eher schwachbrüstig

AMD Athlon XP 2400+
768 Mbram
Radeon 9600

Neuste version von DOW sprich 1.41..dann die mod von der seite die hier im thread einige seiten zuvor gepostet wurde und dann den WA patch für Steellegion...weil die normale version von "Steellegion" ja nicht mit WA läuft
das...ehm wars soweit
-
In deinem Dawn of War Ordner müsste sich eine "warnings" Textdatei befinden, wäre hilfreich, wenn du deren Inhalt posten würdest.
Am besten wäre es aber, wenn du das im SL-Forum oder im SL-Thread im Relic-Forum postest, dann könnten dir wahrscheinlich mehr Leute helfen.
-
Hier is das Warning Log
22:43:47.56 W40KWA started at 2005-12-22 22:43
22:43:47.56 OS NT 5.1, 1024MB Physical Memory
22:43:47.56 RUN-OPTIONS
22:43:47.56 WORKING-DIR D:\games\THQ
22:43:47.56 USER steve-o
22:43:47.56
22:43:49.78 MATHBOX -- Version=5, Cpu=INTEL Pentium-IV:f=15,m=2, Mode=SSE
22:43:49.78 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\German\Data'
22:43:49.78 GAME -- Warning: Failed to map folder 'Engine\Locale\German\Data'.
22:43:49.78 GAME -- Warhammer, 1.41, Build 82463.63883
22:43:49.78 GAME -- Available memory: 1023MB RAM, 2411MB Pagefile
22:43:49.78 State::State - set socket send buffer to 131072
22:43:49.78 State::State - set socket receive buffer to 131072
22:43:49.78 HostState - 192.168.178.20:6112 / 192.168.178.20:6112
22:43:49.78 Session : Now Host
22:43:49.78 Session : We are now a Host
22:43:49.78 PeerState - 192.168.178.20:6112 / 192.168.178.20:6112
22:43:49.78 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
22:43:49.78 GSTransport::Connect - GT2AddressError
22:43:49.78 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
22:43:49.78 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce 6800 GT
22:43:49.78 SPDx9 -- Driver Vendor = 0x10DE Device = 0x0045 SubSys = 0x00000000 Rev = 0x00A1
22:43:49.78 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x2003 (8195)
22:43:49.78 SPDx9 -- Driver GUID = {D7B71E3E-4305-11CF-B343-0A2000C2CB35}
22:43:49.78 SPOOGE -- 289.00MB available texture memory
22:43:49.78 SPOOGE -- 289.00MB available texture memory
22:43:49.78 GAME -- Beginning FE
22:43:49.82 MOVIE -- Opening movie 'movies:dxp_relic_intro.lua'
22:43:52.43 MOVIE -- Closing movie 'movies:dxp_relic_intro.lua'
22:43:52.43 MOVIE -- Opening movie 'movies:dow_intro.lua'
22:45:29.96 MOVIE -- Closing movie 'movies:dow_intro.lua'
22:45:33.23 MOD -- Initializing Mod steel_legion_wxp, 1.1
22:45:33.23 MOD -- Warning: Failed to load archive 'steel_legion_wxp\Locale\German\WXPDataLoc.sga'
22:45:33.23 MOD -- Warning: Failed to load archive 'steel_legion_wxp\Locale\German\WXPDataKeys.sga'
22:45:33.23 MOD -- Warning: Failed to load archive 'steel_legion_wxp\WXPData.sga'
22:45:33.23 MOD -- Warning: Failed to load archive 'steel_legion_wxp\WXPData-SharedTextures-Full.sga'
22:45:33.23 MOD -- Warning: Failed to load archive 'steel_legion_wxp\Locale\German\WXPData-Sound-Speech.sga'
22:45:33.23 MOD -- Warning: Failed to load archive 'steel_legion_wxp\WXPData-Sound-Med.sga'
22:45:33.23 MOD -- Warning: Failed to load archive 'steel_legion_wxp\WXPData-Music.sga'
22:45:33.23 MOD -- Warning: Failed to load archive 'steel_legion_wxp\WXPData-Whm-Medium.sga'
22:45:33.23 MOD -- Warning: Failed to load archive 'W40k\W40kDataGOTY.sga'
22:45:33.23 MOD -- Warning: Failed to open folder 'steel_legion_wxp\Locale\German\Data'.
