• LOL! @Ulric
    Also ich muss sagen die Grotgangs und der Grotpanzer sind ja mal der größte Scheiss :D Sehen aber zum brüllen aus!
    Style ohne Ende aber wirksam... naja ;) Grotz halt!
    btw habs gestern net mehr geschafft mitzuzocken..
    Hat heute Abend vielleicht jemmand Bock?


    Kein Mitleid, keine Gnade, keine Furcht!

    Edited once, last by Fre4K (September 22, 2005 at 4:06 PM).

  • was sin eigentlch die grot gamgs- und panzer?

    sorry für die idiotische frage, aber ich weiß es echd nit

    original von counter-faith:


    "ja also ich scheiss ihn ins bein...er scheisst en paar mal zurück xD
    joar dann scheiss ich wieder auf ihn
    dann tötet er mich mit seinem geschisse xD
    joar anschließend bin ich raus hab name geändert hab ihn wieder angschissen
    dann kam wieder das gleiche mim scheissen"

  • Quote

    Original von wWeYa.rob
    was sin eigentlch die grot gamgs- und panzer?

    sorry für die idiotische frage, aber ich weiß es echd nit


    Das sind einheiten die von den machern der modm hinzugefügt wurden sind.

    "Die höchste Kunst der Kriegsführung ist, den Feind kampflos zu überwinden."

    Sun Tzu

  • eeeehm ist die mod auch mit version 1.41 spielbar ? konnte es leider noch nicht testen weil ich meine spiele CD moemtan nicht da hab..und wenn dem nicht der Fall ist...weiss jemand schon wann die eine 1.41 lauffähige version rausbringen ?

  • Also die 1.4 -Installation der Mod müsste auch mit 1.41 spielbar sein, denn 1.41 hat nichts am Code verändert.

    Wenn du WA hast, musst du aber noch ein kleines Update installieren, das du im SL-Forum finden kannst:
    http://www.11chor.at/steel_legion_mod/viewtopic.php?t=711

    Hab's aber mit selbst nicht probiert (weil wir schon eine neuere interne Beta spielen ...was konkret bedeutet, dass es nicht mehr allzu lange dauert bis eine neue Version erscheint).

  • jo, funkt...

    hab aber immer noch das Problem das mir das Gefecht nach ner zeit den Geist aufgibt.

    ich hoff das die neue version dann mal richtig funkt!!!

    Dagegen kannst WA echt wegschmeissen.

    bis denne

    Die gepanzerte Faust des Chaos!!!

  • also bei mir lief es gestern tadellos...nur einige sachen die IMO dringend geändert werden müssen...die Gebäude könnten etwas mehr....hmmm leben erhalten...rauchen schornsteine bei den kraftwerken z.b. und eine sache die ich beloben muss sind die vocals...ok bei den commando einheiten sind die sprecher "etwas" zu schwachbrüstig gewesen...klingt nich unbedingt nach nem anführer...würd mich da gern zu verfügung stellen aber leider verfüge ich wohl für sowas nicht das richtige ORGAN ;)
    Ansonsten hat mir die unheimliche auswahl an einheiten gefallen !!!! grosser Pluspunkt ;)

    Werde gleich noch mal ne runde spielen :D


    P.S.: bin auf die neuere version gespannt ;)

  • Und auf was hast du es gespielt?

    WA oder Normal DOW?

    an was könnte das liegen? Kannst du mir vielleicht deine Gefechtseinstellungen sagen!

    Bin voll frustriert weil der MOD so geil is und ich kann kein einziges gefecht durchspieln.

    hat sonst noch wer das problem???!!!

    ps: wo hast du dir dem MOD gezogen?

    Die gepanzerte Faust des Chaos!!!

    Edited once, last by loko23 (December 22, 2005 at 10:44 AM).

  • loko23:
    Kannst du das Warning Log posten?

    Die meisten Meldungen über Abstürze mit der Mod konnten auf Probleme mit anderen Mods (wie zum Beispiel dem Dawn of Skirmish - AI - Mod) zurückverfolgt werden.

