What's Going On At Relic

  • Hi guys. Allow me to copy and paste something from another forum (http://forums.relicnews.com/showthread.php?t=123783) to explain a little bit about what is going on at Relic...:) Thanks!


    This is a response to Moe's thread and I think it deserves it's own because I'd like to talk a little bit about what initiatives are going on at Relic behind the scenes.

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    I've read each and every single post in Moe's thread so far and I wanted to say thank you for giving us your feedback -- whether it is positive or negative.

    The first thing I want to mention is that it is true I'm not able to respond to every thread with a lot of information. I WILL let you know that I read almost every thread on the forums. When I find a bug report, I submit it. When there are balance issues, I forward it to the balance team. A lot of the time I will read a thread... find a problem (bug, issue, etc) and forward it to the appropriate team. I do not post back in that thread unless I hear back concrete information and if the producer has given his/her permission that I can post that. Sometimes it takes a while for us to respond to you because the issue has to be passed around a few people first (programmers, design, art, etc) before we can give a solid answer.

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    That being said, Relic cares a lot about its community. I'm not just saying that. They recognized a problem and are trying to fix it. They hired a community manager (me), they are now inviting me to all important meetings so I can bring forward your suggestions, and they are listening to what I am suggesting. I spend about 70% of my day reading the forums and letting people in the company knowing about what the forums are saying. Even though I am the community manager, I am staffed on other Online projects right now, and my understanding is that my role here is to post news and announcements. I really am trying to think of new and creative ways to get the community involved and how to improve by being active in the community. Please take the time to e-mail me (ahenze@relic.com) (please don't PM!) with your concerns and suggestions. Those of you who know me in IRC and who have contacted me know I take your concerns seriously.
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    I'd just like to take some time and let you know how Relic is trying to improve based on community feedback and let you know what is going on behind the scenes:

    Please keep in mind that all of this is TENTATIVE and has not been confirmed. I'm just trying to give you an idea of what we're working on.

    1. CoH Patches

    As for patches, it's true we did announce the 1.3 patch early and the tentative changelog early. I know there was a big kafuffle about that and we're sorry for that. For the future, my understanding is that producers now want to post that information later to avoid any false information going out and because of the stir that was raised in the community. I think the general consensus around Relic is that we want to make sure we provide the community with the most accurate information possible.

    Patch 1.4:
    It's been in the works for some time now, and is still being worked on. It's going to fix the barbed wire/tank traps bug and is going to address some of the online issues you are experiencing. Yes, it's vague. I will release more information as we get closer to the date of release and after QA has gone through it.

    Patch 1.5:

    I asked you in this thread to give me your suggestions for the next patch.

    I have compiled this list, gone over it with the balance team and the design team. All it requires now is a Producer's approval and many of your suggestions will get into the patch. If you don't believe me, here's how it exists on our internal wiki site :)

    /confluence/display/COH/Community+Suggestions+for+1.5+Patch

    What I am planning to do after more eyes have looked over and approved the list is basically post the list to the community explaining what we can and can't fix and why. Then I am going to ask people to contribute replays if they can to help us reproduce the bugs and help us get the patch out faster. I'm really trying to get you guys more involved if I can. I know you want to help and it benefits everyone. :)

    2. DC Patch

    Patch 1.1:
    Localization and connectivity fixes only. We're waiting on a couple countries to get back to us but we're trying to push this out ASAP.

    Patch 1.12:
    Thank you for your contributions in this thread. Similar to the CoH patch, I've just finished compiling this list but haven't gone over it with design/balance yet. This patch has been in the works for a while but we're having trouble fixing a couple of the major bugs so it is taking some time. I'm really sorry for this but do know that we're making MAJOR inroads on some of the bugs we didn't think could be fixed and are working hard on it.

    /confluence/display/Warhammer/Dark+Crusade+Patch+1.12

    3. DC Community Content Maps

    We have finally received all the legal documents from the winners of the map contest. These will be going into the rotation with the next major patch (1.12).

    4. Modding Community

    For those of you who don't already know, we have launched the Relic Mod Wiki. http://wiki.RelicRank.com/

    We have also released the DC .luas earlier than we have ever in the past thanks to community feedback... and I have also passed on your concerns about the mod tools to the tools team who are now actively incorporating your suggestions.

    We're hoping to keep this updated and we hope you contribute to the wiki as well!

    5. Other games and the size of the company

    It's certainly not an excuse to be resting on, but Relic is a small company and we are working on other games. If we didn't work on these games right away, you wouldn't get any new games for years and years. Unfortunately, this means that patch work has to be done alongside new game development. That being said we are really trying to get these patches out as fast as we can.

    6. General Community Initiatives

    You can find everything I have ever posted here .

