As the heading indicates:
has anyone yet experienced the gameplay of the IG in MP. are they yet competitiv?
do the HWT compensate the lack of competitiv tier 3 units ?
i am worried about the "playability" of the IG in MP
![]()
As the heading indicates:
has anyone yet experienced the gameplay of the IG in MP. are they yet competitiv?
do the HWT compensate the lack of competitiv tier 3 units ?
i am worried about the "playability" of the IG in MP
![]()
Inm the few games I played so far, I enjoyed playing IG. T1 is as challenging as it always was, but T2 is quite a bit easier now. I get the feeling that Guardsmen are less easy to kill and morale does not fail that easily anymore. Having 3 squads with 12 members each with all upgrades and boosted by priests can keep alot of enemy infantry at bay. And you don't need the vehicle command to get to T3, meaning you can do it right away. And you want to do that, believe me. The Assassine is just hardcore, killing everything that is infantry, heavy infantry or commanders (or cursed vehicles) in one shot (sometimes 2 with vehicles or if he misses the first times, which happens).
The Heavy Weapon Team sucks. Thanks to two bugs at once, it is nearly unusable. First it loses it's hotkey as soon as it is deployed/undeployes and then you can't give it a target, which sucks greatky. Another thing is the weapon upgrade researches that take months to do and the build time which takes even longer. Fix the two problems and you have a nice unit, but until then, don't expect much.
I also got the feeling that Kasrkins and Ogryns got way more useful in a world with limited T3 units and vehicles. Especially Kasrkins can turn the tide with their frag grenade and the melee usefulness of the Ogryns is as good as it was. Add the Assassine who takes out dangerous units from a safe distance, add a hellhound or two for additional close combat and make good use of the invulnerability skills of your priests and you will be more than a match for many players with IG ![]()
well ok that sounds better than expected.
some say that IG can be buried against Tau.
and i thought the HWT in special could turn the tide
.... well there is obvioiusly some patchwork needed ![]()
I don´t understand Blaze.
Ok, the thing with the hotkey and aiming is shit, but this isn´t such important, that the HWT would be useless.
It has allthough extreme high dmg, and the upgrade for the weapons isn´t so long. I like this unit, and it´s a good advantage for the IG yet!
The HWT is actually useless in highlevel gaming. Any smart player will outmicro it and easily kill it, and it cost's insanely much. Also the upgrades for them take too long.
It's too much lottery to use them...
but do u guess a patch could fix that or is the idea of such an unit not suitable for DoW???
QuoteOriginally posted by Machete
The HWT is actually useless in highlevel gaming. Any smart player will outmicro it and easily kill it, and it cost's insanely much. Also the upgrades for them take too long.
It's too much lottery to use them...
it depends against which race you're playing....
agsinst necrons for example, the hwt is very effective, cause they don't have fast units.....
also agaisnt the other races, the hwt is useful:
1.) in the fire modus, the hwt can take a lot of damage, and so long the other ig guards can shot at this squad..
2.) if you can micro a bit, there should be no enemy troops around hwt
(well, ok, the units who can jump. ect., but they jump behind the frontline and with a bit focus of the other ig units, the enemy has a lot of casualties....)
and maybe, if you're fast enough, you can save your hwt ![]()
I'm sorry Tokreal, have you actually played against good crons and tried using HWTs ? The Necron Lord will teleport in and cast that "Harr harr Your army is blind"-pwnzor spell
and then they will have to waste years to undeploy, run away and redeploy.
yep i have.. ![]()
but actually they didn't do that.. ![]()
I guess that kinda is the problem of DC... both Tau and Necrons are like.. well we are ze Tau, we have huge firepower and range, but are kindof weak in Close combat...
So therefor we get Kroot! Who can jumo like 3 inches on screen, eats corpses to get more HP and just kicks ass ?
Necron are like, well Hi, we have LOTS of Firepower and LOTS of hitpoints, however we are real slow. Oh but don't worry, because we have a teleport spell, a teleporting spellcasting Lord, and deepstriking cheese CC units.
Sounds fair ![]()
I think IG are definitly better. Now that they can build more guardsmen without an infantry command. And the fire of the move nerf seems to have helped them more then hurt.
The HWT is strong, but the way you can't rush so good anymore (because of the fotm) has ruined IG a bit... I think they were a bit stronger back in WA, but they're easier to play now since it's just about base-camping all the time ![]()
I like the fast tech
and the anti hero hero my most liked unit in the game the assasin
Assassins pwnzrowns! ![]()
Don’t have an account yet? Register yourself now and be a part of our community!