    Abstürze wegen der Mod an sich sind eigentlich ausgeschlossen, wir haben die Version sehr lange getestet und hatten keinen von der Mod verursachten Absturz.
    Probleme kann es eigentlich nur geben, wenn
    - Treiber nicht auf dem neusten Stand sind
    - andere (inkompatible) Mods installiert sind
    - Performance-Probleme oder Bugs auftreten, die in der Konfiguration des jeweiligen PCs oder im Spiel bzw. in der Engine selbst verankert sind


    In der Ausgabe 12/05 der Gamestar war übrigens ein Feature der Stahllegion:

    Edited 2 times, last by JaqTaar (December 22, 2005 at 9:19 PM).

  • Danke für die Antwort JaqTaar,

    Also, wie erhalte so ein Warning Log? Da das Spiel abbricht und ich am Desktop lande, ohne eine Fehlermeldung?

    Andere Mods hab ich eigentlich auch nicht drauf, da ich vor kurzen meinen Rechner komplett neu installiert hab.

    Treiber is auch der neueste( ich hoff du meinst die Grafik).

    evtl halt die Performance-Einstellungen?!(was tun???)

    Ok, ich check das mal mit dem Warning Log und werds posten,
    vielleicht kommt dabei was raus.

    Danke nochmal, ihr macht eine gute Arbeit.

    PS: Meld dich nochmal wegen Warning-Log erhalten...

    Die gepanzerte Faust des Chaos!!!

  • @Loko

    denke ja mal das du mich meintest !? ;)

    also mein momentanes system ist eher schwachbrüstig :D
    AMD Athlon XP 2400+
    768 Mbram
    Radeon 9600 :rolleyes: ;)

    Neuste version von DOW sprich 1.41..dann die mod von der seite die hier im thread einige seiten zuvor gepostet wurde und dann den WA patch für Steellegion...weil die normale version von "Steellegion" ja nicht mit WA läuft

    das...ehm wars soweit

  • loko23:

    In deinem Dawn of War Ordner müsste sich eine "warnings" Textdatei befinden, wäre hilfreich, wenn du deren Inhalt posten würdest.

    Am besten wäre es aber, wenn du das im SL-Forum oder im SL-Thread im Relic-Forum postest, dann könnten dir wahrscheinlich mehr Leute helfen.

