Beta Patch 1.1
Balance
Avatar restricted to require aspect stones on the Support Portal
Decreased the hitpoints on the Avatar, Bloodthirster, Squiggoth & the Land Raider
Decreased the Killa Kan, Wraithlord, Defiler & Dreadnoughts attack versus buildings.
Defensive structures should now be more resistant to enemy fire.
Fixed the armor piercing bonus of the Chaos Marines Talon item. It now falls into line with other Warhammer item upgrades.
Increased Defiler’s artillery damage versus buildings & vehicles - The Chaos Marines now have an effective building killer.
Increased Land Raiders damage versus all building types.
Increased the cost and research time of Whirlwinds.
Increased the hitpoints on all four races Listening Posts.
Increased the hitpoints on the Space Marine, Chaos Marine & Eldar turrets.
Reduced the Avatar’s damage versus all units.
Slightly tweaked the Whirlwind and Looted Tank artillery attack.
Bug Fix
Automatch games are now always locked teams
Changed player stats to now properly report favorite race
Deep Strike and Summoning now only work in visible areas
Fixed a bug where the AI would stop attacking after a player was killed
Fixed a data error with the Chaos Lord that gave him too much attack against buildings while using special attacks, and too little attack against monster medium while using special attacks.
Fixed a problem where 3D sound volumes were abnormally quiet when camera was very close the the sound source
Fixed an occasional crash when shadows were turned on and the screen depth was 16 bits
Fixed bug in option screen with the random sound option
Fixed bug where all players could join the same team
Fixed bug where squads would forget what they were doing when attacked by melee units
Fixed bug with the Hold Area stance and melee units: Melee units shouldn’t pursue as much
Fixed crash with capturing strategic points
Fixed fatal scar error in strategic objective win condition.
Fixed game initialization error when no sound card was detected
Fixed missing cursor at end of missions, when the Game Over popup shows up
Fixed occasional crash when selecting a target for Squiggoth Rampage
Fixed occasional crash when units were sent flying
Fixed pathfinding bug for Squiggoth and other large tanks getting stuck on inclined surfaces
Fixed sync error with Infiltration
Fixed the bug where closing an AI slot would effectively reduce the max players in the game by 1
Fixed the bug where kicking a player would permanently reduce the max players by 1.
Fixed the progress bar for the Eldar Bonesong ability showing up on the wrong button
Fixed various chat crashes
Fixed win condition “Assassinate”: When playing the assasinate win condition you will start with your hero unit. Rush the other players base if you want, but if you lose your hero, you’re outta the game.
Fixed win conditions “Control Area” and “Strategic Objective” to support player switching teams
Game stats are now only reported for automatch games
Increased network send and receive buffers to avoid stall issues
Increased size of stream buffer to 16K to help streaming audio playback under heavy system IO activity. Speech shouldn’t skip as much
Fixed synced kill bug where a player dieing could potentially crash the game for all players.
Taskbar ability and upgrade buttons will always receive button clicks. There was a case when tabbing through your primary selection where you could not click the buttons unless you first moved your cursor off of them
Design
Added stance button on buildings with production
Chaos Sacrificial Circle’s Summoning ability no longer have Deep Strike help text. It has been replaced by Summoning help text.
Player can now Deep Strike or Summon squads on any FOW revealed area.
The win condition “Annihilate” is now always turned on in multiplayer games
Improvement
Added a button to the taskbar to order a unit/squad to melee * attack a target, ignoring their distance stance
Added event cue focus hotkey (Space)
Added UI warning dialog for not able to complete squad production due to squad or support cap
AI now assesses danger and prefers to attack in less-defended areas
Automatch status is now displayed in the online lobby
Changed event cue for strategic point capture to focus and select squad when pressed.
Changed in-game chat to default to team chat
Changed taskbar to disable reinforcement buttons only when requirements are not met: a message is now shown if you click an upgrade and do not have the resources for it
Changed taskbar to support sending build orders to multiple units
Disabled rank sorting in the Lobby screen
Improved AI to better defend its base
Improved AI to better take defensive buildings into account
Improved AI to better use orks upgrades
Improved AI to to better assess strategic objectives
Improved AI usage of units
Improved custom colour texturing
Improved feedback for saving schemes in the Army Painter
Improved taskbar for deep strike and transports: the player can now deep strike or unload individual squads
Improved video memory usage for custom colour textures: The game will now use less video memory if the “Texture Quality” options is set to Low or Medium
Integrated: new summoning cursor icons
Taskbar pop cap label now flashes when population cap is full
Units now spawn from the closest point to the rally point of the building.