So, hier mal der Changelog fuer IG in Dark Crusade....
im grossen und ganzen hoert sich das alles net schlecht an.....
Imperial Guard
• New unit: Heavy Weapons Platoon
o New ability: Entrench - Heavy Weapon's Platoon sets up a powerful fortification combining defensive cover with increased firepower.
• New ability: Long-range scanner - Located in the HQ, this ability detects infilitrated units.
• New ability: Let it Burn - The Hellhound, in Tier 3, can set an area on fire for a limited duration. Any unit takes damage while in this area.
• Reduced the train time of the Baneblade to 90 seconds
• Guardsmen squads can reinforce to 12 members (up from 9) once reaching Tier 2.
• Pyskers can detect infiltrated units.
• Priest morale boost reduced from 400 to 50
• Assassin
o armor penetration versus monster high reduced from 100 to 50
o armor penetration versus commanders reduced from 100 to 75
• Guard Commanders improvement versus vehicle high and monster high armor types
o guard_chainsword_priest: Armor piercing against monster_high from 0 to 25, Armor piercing against vehicle_high from 0 to 25
o guard_power_sword_commissar: Armor piercing against vehicle_high from 0 to 20
o guard_power_gauntlet_captain: Armor piercing against vehicle_high from 0 to 20
o guard_power_gauntlet_captain: Armor piercing against vehicle_high from 0 to 29
o guard_psychic_spike_psyker: Armor piercing against monster_high from 0 to 25, Armor piercing against vehicle_high from 0 to 25
• Weapon Specialization Research cost increased from 100/25 to 100/100
• Kasrkin Knife’s penetration to building low reduced from 65 to 45
• IG Command Squad Commissar Power Sword penetration to building low reduced from 50 to 33
• Command Squad Priest Chain Sword penetration to building low reduced from 33 to 23
• Command Squad Captain power Gauntlet penetration to building low reduced from 50 to 35
• Command Squad Captain power cost increased from 15 to 25
• IG Psyker Curse of the Machine Spirit hotkey set to "C"
• Tech tree changes
o The Tactica Control no longer requires the Infantry Command
o The Battle Command (tier 2) now requires either the Infantry Command or the Tactica Control, not both
• Elite unit caps
o Ogryns now have a squad cap of 1
o Kasrkins now have a squad cap of 1
o Leman Russ Tanks now have a squad cap of 2
• Support cap costs
o Increased support cap of Leman Russ from 3 to 5