  • Hier is das Warning Log


    22:43:47.56 W40KWA started at 2005-12-22 22:43
    22:43:47.56 OS NT 5.1, 1024MB Physical Memory
    22:43:47.56 RUN-OPTIONS
    22:43:47.56 WORKING-DIR D:\games\THQ
    22:43:47.56 USER steve-o
    22:43:47.56
    22:43:49.78 MATHBOX -- Version=5, Cpu=INTEL Pentium-IV:f=15,m=2, Mode=SSE
    22:43:49.78 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\German\Data'
    22:43:49.78 GAME -- Warning: Failed to map folder 'Engine\Locale\German\Data'.
    22:43:49.78 GAME -- Warhammer, 1.41, Build 82463.63883
    22:43:49.78 GAME -- Available memory: 1023MB RAM, 2411MB Pagefile
    22:43:49.78 State::State - set socket send buffer to 131072
    22:43:49.78 State::State - set socket receive buffer to 131072
    22:43:49.78 HostState - 192.168.178.20:6112 / 192.168.178.20:6112
    22:43:49.78 Session : Now Host
    22:43:49.78 Session : We are now a Host
    22:43:49.78 PeerState - 192.168.178.20:6112 / 192.168.178.20:6112
    22:43:49.78 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
    22:43:49.78 GSTransport::Connect - GT2AddressError
    22:43:49.78 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
    22:43:49.78 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce 6800 GT
    22:43:49.78 SPDx9 -- Driver Vendor = 0x10DE Device = 0x0045 SubSys = 0x00000000 Rev = 0x00A1
    22:43:49.78 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x2003 (8195)
    22:43:49.78 SPDx9 -- Driver GUID = {D7B71E3E-4305-11CF-B343-0A2000C2CB35}
    22:43:49.78 SPOOGE -- 289.00MB available texture memory
    22:43:49.78 SPOOGE -- 289.00MB available texture memory
    22:43:49.78 GAME -- Beginning FE
    22:43:49.82 MOVIE -- Opening movie 'movies:dxp_relic_intro.lua'
    22:43:52.43 MOVIE -- Closing movie 'movies:dxp_relic_intro.lua'
    22:43:52.43 MOVIE -- Opening movie 'movies:dow_intro.lua'
    22:45:29.96 MOVIE -- Closing movie 'movies:dow_intro.lua'
    22:45:33.23 MOD -- Initializing Mod steel_legion_wxp, 1.1
    22:45:33.23 MOD -- Warning: Failed to load archive 'steel_legion_wxp\Locale\German\WXPDataLoc.sga'
    22:45:33.23 MOD -- Warning: Failed to load archive 'steel_legion_wxp\Locale\German\WXPDataKeys.sga'
    22:45:33.23 MOD -- Warning: Failed to load archive 'steel_legion_wxp\WXPData.sga'
    22:45:33.23 MOD -- Warning: Failed to load archive 'steel_legion_wxp\WXPData-SharedTextures-Full.sga'
    22:45:33.23 MOD -- Warning: Failed to load archive 'steel_legion_wxp\Locale\German\WXPData-Sound-Speech.sga'
    22:45:33.23 MOD -- Warning: Failed to load archive 'steel_legion_wxp\WXPData-Sound-Med.sga'
    22:45:33.23 MOD -- Warning: Failed to load archive 'steel_legion_wxp\WXPData-Music.sga'
    22:45:33.23 MOD -- Warning: Failed to load archive 'steel_legion_wxp\WXPData-Whm-Medium.sga'
    22:45:33.23 MOD -- Warning: Failed to load archive 'W40k\W40kDataGOTY.sga'
    22:45:33.23 MOD -- Warning: Failed to open folder 'steel_legion_wxp\Locale\German\Data'.
    22:45:33.23 MOD -- Warning: Failed to open folder 'steel_legion_wxp\Data_Shared_Textures\Full'.
    22:45:33.23 MOD -- Warning: Failed to open folder 'steel_legion_wxp\Data_Sound\Med'.
    22:45:33.23 MOD -- Warning: Failed to open folder 'steel_legion_wxp\Data_Music'.
    22:45:33.23 MOD -- Warning: Failed to open folder 'steel_legion_wxp\Data_Whm\Medium'.
    22:45:33.23 MOD -- Warning: Failed to open folder 'WXP\Locale\german\Data'.
    22:45:33.23 MOD -- Warning: Failed to open folder 'WXP\Data_Shared_Textures\Full'.
    22:45:33.23 MOD -- Warning: Failed to open folder 'WXP\Data_Sound\Med'.
    22:45:33.23 MOD -- Warning: Failed to open folder 'WXP\Data_Music'.
    22:45:33.23 MOD -- Warning: Failed to open folder 'WXP\Data_Whm\Medium'.
    22:45:33.23 MOD -- Warning: Failed to open folder 'W40k\Locale\German\Data'.