22:45:33.23 MOD -- Warning: Failed to open folder 'steel_legion_wxp\Data_Shared_Textures\Full'.
22:45:33.23 MOD -- Warning: Failed to open folder 'steel_legion_wxp\Data_Sound\Med'.
22:45:33.23 MOD -- Warning: Failed to open folder 'steel_legion_wxp\Data_Music'.
22:45:33.23 MOD -- Warning: Failed to open folder 'steel_legion_wxp\Data_Whm\Medium'.
22:45:33.23 MOD -- Warning: Failed to open folder 'WXP\Locale\german\Data'.
22:45:33.23 MOD -- Warning: Failed to open folder 'WXP\Data_Shared_Textures\Full'.
22:45:33.23 MOD -- Warning: Failed to open folder 'WXP\Data_Sound\Med'.
22:45:33.23 MOD -- Warning: Failed to open folder 'WXP\Data_Music'.
22:45:33.23 MOD -- Warning: Failed to open folder 'WXP\Data_Whm\Medium'.
22:45:33.23 MOD -- Warning: Failed to open folder 'W40k\Locale\German\Data'.
22:45:33.23 MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'.
22:45:33.23 MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Med'.
22:45:33.23 MOD -- Warning: Failed to open folder 'W40k\Data_Whm\Medium'.
22:45:33.23 MOD -- Warning: Failed to open folder 'steel_legion\Data_Sound\Med'.
22:45:33.25 GAME -- Warning: Skipping MOD 'wxp' campaign 'DATA:SCENARIOS\SP\WXP_DISORDER.CAMP'.
22:45:33.25 GAME -- Warning: Skipping MOD 'wxp' campaign 'DATA:SCENARIOS\SP\WXP_ORDER.CAMP'.
22:45:33.25 GAME -- Warning: Skipping MOD 'w40k' campaign 'DATA:SCENARIOS\SP\DAWNOFWAR.CAMP'.
22:45:36.89 GAME -- Using player profile steve-0
22:46:02.70 Skirmish - loading badge 'steel_legion_race/steel_legion_badge_3' for player (0)
22:46:02.70 Skirmish - loading banner 'steel_legion_race/steel_legion_banner_3' for player (0)
22:46:02.70 Skirmish - loading badge 'ork_race/Snakebites' for player (1)
22:46:02.70 Skirmish - loading banner 'ork_race/Snakebites' for player (1)
22:46:03.39 APP -- Game Start
22:46:03.39 GAME -- Ending FE
22:46:03.39 GAME -- Beginning skirmish mission '2P_EDEN' (1 Computers)
22:46:03.39 GAME -- Recording game
22:46:03.39 GAME -- Initializing sync checking...
22:46:03.42 GAME -- Initializing FX Manager...
22:46:03.43 GAME -- Initializing Rendering Systems...
22:46:03.45 GAME -- Initializing NISLets...
22:46:03.54 GAME -- Initializing World Blueprints...
22:46:03.54 GAME -- Initializing Scene Graph...
22:46:03.56 GAME -- Initializing MOD systems...
22:46:04.76 GAME -- Initializing Session...
22:46:04.76 RENDER ANIM -- 'art/ebps/races/daemonhunters/texture_share/daemonhunters_banner': Unable to open file!
22:46:04.76 RENDER ANIM -- 'art/ebps/races/dawn_of_faith/texture_share/dof_banner': Unable to open file!
22:46:04.76 RENDER ANIM -- 'art/ebps/races/space_dragons/texture_share/sd_banner': Unable to open file!
