Hier sind mal ein paar Einheitenwerte, sie sind nur vorläufig und nicht durch das Auslesen der .lua´s verifiziert. Sollten aber eigentlich stimmen.
Again, this time for Space Marines.
Scouts - 250hp, 300 morale. Bionics upgrade increases to 413hp, +150 morale.
Tactical Marine squad - 300hp, 300 morale. Sergeant has 650hp, adds 100 morale. Bionics upgrade increases to 495hp, 450 morale, Sergeant hp to 1073. Target finders upgrade increases base ranged damage from 22-27 to 33-41, and increase special weapons damage as well: Flamers from 25-32 to 37-49, Bolters from 120-133 to 181-200, Plasma from 69-88 to 103-132. Rockets however are unchanged.
Assault Marine squad - 400hp, 450 morale. Sergeant has 650hp, adds 100 morale. Bionics upgrade increases to 660hp, 600 morale, Sergeant hp to 1073.
Terminator squad - 665hp, 750 morale. Bionics upgrade increases to 1098hp.
Assault Terminator squad - 800hp, 750 morale. Bionics upgrade increases to 1320hp.
Force Commander - 200 morale bonus for squad attachment. Commander veteran upgrade increases hp by 400, melee damage from 120-154 to 144-177. Commander hero upgrade increases hp by 400, melee damage to 173-212.
Librarian - 150 morale bonus for squad attachment. Commander veteran upgrade increases hp by 300, melee damage from 62-87 to 71-100. Commander hero upgrade increases hp by 300, melee damage to 82-120.
Chaplain - Cannot attach. Commander veteran upgrade increases hp by 250, melee damage from 130-167 to 149-192. Commander hero upgrade increases hp by 250, melee damage to 171-221.
Note that the Wargear:Bionics upgrade gives a 65% increase to ALL infantry squad (and Sergeant) hp, and 150 morale to the non-term squads...all for the low cost of 100/50 at Tier 2.