    22:45:33.23 MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'.
    22:45:33.23 MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Med'.
    22:45:33.23 MOD -- Warning: Failed to open folder 'W40k\Data_Whm\Medium'.
    22:45:33.23 MOD -- Warning: Failed to open folder 'steel_legion\Data_Sound\Med'.
    22:45:33.25 GAME -- Warning: Skipping MOD 'wxp' campaign 'DATA:SCENARIOS\SP\WXP_DISORDER.CAMP'.
    22:45:33.25 GAME -- Warning: Skipping MOD 'wxp' campaign 'DATA:SCENARIOS\SP\WXP_ORDER.CAMP'.
    22:45:33.25 GAME -- Warning: Skipping MOD 'w40k' campaign 'DATA:SCENARIOS\SP\DAWNOFWAR.CAMP'.
    22:45:36.89 GAME -- Using player profile steve-0
    22:46:02.70 Skirmish - loading badge 'steel_legion_race/steel_legion_badge_3' for player (0)
    22:46:02.70 Skirmish - loading banner 'steel_legion_race/steel_legion_banner_3' for player (0)
    22:46:02.70 Skirmish - loading badge 'ork_race/Snakebites' for player (1)
    22:46:02.70 Skirmish - loading banner 'ork_race/Snakebites' for player (1)
    22:46:03.39 APP -- Game Start
    22:46:03.39 GAME -- Ending FE
    22:46:03.39 GAME -- Beginning skirmish mission '2P_EDEN' (1 Computers)
    22:46:03.39 GAME -- Recording game
    22:46:03.39 GAME -- Initializing sync checking...
    22:46:03.42 GAME -- Initializing FX Manager...
    22:46:03.43 GAME -- Initializing Rendering Systems...
    22:46:03.45 GAME -- Initializing NISLets...
    22:46:03.54 GAME -- Initializing World Blueprints...
    22:46:03.54 GAME -- Initializing Scene Graph...
    22:46:03.56 GAME -- Initializing MOD systems...
    22:46:04.76 GAME -- Initializing Session...
    22:46:04.76 RENDER ANIM -- 'art/ebps/races/daemonhunters/texture_share/daemonhunters_banner': Unable to open file!
    22:46:04.76 RENDER ANIM -- 'art/ebps/races/dawn_of_faith/texture_share/dof_banner': Unable to open file!
    22:46:04.76 RENDER ANIM -- 'art/ebps/races/space_dragons/texture_share/sd_banner': Unable to open file!
    22:46:04.76 RENDER ANIM -- 'art/ebps/races/storm_dragons/texture_share/storm_dragons_banner': Unable to open file!
    22:46:04.76 RENDER ANIM -- 'art/ebps/races/space_dragons/texture_share/relique': Unable to open file!
    22:46:04.76 GAME -- Initializing Players...
    22:46:04.84 GAME -- Initializing SCAR (Pre-Sim) systems...
    22:46:05.81 MOD -- Loading Win Condition(DATA:Scar/WinConditions/annihilate.scar)
    22:46:05.81 GAME -- Initializing Team Colour Systems...
    22:46:12.28 GAME -- Preloading all models...
    22:46:20.90 GAME -- Applying Team Colours...
    22:46:21.87 GAME -- Initializing UI...
    22:46:21.87 GAME -- Initializing LUA...
    22:46:21.89 GAME -- Initializing SCAR (Post SIM)...
    22:46:43.06 GAME -- Precaching Events...
    22:46:43.06 GAME -- Initializing Sim-Vis Handlers...
    22:46:43.35 GAME -- Initializing music...
    22:46:44.20 GAME -- Initializing AI...
    22:46:44.20 GAME -- Initializing SCAR...
    22:46:44.29 GAME -- Preparing Sim-Vis...
    22:46:44.29 SIM -- Setting SyncErrorChecking level to Low
    22:46:44.29 GAME -- Local player (steve-0, 0) finished loading (6ff0fe38) (41 seconds)
    22:46:46.56 GAME -- Starting mission...
    23:10:31.53 DynamicDecals -- Hit maximum number of decal indices or vertices
    23:28:49.89 MOD -- Player Computer 1 has been killed (1)(frame 20186)
    23:28:49.89 MOD -- Game Over at frame 20186
    23:28:54.89 APP -- Game Stop
    23:28:54.89 GAME -- Ending mission (Game over)
    23:28:54.89 GAME -- Resetting SIM...
    23:28:54.89 GAME -- Beginning FE
    23:29:06.10 GAME -- Ending FE
    23:29:06.10 MOD -- Shutting down Mod 'steel_legion_wxp'...
    23:29:06.45 SPOOGE -- 288.00MB available texture memory
    23:29:06.45 SPOOGE -- 289.00MB available texture memory
    23:29:06.46
    Application closed without errors