22:46:04.76 RENDER ANIM -- 'art/ebps/races/storm_dragons/texture_share/storm_dragons_banner': Unable to open file!
22:46:04.76 RENDER ANIM -- 'art/ebps/races/space_dragons/texture_share/relique': Unable to open file!
22:46:04.76 GAME -- Initializing Players...
22:46:04.84 GAME -- Initializing SCAR (Pre-Sim) systems...
22:46:05.81 MOD -- Loading Win Condition(DATA:Scar/WinConditions/annihilate.scar)
22:46:05.81 GAME -- Initializing Team Colour Systems...
22:46:12.28 GAME -- Preloading all models...
22:46:20.90 GAME -- Applying Team Colours...
22:46:21.87 GAME -- Initializing UI...
22:46:21.87 GAME -- Initializing LUA...
22:46:21.89 GAME -- Initializing SCAR (Post SIM)...
22:46:43.06 GAME -- Precaching Events...
22:46:43.06 GAME -- Initializing Sim-Vis Handlers...
22:46:43.35 GAME -- Initializing music...
22:46:44.20 GAME -- Initializing AI...
22:46:44.20 GAME -- Initializing SCAR...
22:46:44.29 GAME -- Preparing Sim-Vis...
22:46:44.29 SIM -- Setting SyncErrorChecking level to Low
22:46:44.29 GAME -- Local player (steve-0, 0) finished loading (6ff0fe38) (41 seconds)
22:46:46.56 GAME -- Starting mission...
23:10:31.53 DynamicDecals -- Hit maximum number of decal indices or vertices
23
49.89 MOD -- Player Computer 1 has been killed (1)(frame 20186)
23
49.89 MOD -- Game Over at frame 20186
23
54.89 APP -- Game Stop
23
54.89 GAME -- Ending mission (Game over)
23
54.89 GAME -- Resetting SIM...
23
54.89 GAME -- Beginning FE
23:29:06.10 GAME -- Ending FE
23:29:06.10 MOD -- Shutting down Mod 'steel_legion_wxp'...
23:29:06.45 SPOOGE -- 288.00MB available texture memory
23:29:06.45 SPOOGE -- 289.00MB available texture memory
23:29:06.46
Application closed without errors -
und dieses Log is gleich kopiert worden, nach dem mir das spiel abgekratzt ist.
18
25.85 W40K started at 2005-12-23 18:34
18
25.85 OS NT 5.1, 1024MB Physical Memory
18
25.85 RUN-OPTIONS -nomovies -modname steel_legion
18
25.85 WORKING-DIR D:\games\THQ
18
25.85 USER steve-o
18
25.85
18
30.53 MATHBOX -- Version=5, Cpu=INTEL Pentium-IV:f=15,m=2, Mode=SSE
18
30.53 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\German\Data'
18
30.53 GAME -- Warning: Failed to map folder 'Engine\Locale\German\Data'.
18
30.53 GAME -- Warhammer, 1.41, Build 82463.63883
18
30.53 GAME -- Available memory: 1023MB RAM, 2411MB Pagefile
18
30.53 State::State - set socket send buffer to 131072
18
30.53 State::State - set socket receive buffer to 131072
18
30.53 HostState - 192.168.178.20:6112 / 192.168.178.20:6112
18
30.53 Session : Now Host
18
30.53 Session : We are now a Host
18
30.53 PeerState - 192.168.178.20:6112 / 192.168.178.20:6112
18
30.53 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
18
30.53 GSTransport::Connect - GT2AddressError
18
30.53 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
18
30.53 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce 6800 GT
18
30.53 SPDx9 -- Driver Vendor = 0x10DE Device = 0x0045 SubSys = 0x00000000 Rev = 0x00A1
18
30.53 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x2003 (8195)
