Ich denke Relic versucht da eigentlich ne ganz gute Sache. Es bringt ja nix den Multiplayerpart genauso wie in Starcraft 2 zu machen. Da ist die Konkurrenz zu groß und zu gut mit eben Starcraft und Warcraft. Ist schwer da erfolgreich zu sein neben den beiden großen. Von daher ist einen anderen Weg zu gehen vielleicht gar nicht so die schlechte Idee. Ob das ganze dann am Schluss auch wirklich eSports fähig ist ist ne andere Sache. Jedenfalls denk ich mal wird es evt. eben nicht in die klassische Richtung gehen. Macht das ganze für mich persönlich nur interessanter. Naja für 90% sind Neuerungen immer Gift ... leider ![]()
Dawn of War II - Informationen und Diskussionen [IRC Livechat mit Relic am Mi. 19:00 - Infos S. 29]
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ich fänds garnichtmal schlecht wenn das system ausgereift und DURCHDACHT ist.. competition kann man immernoch auf gewissem level veranstalten, dazu wird es wege geben.
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Original von Turrican
ich fänds garnichtmal schlecht wenn das system ausgereift und DURCHDACHT ist.. competition kann man immernoch auf gewissem level veranstalten, dazu wird es wege geben.Competition.

http://de.youtube.com/watch?v=IILqVx4ziZQ -
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das war johnny ebbert