    Die gepanzerte Faust des Chaos!!!

  • und dieses Log is gleich kopiert worden, nach dem mir das spiel abgekratzt ist.


    18:34:25.85 W40K started at 2005-12-23 18:34
    18:34:25.85 OS NT 5.1, 1024MB Physical Memory
    18:34:25.85 RUN-OPTIONS -nomovies -modname steel_legion
    18:34:25.85 WORKING-DIR D:\games\THQ
    18:34:25.85 USER steve-o
    18:34:25.85
    18:34:30.53 MATHBOX -- Version=5, Cpu=INTEL Pentium-IV:f=15,m=2, Mode=SSE
    18:34:30.53 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\German\Data'
    18:34:30.53 GAME -- Warning: Failed to map folder 'Engine\Locale\German\Data'.
    18:34:30.53 GAME -- Warhammer, 1.41, Build 82463.63883
    18:34:30.53 GAME -- Available memory: 1023MB RAM, 2411MB Pagefile
    18:34:30.53 State::State - set socket send buffer to 131072
    18:34:30.53 State::State - set socket receive buffer to 131072
    18:34:30.53 HostState - 192.168.178.20:6112 / 192.168.178.20:6112
    18:34:30.53 Session : Now Host
    18:34:30.53 Session : We are now a Host
    18:34:30.53 PeerState - 192.168.178.20:6112 / 192.168.178.20:6112
    18:34:30.53 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
    18:34:30.53 GSTransport::Connect - GT2AddressError
    18:34:30.53 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
    18:34:30.53 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce 6800 GT
    18:34:30.53 SPDx9 -- Driver Vendor = 0x10DE Device = 0x0045 SubSys = 0x00000000 Rev = 0x00A1
    18:34:30.53 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x2003 (8195)
    18:34:30.53 SPDx9 -- Driver GUID = {D7B71E3E-4305-11CF-B343-0A2000C2CB35}
    18:34:30.53 SPOOGE -- 289.00MB available texture memory
    18:34:30.53 SPOOGE -- 289.00MB available texture memory
    18:34:30.53 GAME -- Beginning FE
    18:34:37.20 MOD -- Initializing Mod steel_legion, 1.00
    18:34:37.20 MOD -- Warning: Failed to load archive 'W40k\W40kDataGOTY.sga'
    18:34:37.20 MOD -- Warning: Failed to open folder 'steel_legion\Data_Sound\Med'.
    18:34:37.20 MOD -- Warning: Failed to open folder 'W40k\Locale\German\Data'.
    18:34:37.20 MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'.
    18:34:37.20 MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Med'.
    18:34:37.20 MOD -- Warning: Failed to open folder 'W40k\Data_Whm\Medium'.
    18:34:37.20 GAME -- Warning: Skipping MOD 'w40k' campaign 'DATA:SCENARIOS\SP\DAWNOFWAR.CAMP'.
    18:34:44.09 RENDER ANIM -- Art/UI/3D_Models/Campaign_Menu: Unable to open file!
    18:34:44.09 Unable to load CampaignFrontendModels.lua!
    18:34:44.09 GAME -- Using player profile steve-0
    18:36:32.71 Skirmish - loading badge 'eldar_race/NewCraft01' for player (0)
    18:36:32.71 Skirmish - loading banner 'eldar_race/NewCraft01' for player (0)
    18:36:32.71 Skirmish - loading badge 'ork_race/Coffs' for player (1)
    18:36:32.71 Skirmish - loading banner 'ork_race/Coffs' for player (1)
    18:36:33.03 APP -- Game Start
    18:36:33.03 GAME -- Ending FE
    18:36:33.03 GAME -- Beginning skirmish mission '2P_OUTER_REACHES' (1 Computers)
    18:36:33.03 GAME -- Recording game
    18:36:33.03 GAME -- Initializing sync checking...
    18:36:33.04 GAME -- Initializing FX Manager...
    18:36:33.06 GAME -- Initializing Rendering Systems...
    18:36:33.07 GAME -- Initializing NISLets...
    18:36:33.20 GAME -- Initializing World Blueprints...
    18:36:33.20 GAME -- Initializing Scene Graph...
    18:36:33.20 GAME -- Initializing MOD systems...
    18:36:34.65 GAME -- Initializing Session...
    18:36:34.65 RENDER ANIM -- 'art/ebps/races/daemonhunters/texture_share/daemonhunters_banner': Unable to open file!
    18:36:34.65 RENDER ANIM -- 'art/ebps/races/dawn_of_faith/texture_share/dof_banner': Unable to open file!
    18:36:34.65 RENDER ANIM -- 'art/ebps/races/space_dragons/texture_share/sd_banner': Unable to open file!