18
30.53 SPDx9 -- Driver GUID = {D7B71E3E-4305-11CF-B343-0A2000C2CB35}
18
30.53 SPOOGE -- 289.00MB available texture memory
18
30.53 SPOOGE -- 289.00MB available texture memory
18
30.53 GAME -- Beginning FE
18
37.20 MOD -- Initializing Mod steel_legion, 1.00
18
37.20 MOD -- Warning: Failed to load archive 'W40k\W40kDataGOTY.sga'
18
37.20 MOD -- Warning: Failed to open folder 'steel_legion\Data_Sound\Med'.
18
37.20 MOD -- Warning: Failed to open folder 'W40k\Locale\German\Data'.
18
37.20 MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'.
18
37.20 MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Med'.
18
37.20 MOD -- Warning: Failed to open folder 'W40k\Data_Whm\Medium'.
18
37.20 GAME -- Warning: Skipping MOD 'w40k' campaign 'DATA:SCENARIOS\SP\DAWNOFWAR.CAMP'.
18
44.09 RENDER ANIM -- Art/UI/3D_Models/Campaign_Menu: Unable to open file!
18
44.09 Unable to load CampaignFrontendModels.lua!
18
44.09 GAME -- Using player profile steve-0
18:36:32.71 Skirmish - loading badge 'eldar_race/NewCraft01' for player (0)
18:36:32.71 Skirmish - loading banner 'eldar_race/NewCraft01' for player (0)
18:36:32.71 Skirmish - loading badge 'ork_race/Coffs' for player (1)
18:36:32.71 Skirmish - loading banner 'ork_race/Coffs' for player (1)
18:36:33.03 APP -- Game Start
18:36:33.03 GAME -- Ending FE
18:36:33.03 GAME -- Beginning skirmish mission '2P_OUTER_REACHES' (1 Computers)
18:36:33.03 GAME -- Recording game
18:36:33.03 GAME -- Initializing sync checking...
18:36:33.04 GAME -- Initializing FX Manager...
18:36:33.06 GAME -- Initializing Rendering Systems...
18:36:33.07 GAME -- Initializing NISLets...
18:36:33.20 GAME -- Initializing World Blueprints...
18:36:33.20 GAME -- Initializing Scene Graph...
18:36:33.20 GAME -- Initializing MOD systems...
18:36:34.65 GAME -- Initializing Session...
18:36:34.65 RENDER ANIM -- 'art/ebps/races/daemonhunters/texture_share/daemonhunters_banner': Unable to open file!
18:36:34.65 RENDER ANIM -- 'art/ebps/races/dawn_of_faith/texture_share/dof_banner': Unable to open file!
18:36:34.65 RENDER ANIM -- 'art/ebps/races/space_dragons/texture_share/sd_banner': Unable to open file!
18:36:34.65 RENDER ANIM -- 'art/ebps/races/storm_dragons/texture_share/storm_dragons_banner': Unable to open file!
18:36:34.65 RENDER ANIM -- 'art/ebps/races/space_dragons/texture_share/relique': Unable to open file!
18:36:34.65 GAME -- Initializing Players...
18:36:34.67 GAME -- Initializing SCAR (Pre-Sim) systems...
18:36:35.51 MOD -- Loading Win Condition(DATA:Scar/WinConditions/annihilate.scar)
18:36:35.51 GAME -- Initializing Team Colour Systems...
18:36:40.20 GAME -- Preloading all models...
18:36:47.39 GAME -- Applying Team Colours...
18:36:48.34 GAME -- Initializing UI...
18:36:48.34 GAME -- Initializing LUA...
18:36:48.35 GAME -- Initializing SCAR (Post SIM)...
18:37:04.39 GAME -- Precaching Events...
18:37:04.40 GAME -- Initializing Sim-Vis Handlers...
18:37:04.57 GAME -- Initializing music...
18:37:05.29 GAME -- Initializing AI...
18:37:05.29 GAME -- Initializing SCAR...
18:37:05.40 GAME -- Preparing Sim-Vis...
