Display Spoiler
This list just includes the base changes when going from Chaos Rising to Retribution.
Dawn of War II: Retribution
Release notes for Chaos Rising to Retribution
General
* Explosive_pvp damage type modifier to building armor has been reduced from 1.35 to 1.0
* Melee_power_weapons_pvp damage type modifier to building armor has been reduced from 0.75 to 0.03
* Melee_heavy damage type modifier to building armor has been reduced from 0.3 to 0.05
Race Changes
Chaos
* Added the Noise Marine unit to Chaos tier 1
Chaos Lord
* Destructive Strike damage increased from 25 to 30
Plague Marine
* Mucus Discharge cooldown shortened from 45s to 30s
* Mucus Discharge healing increased from 135(hero) and 55(aoe) to 145(hero) and 70(aoe)
* Mucus Discharge energy cost lowered from 65 to 60
Sorcerer
* Rod of Warpfire reduced in cost from 200/50 to 150/30
* Vestments of the Warp increased in cost from 100/25 to 125/30
* Daemon Armor reduced in cost from 200/40 to 150/30
* Warpfire no longer has a delay
* Warpfire damage increased from 100 to 115
* Warpfire no longer knocks back retreating units
Great Unclean One
* The Great Unclean One no longer levels
Eldar
* Added the Autarch unit as a global ability call in for every Eldar commander
Farseer
* Farsight now detects infiltrated units
Avatar
* The Wailing Doom has been changed. It now does an area effect cone attack in the targeted direction instead of a single line of damage
* The Avatar no longer levels
Orks
* Added the Battle Wagon unit to Ork tier 3
Warboss
* The health regeneration on Now I’m Angry has been lowered from 1.0 to 0.5
* Kustom Shoota damage increased from 15 to 40
Mek
* Melee resistance (0.4 melee damage reduction) has been added to the Mek
* Waaagh Banner’s Frazzle effective radius has been reduced from 30 to 18
* Battery Pack now increases the maximum energy of the Mek by 50
* Supa Tough Beam no longer requires the Mek to channel
* Supa Tough Beam now has a cooldown of 60s and the energy cost has been increased to 50
* Dakka Dakka Dakka has been lowered in price from 115/30 to 115/20
Shootas
* The Big Shoota on the move accuracy has been lowered from 1.0 to 0.5
Sluggas
* The Slugga Nob melee damage has been changed from melee_heavy to power_weapon_pvp
* Swamp Um duration has been lowered from 10s to 8s
* Swamp Um ranged damage has been reduced from 0.5 to 0.6
Space Marines
* Added the Land Raider Redeemer unit to Space Marine tier 3
Apothecary
* Energy cost for Full Auto increased from 35 to 50
* Master Crafted Bolter damage reduced from 65 to 55
Scouts
* Scout sniper rifles are now available in tier 1 but increase the reinforcement cost of scouts
Tyranids
* Added the Swarm Lord unit to Tyranid tier 3
Spore Mines
* Bio-Plasma detonation has been removed
* Spore detonation now detonates only one spore mine, which deals damage and suppresses in an area
/discuss
Mein Beitrag:
General
* Explosive_pvp damage type modifier to building armor has been reduced from 1.35 to 1.0
* Melee_power_weapons_pvp damage type modifier to building armor has been reduced from 0.75 to 0.03
* Melee_heavy damage type modifier to building armor has been reduced from 0.3 to 0.05
Man bekommt Gebäude nichtmehr klein mit Nahkampf? Der Nahkampf-Carnifex macht am HQ pro Schlag ganze 10 Schaden... das bedeutet wohl das man z.B. auch mit Nobs keinen HB aus dem Gebäude bekommt indem man das Gebäude kaputthaut. Find ich irgendwie schade und weiß auch nicht warum sie das gemacht haben...?