    18:36:34.65 RENDER ANIM -- 'art/ebps/races/storm_dragons/texture_share/storm_dragons_banner': Unable to open file!
    18:36:34.65 RENDER ANIM -- 'art/ebps/races/space_dragons/texture_share/relique': Unable to open file!
    18:36:34.65 GAME -- Initializing Players...
    18:36:34.67 GAME -- Initializing SCAR (Pre-Sim) systems...
    18:36:35.51 MOD -- Loading Win Condition(DATA:Scar/WinConditions/annihilate.scar)
    18:36:35.51 GAME -- Initializing Team Colour Systems...
    18:36:40.20 GAME -- Preloading all models...
    18:36:47.39 GAME -- Applying Team Colours...
    18:36:48.34 GAME -- Initializing UI...
    18:36:48.34 GAME -- Initializing LUA...
    18:36:48.35 GAME -- Initializing SCAR (Post SIM)...
    18:37:04.39 GAME -- Precaching Events...
    18:37:04.40 GAME -- Initializing Sim-Vis Handlers...
    18:37:04.57 GAME -- Initializing music...
    18:37:05.29 GAME -- Initializing AI...
    18:37:05.29 GAME -- Initializing SCAR...
    18:37:05.40 GAME -- Preparing Sim-Vis...
    18:37:05.40 SIM -- Setting SyncErrorChecking level to Low
    18:37:05.40 GAME -- Local player (steve-0, 0) finished loading (d42851d) (32 seconds)
    18:37:14.35 GAME -- Starting mission...
    19:31:04.25 MOD -- Player Computer 1 has been killed (1)(frame 25838)
    19:31:04.25 MOD -- Game Over at frame 25838
    19:31:10.14 APP -- Game Stop
    19:31:10.14 GAME -- Ending mission (Game over)
    19:31:10.14 GAME -- Resetting SIM...
    19:31:10.14 GAME -- Beginning FE
    19:31:10.14 RENDER ANIM -- Art/UI/3D_Models/Campaign_Menu: Unable to open file!
    19:31:10.14 Unable to load CampaignFrontendModels.lua!
    19:31:54.45 Skirmish - loading badge 'steel_legion_race/black_templar_badge' for player (0)
    19:31:54.45 Skirmish - loading banner 'steel_legion_race/steel_legion_banner_6' for player (0)
    19:31:54.45 Skirmish - loading badge 'ork_race/BigChoppaz' for player (1)
    19:31:54.45 Skirmish - loading banner 'ork_race/BigChoppaz' for player (1)
    19:31:54.67 APP -- Game Start
    19:31:54.67 GAME -- Ending FE
    19:31:54.67 GAME -- Beginning skirmish mission '2P_DEADMANS_CROSSING' (1 Computers)
    19:31:54.67 GAME -- Recording game
    19:31:54.67 GAME -- Initializing sync checking...
    19:31:54.67 GAME -- Initializing FX Manager...
    19:31:54.70 GAME -- Initializing Rendering Systems...
    19:31:54.71 GAME -- Initializing NISLets...
    19:31:54.75 GAME -- Initializing World Blueprints...
    19:31:54.75 GAME -- Initializing Scene Graph...
    19:31:54.76 GAME -- Initializing MOD systems...
    19:31:55.89 GAME -- Initializing Session...
    19:31:55.89 RENDER ANIM -- 'art/ebps/races/daemonhunters/texture_share/daemonhunters_banner': Unable to open file!
    19:31:55.89 RENDER ANIM -- 'art/ebps/races/dawn_of_faith/texture_share/dof_banner': Unable to open file!
    19:31:55.89 RENDER ANIM -- 'art/ebps/races/space_dragons/texture_share/sd_banner': Unable to open file!
    19:31:55.89 RENDER ANIM -- 'art/ebps/races/storm_dragons/texture_share/storm_dragons_banner': Unable to open file!
    19:31:55.89 RENDER ANIM -- 'art/ebps/races/space_dragons/texture_share/relique': Unable to open file!
    19:31:55.89 GAME -- Initializing Players...
    19:31:55.90 GAME -- Initializing SCAR (Pre-Sim) systems...
    19:31:56.65 MOD -- Loading Win Condition(DATA:Scar/WinConditions/annihilate.scar)
    19:31:56.65 GAME -- Initializing Team Colour Systems...
    19:32:00.25 GAME -- Preloading all models...
    19:32:07.87 GAME -- Applying Team Colours...
    19:32:08.51 GAME -- Initializing UI...
    19:32:08.51 GAME -- Initializing LUA...
    19:32:08.53 GAME -- Initializing SCAR (Post SIM)...
    19:32:17.85 GAME -- Precaching Events...
    19:32:17.85 GAME -- Initializing Sim-Vis Handlers...
    19:32:17.90 GAME -- Initializing music...
    19:32:18.01 GAME -- Initializing AI...
