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The Last Stand Update 1.8 Release Notes
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New Content
The Last Stand
Added The Last Stand, a new arcade survival mode where teams of three fight waves of increasingly deadly enemies
Added new unique wargear, abilities and effects to the three heroes in The Last Stand
Added The Last Stand leaderboards
Hero progress is stored online and is associated with a player’s gamertag
Multiplayer Maps
Added (2p) Quest’s Heresy map
Added (4p) Hydris Chasm map
Multiplayer Balance Updates
General Balance updates
The cost of the tier 3 upgrade is now 300 requisition, 150 power up from 200/100
XP granted for Hormagaunts, Termagants, Sluggas, and Shootas has been brought in line with other tier 1 units
Flame resistant armor type has been lowered to 25% fire damage mitigation, down from 50%
Generator health has been increased to 600 from 500, a 20% increase
All walkers except the Wraithlord had their speed increased from 4 to 4.5 m/s
All personal teleport abilities now start on cooldown
Walker charge cooldowns reduced from 8 seconds to 5
Snipe damage now does 125% to heavy armor
Melee heroes have had their weapon skill increased to 70 from 60. This will increase their chance to special attack units and reduce their chance of being special attacked. Heroes include: Force Commander, Apothecary, Warboss, Hive Tyrant, Lictor Alpha, Warlock and Farseer.
Tyranid Balance Updates
Hormagaunts have had their HP and damage decreased 10%
The Hormagaunt adrenal gland upgrade now grants +1 speed, down from +1.5
The Hormagaunt adrenal gland upgrade increased in cost to 75/20
The Hormagaunt weapon skill increased to 55
The Hormagaunt cost reduced to 270 requisition
Increased the HP of the Zoanthrope by 25%
Zoanthrope damage type changed to deal 150% damage to heavy armor
Zoanthrope accuracy increased to 100%
Zoanthrope damage decreased to 60 from 80
Zoanthrope shield absorption ratio changed to 0.3 from 0.2.
The cost of the Lictor Alpha’s toxic cysts has increased to 120/25, up from 80/20
The Lictor Elite jump, Toxic Cysts moved to tier 2
Flesh hook cooldown increased from 40 to 70 seconds
Barbed Strangler radius has decreased to 6m from 7m
Termagants’ devourer damage has increased from 7.65 to 8.8
Termagant Toxin Sac upgrade now increases damage by 45%, up from 35% and increases max health by 10%
Spore Mines are now affected by mines and burrow traps like ordinary units
Spore Mines no longer explode when killed by another unit
Spore Mines are now susceptible to melee attacks
Spore Mines health decreased from 150 to 120
Warrior Adrenal gland upgrade reduced from 200/20 to 100/20
Warrior Adrenal glands now increases their HP by 20%
The Ravener Corrosive devourer damage increased from 100 to 135
The Ravener Acid Splatter now affects fire resisting units
The Ravener Crippling Talon debuff effect increased to 35% from 25%
Tyranid synapse death now inflicts 14% damage to regular units and 10% to Carnifexes
Improvements
Optimized sound files to reduce the amount of RAM they consume
Added additional effects to 6p and 2p Calderis Refinery Maps
Enabled pathing prediction for walkers and improved the predicted interaction between tanks and walkers
Users are now able to select Ultra FX fidelity
General AI improvements involving better resource and economy handling
Added a readme.txt file for Traditonal Chinese to the root folder
Bug Fixes
Adrenal glands, aspect of banshee, warrior adrenal glands, crippling poison upgrade and battle equipment stat bonuses should no longer fall off when loading into a hold
Fixed tooltips for: Luv Da Dakka, Proximity Mines, Warriors, Heavy Flamer on FC Terminator, Carnifex Venom Cannon
Fixed a positioning bug in 4p Calderis Refinery where players were only able to place one generator at around a specific listening post
Fixed a bug where melee units would not respond if they were overlapping the melee circle of another melee entity
Fixed a bug preventing melee units from automatically attacking vehicles when in melee combat
Fixed a bug causing ranged units to be unresponsive when being attacked by enemy melee units
Fixed a crash caused by casting an ability after changing squads while the game is paused
Fixed a crash caused by HTTP request being in progress when HttpRequest object is destroyed
Fixed a bug involving units standing unresponsive while in melee
Fixed miscellaneous crashes involving squad combat states
Fixed a bug causing grenades to fall through craters
Fixed an issue where the user’s Champion status might not contribute to their “Hail the Champion” achievement
Fixed bug where units would rarely leap after teleporting units they were engaged in melee with
Players that drop during the loading screen no longer show up in the post-game summary screen
Added sound cue when a player drops from a match
Tyranid Bug Fixes
Fixed a sound effect issue with the Ravener’s burrow ability
Fixed an animation bug involving the Zoanthrope’s warpblast
Fixed a bug involving the unreliability of the Hive Tyrant’s invulnerability
Fixed a bug where the Ravener hero’s burrow ability would break if its energy was too low
Fixed a bug where the Zoanthrope’s warpblast would fire regardless if the unit had line of sight of its target
Fixed missing sound for Screamer-Killer ability under some conditions
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End of The Last Stand Update 1.8 Release Notes
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