Interview with Thunder by Bogger

  • This thread will be in english only, so please post your questions only in english. German questions won`t be accepted. If you need a translation just write me a PM and i will put it in this thread myself.

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    Hey guys, so, following a somewhat irreverant xfire interview, some members of the community, who had many serious questions about dow2 were disappointed.

    The moderator refused to ask negative questions and questions which had been asked many times before were asked for the umpteenth time.

    So, I asked Mr. Thunder if I could have a more serious interview with him, and he agreed!

    On Tuesday 02/06, Bogger will be having an MSN chat with thunder, putting serious questions to him about the current status of dow2.

    If you have any questions you'd like him to ask, reply here with them!
    Please note:
    If the question has been asked before, don't ask it.
    If someone asks a question to which the answer is known, could someone give them the answer and tell them to stfu?
    I'll be taking few/no questions about 1.4, because I intend to run a 2nd interview purely based on this.
    I'll also be taking no dow1 questions.

    There is also a thread on dows:
    http://dowsanctuary.com/index.php?showtopic=44453&st=0
    There already a lot of accepted questions:
    --) There has been a noticable downgrade in the dow2 physics from Company Of heroes, why?
    --) What do relic intend to do about units becoming obsolete in later tiers? For example, why would an ork player build shootas/sluggas past t1?
    --) Has there been any progress with DoW2 map editing tools?
    --) How are priorities for balance/fix updates picked ?
    --) Tasker mentioned that stances might return depending on...What would the conditions have to be for stances to return ?
    --) In the current dow2 system, if you invest in a specific counter, that can't be changed easily, For example Tac squads, is it under consideration to allow upgrades to be swapped around (a là hero wargear)?
    --) DoW2's game mechanics are drastically different from DoW1. So much so that many DoW1 veterans are even put off by all the differences. Was the differentiation a conscious risk, knowing that trying to lure in new players to the RTS genre might drive off some of the "old guard" RTS players?
    --) DoW2 has been cited by Relic numerous times as a competitive e-sport title.
    Numerous mechanics within the game are directly incompatible with this suggestion, so how does Relic intend to progress DoW2 further as an e-sport aside from fixing obvious bug and balance woes.?
    --) How many more maps can we expect as DLC before the next expansion?
    --) Is anything being done to get rid of command lag?
    --) Auto cover finding, people don't like it, mixed responses in xfire convo, what's the official stance?
    --) Are there any plans to add a cease fire button?
    --) What does Relic intend to do to attempt to keep its competitive players when games like SC2 usurp that particular playerbase?

    _________________________________________________________________________

    I wil update this list with the accepted questions from dawnofwar.de

    The interview can be found here: http://www.esl.eu/eu/dow2/news/89656/

  • Why is the Lictorbug when he refuses all control still happening even if it was mentioned in the patch notes that it was fixed?
    Whats about the other many, many Lictorbugs are they going to be fixed within 1.4?
    Will there be opened/closed betas for future balancing patches?

  • - Why vehicle wrecks dont stay on the map like in CoH and provide cover?

    - Why there´s no button to select all sqauds selected? You need to tab through the whole selection to have all selected.

    edit: alt+tab yeah, sometimes people are too used to certain combos ..


    Sneaky, pretty and' weak. Jus' like all dem Eldar.

  • for the record, this isn't an ESL thing.

    There will be a closed beta.
    Stuff they're going to include in 1.4 will be released, and is not the point of this interview.

    And the vehicle wreckage thing has been asked and answered before.
    alt + tab changes game window, I don't get you...

    btw, could someone give me examples of this question?:
    --) There has been a noticable downgrade in the dow2 physics from Company Of heroes, why?

    I remember it being asked from here, and I'd like examples in case relic deny it

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  • for the record, this isn't an ESL thing.

    There will be a closed beta.
    Stuff they're going to include in 1.4 will be released, and is not the point of this interview.

    And the vehicle wreckage thing has been asked and answered before.
    alt + tab changes game window, I don't get you...

    btw, could someone give me examples of this question?:
    --) There has been a noticable downgrade in the dow2 physics from Company Of heroes, why?

    I remember it being asked from here, and I'd like examples in case relic deny it


    Yeah, I´ve had little brainlag bogger. Edited already. Not alt+tab just tab ....

    The wreckage question+answer is where please?


    Sneaky, pretty and' weak. Jus' like all dem Eldar.

  • Quote

    [00:31] [Relic]CTasker: [Xfire] Chatteox (chatteox): MadJackal (madjakle): are you planning on adding vehicle wrecks and hopefully, an option to toggle corpses?

    Alright, I know everyone wants answers on this. Vehcile wrecks are something we want to do. They require a lot of work though because they were cut pretty early and we only have a little work done on them. Right now we have some other higher priorities so we're not sure how long it will be untill we get to them. But it is something we want to do.

