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The Last Stand Update 1.8 Release Notes
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New Content
The Last Stand
Added The Last Stand, a new arcade survival mode where teams of three fight waves of increasingly deadly enemies
Added new unique wargear, abilities and effects to the three heroes in The Last Stand
Added The Last Stand leaderboards
Hero progress is stored online and is associated with a player’s gamertag
Multiplayer Maps
Added (2p) Quest’s Heresy map
Added (4p) Hydris Chasm map
Multiplayer Balance Updates
General Balance updates
The cost of the tier 3 upgrade is now 300 requisition, 150 power up from 200/100
XP granted for Hormagaunts, Termagants, Sluggas, and Shootas has been brought in line with other tier 1 units
Flame resistant armor type has been lowered to 25% fire damage mitigation, down from 50%
Generator health has been increased to 600 from 500, a 20% increase
All walkers except the Wraithlord had their speed increased from 4 to 4.5 m/s
All personal teleport abilities now start on cooldown
Walker charge cooldowns reduced from 8 seconds to 5
Snipe damage now does 125% to heavy armor
Melee heroes have had their weapon skill increased to 70 from 60. This will increase their chance to special attack units and reduce their chance of being special attacked. Heroes include: Force Commander, Apothecary, Warboss, Hive Tyrant, Lictor Alpha, Warlock and Farseer.
Ork Balance Updates
The Mekboys’s electric armor now drains 6 energy/s, increased from 4/s
Waaagh Shout cost has increased to 20 from 15
Big stomp works on Spore Mines
The Looted Tank is now affected by the Entangle ability
The Kommando’s Luv Da Dakka ability no longer takes them out of infiltrate when used
Mekboy now has to set up after using the ‘Ave a Taste ability
The Mekboy can no longer teleport while using the Mega Rumblah ability
Moved Stikkbommas to T2, Stkikkbommas now deal suppression damage
Moved Lootas to T1, changed their damage to equal a Space Marine’s Heavy Bolter
Loota health increased to 250 from 200
Increased suppression on Deffgun
Deff Dread rampage no longer has health requirement
Looted tank cost increased to 400/100 from 350/100
Nob Frenzy now renders Nobs immune to most types of knockback.
Stikkbomma stun grenade and stikkbomb range increased to 60 meters
Stikkbomma stun grenade cooldown increased from 30 seconds to 60 seconds
Stikkbomma stun grenades now explode on impact
Stikkbomma stun grenades now no longer require a Bomma kit upgrade
Stikkbomma stun grenades are now thrown in groups of 4
Stikkbomma stun grenade cost changed from 20 Waaagh to 10
Stikkbomma Bomma kit upgrade removed.
Stikkbomma stikkbomb damage type now deals 150% damage vs heavy armor, up from 125%
Stikkbomma squad cost changed to 360/20 from 280/30
Kommando hero shotgun ability changed from pie area-of-effect to circle area-of-effect
Slugga upgrade changed from 50/15 to 85/20, increases HP by 10%
Improvements
Optimized sound files to reduce the amount of RAM they consume
Added additional effects to 6p and 2p Calderis Refinery Maps
Enabled pathing prediction for walkers and improved the predicted interaction between tanks and walkers
Users are now able to select Ultra FX fidelity
General AI improvements involving better resource and economy handling
Added a readme.txt file for Traditonal Chinese to the root folder
Bug Fixes
Adrenal glands, aspect of banshee, warrior adrenal glands, crippling poison upgrade and battle equipment stat bonuses should no longer fall off when loading into a hold
Fixed tooltips for: Luv Da Dakka, Proximity Mines, Warriors, Heavy Flamer on FC Terminator, Carnifex Venom Cannon
Fixed a positioning bug in 4p Calderis Refinery where players were only able to place one generator at around a specific listening post
Fixed a bug where melee units would not respond if they were overlapping the melee circle of another melee entity
Fixed a bug preventing melee units from automatically attacking vehicles when in melee combat
Fixed a bug causing ranged units to be unresponsive when being attacked by enemy melee units
Fixed a crash caused by casting an ability after changing squads while the game is paused
Fixed a crash caused by HTTP request being in progress when HttpRequest object is destroyed
Fixed a bug involving units standing unresponsive while in melee
Fixed miscellaneous crashes involving squad combat states
Fixed a bug causing grenades to fall through craters
Fixed an issue where the user’s Champion status might not contribute to their “Hail the Champion” achievement
Fixed bug where units would rarely leap after teleporting units they were engaged in melee with
Players that drop during the loading screen no longer show up in the post-game summary screen
Added sound cue when a player drops from a match
Ork Bug Fixes
Fixed problems with Ork sync kill markers and non-looping sync death animations
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End of The Last Stand Update 1.8 Release Notes
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