18:37:05.40 SIM -- Setting SyncErrorChecking level to Low
18:37:05.40 GAME -- Local player (steve-0, 0) finished loading (d42851d) (32 seconds)
18:37:14.35 GAME -- Starting mission...
19:31:04.25 MOD -- Player Computer 1 has been killed (1)(frame 25838)
19:31:04.25 MOD -- Game Over at frame 25838
19:31:10.14 APP -- Game Stop
19:31:10.14 GAME -- Ending mission (Game over)
19:31:10.14 GAME -- Resetting SIM...
19:31:10.14 GAME -- Beginning FE
19:31:10.14 RENDER ANIM -- Art/UI/3D_Models/Campaign_Menu: Unable to open file!
19:31:10.14 Unable to load CampaignFrontendModels.lua!
19:31:54.45 Skirmish - loading badge 'steel_legion_race/black_templar_badge' for player (0)
19:31:54.45 Skirmish - loading banner 'steel_legion_race/steel_legion_banner_6' for player (0)
19:31:54.45 Skirmish - loading badge 'ork_race/BigChoppaz' for player (1)
19:31:54.45 Skirmish - loading banner 'ork_race/BigChoppaz' for player (1)
19:31:54.67 APP -- Game Start
19:31:54.67 GAME -- Ending FE
19:31:54.67 GAME -- Beginning skirmish mission '2P_DEADMANS_CROSSING' (1 Computers)
19:31:54.67 GAME -- Recording game
19:31:54.67 GAME -- Initializing sync checking...
19:31:54.67 GAME -- Initializing FX Manager...
19:31:54.70 GAME -- Initializing Rendering Systems...
19:31:54.71 GAME -- Initializing NISLets...
19:31:54.75 GAME -- Initializing World Blueprints...
19:31:54.75 GAME -- Initializing Scene Graph...
19:31:54.76 GAME -- Initializing MOD systems...
19:31:55.89 GAME -- Initializing Session...
19:31:55.89 RENDER ANIM -- 'art/ebps/races/daemonhunters/texture_share/daemonhunters_banner': Unable to open file!
19:31:55.89 RENDER ANIM -- 'art/ebps/races/dawn_of_faith/texture_share/dof_banner': Unable to open file!
19:31:55.89 RENDER ANIM -- 'art/ebps/races/space_dragons/texture_share/sd_banner': Unable to open file!
19:31:55.89 RENDER ANIM -- 'art/ebps/races/storm_dragons/texture_share/storm_dragons_banner': Unable to open file!
19:31:55.89 RENDER ANIM -- 'art/ebps/races/space_dragons/texture_share/relique': Unable to open file!
19:31:55.89 GAME -- Initializing Players...
19:31:55.90 GAME -- Initializing SCAR (Pre-Sim) systems...
19:31:56.65 MOD -- Loading Win Condition(DATA:Scar/WinConditions/annihilate.scar)
19:31:56.65 GAME -- Initializing Team Colour Systems...
19
00.25 GAME -- Preloading all models...
19
07.87 GAME -- Applying Team Colours...
19
08.51 GAME -- Initializing UI...
19
08.51 GAME -- Initializing LUA...
19
08.53 GAME -- Initializing SCAR (Post SIM)...
19
17.85 GAME -- Precaching Events...
19
17.85 GAME -- Initializing Sim-Vis Handlers...
19
17.90 GAME -- Initializing music...
19
18.01 GAME -- Initializing AI...
19
18.01 GAME -- Initializing SCAR...
19
18.15 GAME -- Preparing Sim-Vis...
19
18.15 SIM -- Setting SyncErrorChecking level to Low
19:32:18.15 GAME -- Local player (steve-0, 0) finished loading (d42851d) (23 seconds)
19:32:24.03 GAME -- Starting mission...