    As for corpses. There will probably never be persistant corpses because it just destroys hardware. Even if you make it a toggle, people with low end systems are going to try and use that option and lower the quality of online games for others. That being said we may be able to introduce an option to set the time a corpse stays on the battlefield.

    http://www.esl.eu/eu/dow2/news/8…sting-titbitts/

  • Thanks bogger! :)

    Never read the xfire chat ´cause I heard it´s full of nonsense nobody needs to know or already know.


    Sneaky, pretty and' weak. Jus' like all dem Eldar.

  • What's the reason for the missing of an button, that activates closed combat mode or ranged combat mode only (as long as the button is klicked next time; like in dow1)?

    As it is right at the moment, it hinders micro management enormously. So, casually I would like to set any unit, for example my Force Comamdner, in an ranged combat mode only, but its not possible.
    Even so, sometiems I want to set the WSE to closed combat only, without giving him each time a new closed combat command, after he has fullfilled the last closed combat command - but unfortunatelly it's just not possible... :(

    If there arn't any plans to integrate kind of this button, I would really like to know the reasen for the missing of it.

    Da kommt der Ritter Kunibert

    mit seinem tollen Kettenschwert

    puff, dong, klong, ratsch, hui, peng, boing, bums, rums, blub-blub, schnipp schnapp, hatschi

    Edited 3 times, last by Light-Hawker (May 29, 2009 at 9:46 PM).

  • Why are the commandolags not fixed yet? When will i be free to set the shortcuts on the keys i want them on? Why do you add new contet before fixing all the known bugs? Why dont you just fix the perfomance problems, why dont you add better texture options for people with huge amounts of ram? Is it possibel to improve the army painter that you can watch all unit types in your colour scheme? You fix the bugs, the users create the content for you, release an sdk^^. Then youll have plenty of time to fix the bugs and balance problems and the users are able to develope maps and maybe new gameplay content. Create a map making contest, the winning maps will be added to the officials, like in WiC. Can there be more animations, yeah they are great right now and its not that important, but you should know the game doesnt look that good, not even as WiC and that game is more than a year old, nearly perfect animations would realy be great. Your graphicdesigners shouldnt have THAT much work to do right now, perhaps with an addon, but officialy you dont work on an addon, so you can work on better animations. AND PLS. Fix the waypoints for retreating units and the control of tanks.

    Edited once, last by phil982 (May 30, 2009 at 9:43 AM).

  • all those questions have already been added before

    I have searched this thread: http://dowsanctuary.com/index.php?showtopic=44453&st=0 for the question I have asked too. But I couldn't find anything related. Neither in the accepted questions list, nor in the thread itself, are you sure, you dont have misstaken my Question for those ones about the "cease fire button"?

    Da kommt der Ritter Kunibert

    mit seinem tollen Kettenschwert

    puff, dong, klong, ratsch, hui, peng, boing, bums, rums, blub-blub, schnipp schnapp, hatschi

  • Ah thx, I haddn't known that stuff is called stances, so I just missed it.^^

    Da kommt der Ritter Kunibert

    mit seinem tollen Kettenschwert

    puff, dong, klong, ratsch, hui, peng, boing, bums, rums, blub-blub, schnipp schnapp, hatschi

  • Is it necessary that the Hive Tyrant makes these loud screaming sounds when engaged? It's most likely three times as loud as any other unit and pretty disturbing if you ask me. : [

    It was a great Ork who first put an engine into a choppa!

  • Could you add hotkeys to all replay actions like play, pause, switch players, fog, hide hud? It's so useful and an incredibly easy addition. Also can you add hotkeys that directly apply gamespeed? "1" for 1x, "2" for 2x, "4" for 4x and "0" for 1/2x?!

    Why do you have to switch players to see what they are building or how mich requisition a point on the field gives to him? It's a replay, you should be able to see every action without a switch player dropdown, just by simply clicking on the desired unit.

    Why can't we see all abilities and spell cooldowns in the replay? It's very important to know what kind of spells the player could have used and why or why not he didn't use them in the current situation.

    Quote

    Original von Schlachtrind
    Gott, Lis, deine Klugheit macht dich sooo sexy! :D:D

    "Richtige Aussprache ist wichtig Robin."
    "Danke Batman."

    Ich streame schlecht und selten: twitch.tv/listoric
    :krml:

  • Why does the menu pop up if you hit "pause" in replays?


    Mistletoe, friend of foe, so black upon the moor
    Fallen leaves coloured red, blood of all the dead
    Into mist they'll take your soul, they'll take your heart
    And none of flames shall burn with the ravens dark

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