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Original von Asca
Ich denk das interessiert den Staff genau so wie dich, schliesslich sind/waren wir ja alle Spieler. Also ich werd solche Fragen stellen, darauf kannste einen lassen...Der einzige der Fragen stellt an dem Abend bin ich, die Auswahl wird gemeinsam von Staff getroffen.
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wann sammelt ihr fragen?
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Der einzige der Fragen stellt an dem Abend bin ich, die Auswahl wird gemeinsam von Staff getroffen.
juhu.
Wo kann man Fragen einreichen? -
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So, heute Abend um 19 Uhr ist es auch soweit :>
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wird interessant.
Achja, ich hab einen coolen Screen gesehen, imho einer der besten bisher. ^_^''
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Ein netter DoW II forum user hat eine "kleine" Zusammenfasung der PAX live demo gepostet:
http://community.dawnofwar2.com/viewtopic.php?f=20&t=1601
QuoteDisplay MoreThe things I remember from Mark Noseworthy playing the DoW 2 'gameplay demo'. This is most of the stuff that should be in the HD Video that comes out whenever it gets put out, so if you want to watch that, this will be as much as I can remember and you might want to wait.
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Mark and Jonny started off talking about how relic is trying to change the way we play RTS'. There is a big emphasis on the Single Player mission and how they understand that gamers are sick and tired of building a base just to have to re-do it all in the next mission. There isn't an base building in the Single Player campaign. Instead of focusing on huge armies battling, the single player experience is trying to be made more personal.There is a huge emphasis in DoW 2 on squads. They want you to care about your units. Mark had a story about some mission in Company of Heroes where there were only a few squads and they'd watch videos of players playing this mission with their nose to the screen, wincing at the death of each unit. The next mission would have a 'normal'-style game play and they'd see gamers sit back and go on autopilot. For DoW II's single player (which as you should know by now is Space Marines only), you have essentially a commander-type unit with some of his squad members (that Jonny referred to as Red Shirts, like in Star Trek (since they can die. ) ). In the build of the game they were playing, the Force Commander was named 'Jonny' and looked like Ebbert, which made everyone laugh. Then there was an Assault Marine commander and a Scout Commander and a Heavy Weapons commander, I think. Also, each commander can level up a few different stats to make them better at attacking or defending... I think they can also unlock abilities through this progression.
Before going into a mission, you're presented with a view of the planet where the game takes place. There are areas that kind of look like sections from a game of Risk that represented missions you could partake in. You select a zone and then can outfit your squads. It shows a portrait of each commander on the right side of the screen with the selected commander at the front where you can equip him (and by virtue, the rest of the squad. No individual customization I don't think; just per-squad). They showed examples of different armor you could give each Commander as well as a lot of different unlockable weapons. Orbital Cannon is one of the weapons for the Force Commander that is "late in the game", I think Mark said. Jonny replied to an audience question that yes, there would be armors that were more suitable in different situations.
The mission they played had an Ork horde in an area that, by clearing out, would gain you influence in the area. Influence is probably not a good word... The area would be strategically useful. They showed how cover works much like CoH vs. original DoW -- as you mouse to things that can be used as cover, dots show up around that item (such as a pile of sandbags) where your units would stand if you selected that item for use as cover. There was a nearby building that had some Orks in it and they had a large gun. Some units were run to cover in front of the building and the Scout squad was taken to the side. From there, the Scout squad sniped the building unit with an ability that is 1-shot, 1-kill.
The units advanced forward and ran into some Tyranids (which killed some marines for show but they made short work of them) and then a WarTrakk. The Wartrakk plowed through some of the foliage as well as a wall and started giving the units hell. A Melta bomb was thrown on the trakk, which seemed to drive off in a panic, though it was still shooting at them. There was a counter counting down the time until the bomb exploded (it started at maybe 3.9 seconds... I don't remember, but it was single-digit with a tenth-of-a-second decimal place). The melta bomb took out the 'trakk and the Assault Marines jumped ONTO the remaining Orks and finished them off. Jonny talked about how the Assault Marines are dudes wearing 2 tons of armor, so they wanted them to make more if an impact while jumping. Throughout the course of the demo, the Assault Marines would jump into a fray and knock enemy units around a little. They also have an ability that makes them jump high and land on units for damage. Similarly, once the Wartrakk was dealt with, there was a 'Shrine' building at which you could reinforce your squads that have lost guys. Those reinforcements come from Orbit and the orbit pod CAN damage your units (I assume this means that it should be possible to drop squads/buildings onto enemies in multi-player. Squiggoth, meet Base. ).
The units were run through the map a bit. Noseworthy threw a grenade to cheers from the audience when it let off an awesome explosion. He did no damage with it, but said to the mic: "That was pretty awesome, so I'm going to throw another grenade." I think it damaged some landscape. The units then came up on an Ork encampment, but the Orks didn't have line of sight, so they couldn't see the marine squad, which was awesome. The Devs planned an 'ambush' wherein they attacked the Ork camp with just a few mouse clicks. One of the awesome things I noticed was that you could (presumably) right-click to send units to location X, just like DoW, but there's more: I'm pretty sure that when you right-click, you can "pull" in a direction which causes your units to face that direction when they get to that location. Visually, there's an arrow that appears on-screen when you do this. It seemed very intuitive and I'm glad I won't have to mess around with positioning as much to get guys to face the right direction.