19:57:36.76 DynamicDecals -- Hit maximum number of decal indices or vertices
20:28:44.04 MOD -- Player Computer 1 has been killed (1)(frame 27037)
20:28:44.04 MOD -- Game Over at frame 27037
20:29:03.96 GAME -- SimulationController::Pause 0
20:29:10.26 APP -- Game Stop
20:29:10.26 GAME -- SimulationController::Pause 1
20:29:10.26 GAME -- Ending mission (Abort)
20:29:10.26 GAME -- Resetting SIM...
20:29:10.26 GAME -- Beginning FE
20:29:10.26 RENDER ANIM -- Art/UI/3D_Models/Campaign_Menu: Unable to open file!
20:29:10.26 Unable to load CampaignFrontendModels.lua!
20:34:44.40 Skirmish - loading badge 'steel_legion_race/black_templar_badge' for player (0)
20:34:44.40 Skirmish - loading banner 'steel_legion_race/steel_legion_banner_6' for player (0)
20:34:44.40 Skirmish - loading badge 'chaos_marine_race/IronWarriors' for player (1)
20:34:44.40 Skirmish - loading banner 'chaos_marine_race/IronWarriors' for player (1)
20:34:44.62 APP -- Game Start
20:34:44.62 GAME -- Ending FE
20:34:44.62 GAME -- Beginning skirmish mission '2p_bridge_too_far_by_rendy_czech' (1 Computers)
20:34:44.62 GAME -- Recording game
20:34:44.62 GAME -- Initializing sync checking...
20:34:44.64 GAME -- Initializing FX Manager...
20:34:44.65 GAME -- Initializing Rendering Systems...
20:34:44.67 GAME -- Initializing NISLets...
20:34:44.73 GAME -- Initializing World Blueprints...
20:34:44.73 GAME -- Initializing Scene Graph...
20:34:44.73 GAME -- Initializing MOD systems...
20:34:46.60 GAME -- Initializing Session...
20:34:46.60 RENDER ANIM -- 'art/ebps/races/daemonhunters/texture_share/daemonhunters_banner': Unable to open file!
20:34:46.60 RENDER ANIM -- 'art/ebps/races/dawn_of_faith/texture_share/dof_banner': Unable to open file!
20:34:46.60 RENDER ANIM -- 'art/ebps/races/space_dragons/texture_share/relique': Unable to open file!
20:34:46.60 RENDER ANIM -- 'art/ebps/races/storm_dragons/texture_share/storm_dragons_banner': Unable to open file!
20:34:46.60 RENDER ANIM -- 'art/ebps/races/space_dragons/texture_share/sd_banner': Unable to open file!
20:34:46.62 GAME -- Initializing Players...
20:34:46.64 GAME -- Initializing SCAR (Pre-Sim) systems...
20:34:47.06 MOD -- Loading Win Condition(DATA:Scar/WinConditions/annihilate.scar)
20:34:47.06 GAME -- Initializing Team Colour Systems...
20:34:51.64 GAME -- Preloading all models...
20:34:58.79 GAME -- Applying Team Colours...
20:34:59.46 GAME -- Initializing UI...
20:34:59.46 GAME -- Initializing LUA...
20:34:59.50 GAME -- Initializing SCAR (Post SIM)...
20:35:10.35 GAME -- Precaching Events...
20:35:10.35 GAME -- Initializing Sim-Vis Handlers...
20:35:10.40 GAME -- Initializing music...
20:35:11.07 GAME -- Initializing AI...
20:35:11.07 GAME -- Initializing SCAR...
20:35:11.15 GAME -- Preparing Sim-Vis...
20:35:11.15 SIM -- Setting SyncErrorChecking level to Low
20:35:11.15 GAME -- Local player (steve-0, 0) finished loading (d42851d) (27 seconds)
20:35:37.15 GAME -- Starting mission... -
des mit den smilis is ja scho a krass!!!????
also ich hab damit nix zu tun....
-
Das liegt daran, dass :zahl: jeweils ein Smiley ist.
-
du kannst ja deinen post editieren und unter "Optionen" den punkt "Smilies in diesem Beitrag deaktivieren." anmachen dann dürfte es besser gehen

-
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!