    What I'm planning for before the end of the year:
    - Another podcast
    - Another video interview
    - Relic's Biggest Fan Contest... with a huge prize.
    - Company of Heroes tournament
    - Company of Heroes map contest
    - Dark Crusade map contest

    What I'm hoping to accomplish for the community in the future (ideas I have that haven't been approved):
    - Community beta testing... a group of select members who would want to help out Relic for patch testing, testing new upcoming games, new projects, etc.
    - Revamping the Relic patch process to include the community as well as speed it up
    - Revamping the QA process (Sean Dunn has already been doing this over at THQ by trying to add headcount)
    - Working out new and creative ways to get the international community content the same time as everyone else
    - Community pulse... e-mails and posts I make to our internal forums about what's going on in the community for employees to read so we continue to stay in touch

    7. What you can do

    a) E-mail me with your concerns or suggestions... please don't PM (ahenze@relic.com).. do not use the forum mailer.
    B) Post well-formatted constructive feedback. Believe it or not it's easier for me to understand this... and then point another employee at Relic to the thread. If posts aren't well-written sometimes it is easier to dismiss it as not legitimate.
    c) Contribute to the wiki ... help us make this a success so other projects get added to this!
    d) Participate in contests!
    e) Continue posting your feedback, whether positive or negative it helps us :)

    Thank you for reading this huge post.

    Believe it or not I love this community and really do care about what happens with it. Many of the members in IRC know I toss and turn at night about what goes on in the forums, and that I am constantly trying to think of new ways to get everyone involved. Again, if you feel I'm not doing a good job and I could do better, please contact me.

    Thanks again for your time,

    Buggo

  • wow.. i realy must say. hiring you was the best thing relic could do for us :) now we get at least some informations and do not sit in the dark ><
    good job out there!

    --

    also wenn ich mir den thread so anschaue hab ich keine lust alles zu lesen.. aber eine sache ist mir ins auge gestochen :

    Quote

    Example #3: Balance Balance issues are some of the most common complaints on these boards. People mostly disagree on which issues exactly are the most pressing ones, but everyone agrees that Relic sucks at balancing and doesn't listen to the community, that the balance team doesn't know how to play.

    das game ist viel mehr balanced als man auf den ersten blick vermutet. ganz klar fällt zwar necron raus, aber das ist auch nur eine kleine änderung, welche sie nicht mehr ganz so stark sein lässt. (und nicht zuletzt weil sie absolut einfach und grobmotorisch zu spielen sind)
    ich hab jetzt eldar\tau und ig recht ausgiebig getestet und finde diese rassen voll wettbewerbsfähig.

    nur in was relic suckt ist echt >grobe< fehler sehen.. ich erinnere an seer council 1.0 mit 15000% schadensreduction. 3er plasma granaten oder der jüngste schnitzer halt hwt + broadside.

    --

    i am not sure if buggo can or will read german i translate the last sentences :

    in my oppinion relic biggest failure is in overlooking really huge bugs like the seer council in 1.0 or now the heavy weapon team and broadside lack of manual targeting.
    hope you read this and will talk about it at relic

    Edited 3 times, last by Turrican (November 21, 2006 at 9:31 PM).

  • Yeah, Turrican is absolutely right! You and your company are great in community work. Its awesome how you care for us players, other firms should follow your example. We will be thankfull for your work and we will keep playing your brilliant games for a long time. Thats how the game-industry should work. :D :D :D

    --> "Es ist mir nicht möglich, meine Erinnerung mithilfe eines inzwischen erworbenen Wissens zu belehren." <--
    --> "Jede Wirklichkeit ist damit Deutung und Konstrukt, ist stets Erinnerung und keine Wahrnehmung." <--

  • its always a good to have info fresh out the press!!! thx @ buggo.
    i guess i can speak for all of us if i just say: the DoW.de-Community is glad that one of relics guys is signed in our forum!!!1

    -=Laetitia per mortem=- got pwnd ? owns all

  • wow there is really something going on in your company :D

    I am glad to hear such good news. Keep doing

    And also I think most ppl can be happy to have a community manager who is really interested in the community and who is happy with it.
    thx @ buggo.

    (sry for my bad bad english)

  • Yay, great information Buggo. Thank you very much.:)

    I hope the next patch and the Mod Tools for DC will come soon.
    But the released .lua files doesnt help the Mapper. They help just the modder. So i will wait for the new decals and so on. :]

  • thx buggo, awesome information!

    Keep up the awesome work.

    Quote

    Original von Schlachtrind
    Gott, Lis, deine Klugheit macht dich sooo sexy! :D:D

    "Richtige Aussprache ist wichtig Robin."
    "Danke Batman."

    Ich streame schlecht und selten: twitch.tv/listoric
    :krml:

  • The fact you started posting here after I asked you to do that on http://www.gamereplays.org, shows that you are really interested in what the community has to say.

    Great work and I am looking forward to the next patches, changes and community contest. ;)

    Hopefully Relic knows that they have a great community manager. :D

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