The attack on the Ork Encampment I think had a grenade thrown into a tower to take out the Orkies in it, with some Assault Marines jumping on more guys and the Space Marines with bolters shooting everything. I remember some grenades... it was a good attack. At the end, we could see that there were more enemies northward, but a wall around the encampment blocked the path. Jonny said: "Uh... Normally we'd get through this with a grenade, but due to poor inventory management we are out of them." followed by Mark: "No matter..." and he used the Assault Marines Leap ability to land on the wall and knock it down. Also, where Assault Marines land? That creates a small divot in the world, and that small divot (very small... it looked like "in-game inches") could be used as cover. It's probably not much cover, but cover. I think there were some Killa Kans outside of the base, but they were taken out.
They went north to a "Shrine to the Emperor" that was taken over by the Orks. There was direction in the form of a woman that had given the mission prior that said it would be good to take over the shrine and bring the Emperor's influence to the area, yadda yadda yadda. The fight was pretty quick. The Devs said that these shrines can reinforce your units, but also it presents a strategic place to own. While you're looking at the Sector Map, you'll get alerts that the building is being attacked and whatnot. Then it becomes your choice on whether you want to go and defend it or let the Orks have it. Mark said that "Defending missions are really fun", as you start at the base and swarms come at you. Sounded pretty awesome to me.
After the shrine was taken over, they Orbit Bombed some orks in the distance and had a pretty awesome all-out fight. The Orbital Cannon looks *amazing*. I think I saw it lift some units off the ground (think: 'Akira'), but I'm not sure if they were stuck there necessarily; wasn't obvious.
Finally, the squads were brought to the end-area of the mission. The mission, you see, had been about a Warboss in the area that the Space Marines were to kill. Well, here was the Warboss. He was HUGE and he was a boss battle. The devs said that they wanted players to have like big payoff battles at the end of missions, and this was one of them. There was some cut-scene-esque dialogue before the fight. He had a large red health bar at the top of the screen. During the fight, some Grotz kept coming out but I don't remember what they were doing... repairing or giving him health or something? Mark nearly lost the fight, but he did beat it in the end, and that was the end of the demo.
Another gameplay note: The 'Red Shirt' marines can die. The named Commander units "get knocked out". If a Commander unit gets knocked out in the middle of a mission, one of the other Commander Units can come and revive him. If you lose all of your Commander units, you lose the map. If you lose all of your Red Shirts, who cares, heh.
The game looks great. The "build number" was 17 per the top left corner and the relic folks mentioned a Spring 2009 release. They also said that YES, people who bought Soulstorm WILL get into the beta pool. (It was worded in such a way as to imply that not *all* Soulstorm users would get into the beta, but maybe I'm reading too much into it.)
Matchmaking: NO MORE RELIC LOGIN. DoW 2 is using Games for Windows Live as its matchmaking service. This is not a bad thing at all: In case you missed it, Microsoft made GfW: Live free back in July. Live for Xbox 360 still requires a fee, but if you use GfW:Live, you can still send notes to your XBL friends, etc. I use GfW:Life for Halo 2 and Shadowrun and I quite like the service. It should really fit the way DoW games come together. A user asked why they weren't using Steam and they said: "We evaluated lots of options and GfW really looked like the best for our game type. We looked at Steam and just felt it wasn't quite what we wanted." I am very excited to see this in action when the game comes out.
If I have mis-remembered or forgotten anything, I apologize: I saw the game and the demo on Friday and it is now Tuesday and my memory is a little rusty, heh. Anything I've forgotten you'll see in the HD Video, anyway. I'll answer questions if I can, but I wrote as much as I could remember.
Swag: For those of us that went to the Trivia, we got Relic 'r' pins (I'll take a picture later). There were also relic patches. There were some relic shirts that were left-overs from a company shirt-printing. At the DoW 2 Panel /everyone/ got posters that were the same as The Standard seen above (minus writing). A bunch of us got DoW 2 t-shirts as well.
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Fettes thx, klingt wie Kino. Ich will es endlich spielen.
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Kann mal einer ne Zusammenfassung der wichtigsten Aussagen vom IRC Chat hier präsentieren? Hatte um 19Uhr keine Zeit und auch keinen IRC

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Die News kommt, nur keine Angst.

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hoffentlich dauert es nicht wieder so lange wie beim gewinnspiel

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Naja, wir übersetzen es halt noch auf Deutsch, damit alle wirklich alles verstehen. Und da ist es schwer, bestimmte Aussagen im Kern richtig zu treffen, also dauert das noch bis heute abend.

Btw.: Kennt ihr schon [URL=http://www.gamona.de/games/warhamme…cle,654373.html]dieses Interview[/URL]?
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Naja, es wurde ja eh nix wirklich neues gesagt

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Bis auf die Tatsache das der MP weider um Punkte cappen geht und dem dezenten Schlag ins Gesicht der Moddingcommunity... ja fast nix neues xD
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dezent ist gut xD
vor allem die Begrünfung war der Oberhammer

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