Bitte Bugs & Vorschläge alles auf Englisch posten.
Keine Diskussionen.
Bitte Bugs & Vorschläge alles auf Englisch posten.
Keine Diskussionen.
- When you activate D-Canon singularity and THEN use stasis-field of WSE the D-Canon will still fire singularity.
The D-Canon shouldn't fire his singularity after it has been disabled with the stasis field.
- Sometimes after playing TLS you can't choose the race anymore. If they join a game they will appear for other players with the race "Imperial Guard", if the Host starts the game while such a bugged gamer is in the game will totaly crash.
- an activated Ranger Holofield causes the cloaked squad to be unattackable, even in cc. This should be handeled like most of other infiltrations.
- Bug with the Scout ability "Explosive Shot", often it didn't work overall, when the scouts are in max, distance.
- The supresseffect from "Explosive Shot" don't work on Ravener Brood.
- "Explosive Shot" often don't work when the scouts are in close combat.
- "Explosive Shot" ability supresseffect dont work sometimes.
- Scouts can't retreat, when you use the "Explosive Shot" and the scouts are knocked down.
- an upgraded termagant squad loses hp, if members die. But after reviving them, they don t get back the lost hp(have 648 and not more 712)
- When Carnifex with Thornbackarmor gets buffed by CC-Kill of Cybot he loos his "Charge" and "Ripper" Ability
-at one of the energy points on Quest's Heresy you can only build two generators
- supressionweapon, such as lootas or devas setup sometimes in another diretcion as you said (might have something to do with cover)
- Termagant crippling shoot is often bugged (they won't shoot), exspecialy when they run into cover
- HT Charge is bugged a lot, often you order him to charge and he simply walks normal to the target place
- Bossmobs seem to be immune to Scouts Exploive shot in some cases (not frenzy)
- If a Force Commander ist Equipped with energy Fist, he can knockback retreating units with his Special Attack
- Sometimes Plasma Cannon Squads dont shoot automatic at enemys in Range and sight until they get a manual order.
- FC cannot be hooked anymore when Battlecry is activatet
- Sometimes LA don't attack when he's in infiltration
I think the FC is supposed to be immune to the hook, because the knockback immunity of Battlecry works know as it is supposed to.
- Sometimes you cant reinforce your units in your base.
If they walk around a bit for several seconds you can reinforce one(!) unit and have to do the same for several seconds to reinforce another one.
Lost many games because of that issue.
- The well-known melterbomb bug still exists. Assault Marines move to a unit and if you click on the unit giving the order to throw a melterbomb they just refuse to move. Even if they were attacked there is no response.
FC Sprint even works in retreat
FC Sprint even works in retreat
FC Sprint has worked in retreat since 1.0, so apparently working as intended.
Bitte Bugs & Vorschläge alles auf Englisch posten.
Keine Diskussionen.
Stop commenting Suggestions plz
When you change the weapon of LA Alpha, after you hit an enemy with a debuff, the debuff changes after weapons is changed. The duration of the debuff is longer than usual than normal and can inflect the whole squad. Often this happens with activatet Loner ability.
For example:
FC was hit by toxin sacs of LA and is slowed, FC retreats, after a minute or so LA changes his weapon to corosiv claws and the FC gets the "Take-more-damage-debuff".
Or FC was hit by corosiv claws a few seconds before Toxin Sacs is researched, then Loner changes to Toxin sacs und the debuff changes from "Take-more-damage-debuff" to "slow-debuff"
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