    19:32:18.01 GAME -- Initializing SCAR...
    19:32:18.15 GAME -- Preparing Sim-Vis...
    19:32:18.15 SIM -- Setting SyncErrorChecking level to Low
    19:32:18.15 GAME -- Local player (steve-0, 0) finished loading (d42851d) (23 seconds)
    19:32:24.03 GAME -- Starting mission...
    19:57:36.76 DynamicDecals -- Hit maximum number of decal indices or vertices
    20:28:44.04 MOD -- Player Computer 1 has been killed (1)(frame 27037)
    20:28:44.04 MOD -- Game Over at frame 27037
    20:29:03.96 GAME -- SimulationController::Pause 0
    20:29:10.26 APP -- Game Stop
    20:29:10.26 GAME -- SimulationController::Pause 1
    20:29:10.26 GAME -- Ending mission (Abort)
    20:29:10.26 GAME -- Resetting SIM...
    20:29:10.26 GAME -- Beginning FE
    20:29:10.26 RENDER ANIM -- Art/UI/3D_Models/Campaign_Menu: Unable to open file!
    20:29:10.26 Unable to load CampaignFrontendModels.lua!
    20:34:44.40 Skirmish - loading badge 'steel_legion_race/black_templar_badge' for player (0)
    20:34:44.40 Skirmish - loading banner 'steel_legion_race/steel_legion_banner_6' for player (0)
    20:34:44.40 Skirmish - loading badge 'chaos_marine_race/IronWarriors' for player (1)
    20:34:44.40 Skirmish - loading banner 'chaos_marine_race/IronWarriors' for player (1)
    20:34:44.62 APP -- Game Start
    20:34:44.62 GAME -- Ending FE
    20:34:44.62 GAME -- Beginning skirmish mission '2p_bridge_too_far_by_rendy_czech' (1 Computers)
    20:34:44.62 GAME -- Recording game
    20:34:44.62 GAME -- Initializing sync checking...
    20:34:44.64 GAME -- Initializing FX Manager...
    20:34:44.65 GAME -- Initializing Rendering Systems...
    20:34:44.67 GAME -- Initializing NISLets...
    20:34:44.73 GAME -- Initializing World Blueprints...
    20:34:44.73 GAME -- Initializing Scene Graph...
    20:34:44.73 GAME -- Initializing MOD systems...
    20:34:46.60 GAME -- Initializing Session...
    20:34:46.60 RENDER ANIM -- 'art/ebps/races/daemonhunters/texture_share/daemonhunters_banner': Unable to open file!
    20:34:46.60 RENDER ANIM -- 'art/ebps/races/dawn_of_faith/texture_share/dof_banner': Unable to open file!
    20:34:46.60 RENDER ANIM -- 'art/ebps/races/space_dragons/texture_share/relique': Unable to open file!
    20:34:46.60 RENDER ANIM -- 'art/ebps/races/storm_dragons/texture_share/storm_dragons_banner': Unable to open file!
    20:34:46.60 RENDER ANIM -- 'art/ebps/races/space_dragons/texture_share/sd_banner': Unable to open file!
    20:34:46.62 GAME -- Initializing Players...
    20:34:46.64 GAME -- Initializing SCAR (Pre-Sim) systems...
    20:34:47.06 MOD -- Loading Win Condition(DATA:Scar/WinConditions/annihilate.scar)
    20:34:47.06 GAME -- Initializing Team Colour Systems...
    20:34:51.64 GAME -- Preloading all models...
    20:34:58.79 GAME -- Applying Team Colours...
    20:34:59.46 GAME -- Initializing UI...
    20:34:59.46 GAME -- Initializing LUA...
    20:34:59.50 GAME -- Initializing SCAR (Post SIM)...
    20:35:10.35 GAME -- Precaching Events...
    20:35:10.35 GAME -- Initializing Sim-Vis Handlers...
    20:35:10.40 GAME -- Initializing music...
    20:35:11.07 GAME -- Initializing AI...
    20:35:11.07 GAME -- Initializing SCAR...
    20:35:11.15 GAME -- Preparing Sim-Vis...
    20:35:11.15 SIM -- Setting SyncErrorChecking level to Low
    20:35:11.15 GAME -- Local player (steve-0, 0) finished loading (d42851d) (27 seconds)
    20:35:37.15 GAME -- Starting mission...

    Die gepanzerte Faust des Chaos!!!

  • du kannst ja deinen post editieren und unter "Optionen" den punkt "Smilies in diesem Beitrag deaktivieren." anmachen dann dürfte es besser gehen ;)


    ... and so locked beyond the gate way of blood and past the hall of fire, nightmare awaits for the eternal darkness to awaken...

    Edited once, last by N!GHTM4RE (December 24, 2005 at 1:22 PM).

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