• ---> HIER GEHTS ZUM OFFIZIELLEN CHANGELOG <---

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    Ok, ich hab grad von einem Mate den DC Changelog gemailed bekommen, is schon derbe, wie das Spiel sich geändert hat, also so von dem was ich da lesen kann, haben wir ein komplett neues Spiel. Ich will hiermit keine IMBA oder weiss der Geier was Diskussionen anheizen, also haltet euch zurück ;)
    Das sind übrigens nicht die kompletten Änderungen, sondern die, die mein Mate auf die Schnelle gefunden hat, ich hab noch 2 mails mit mehr Zeugs, aber die poste ich gleich erst. Muss erstmal schaun, was doppelt ist :D

    Ok, DC changes - here we go...


    [[General Changes]]

    -Turrets can be built ANYWHERE! Waaaagggh banners cannot.(bug? error? I don't know.)

    -Music changes on the main screen depending up the race you pick. Music from all three games is used.


    [[Eldar Changes]]

    -Guardians have a new pose in the army painter.

    -You can build soul shrine right off the bat 0.01 into the game.

    -Relocation is 100/100.

    -Healing station is 50/25.

    -Cloak is 100/100.

    -Fire dragons possible at 1 minute 50 seconds.

    -Eldritch storm 150/50.

    -Farseer vet upgraded 100/25.

    -Fortune 100/50.

    -Support portal possible at 2:00 flat.

    -Falcons are 3 cap.

    -Holofield upgrade is 75/125.

    -Harlies possible in 2:00 flat.

    -Vyper is 2 pop.

    -Wraith is 3 pop.

    -Harlies own heros. Dance of death is a hyper mode where she moves around hitting lots of units. Their Insta death spell doesn't work against heros.

    -Harlies are random in apperance.

    -3 squads of warp spiders allowed.

    -Prisms are 5 cap

    [[Chaos Changes]]

    -Build armor and rax at the same time.

    -CL is 220/50 is that more energy? (not sure)

    -CL doesn't sound evil at all. Fraiser crane?

    -Purge the weak has a new icon.

    -Tainted auspex is a ability where you drop a stealth detector. It's 15 power with a recharge. Only one at a time?

    -ACs raptors have a new icon.

    -You can go straight to the Machine pit. (as promised)

    -Slowing poison seems to be gone! or random? at times it seems to work but breaks very fast, at other times it doesn't seem present. CL seems to attack faster.

    -Start with a vehicle cap of 3

    -Defiler is 3 cap.

    -Defiler has 3300 health.

    -CSM are cloaked once the ability is researched and have plasma and heavy
    bolters - as with marines it says less accurate while standing still.

    -Prince is sweet, eats buildings like candy.

    -Oblits seem to change fire according to enemy type - las for buildings,
    auto for troops. the autocanon seems to really rape troops. when you move and attack you get the autocanon and it does crap for building damage. Standing still las damage is good vs buildings.

    -Osm are 3 cap.

    -Possible to tech to T2 very quickly give or take since you can build rax
    and armor at the same time with forced labor.

    -DP is 400/400 cost.

    -PSM one squad allowed

    -Oblits one squad allowed

    [[Space Marine Changes]]


    -Can build armor and rax at the same time.

    -Only one whirlwind allowed.

    -Terms are limited to one squad per type (i know the fanbois are crying
    now).

    -Vehicle cap is 0/0, you have to upgrade to make any vehicles.

    -Plasma less accurate while stationary. Tool tip states that plasma is less
    accurate while standing still. suggesting that it's meant to be used on the
    move.

    -Weaken resolve is in t2 now for the lib.

    -WOTE is T3.

    -Sniper research is 75/35. Snipers can use rifle while cloaked and they seem
    to be a bit faster.

    -Sniper rifles are 40/20.

    -Furious charge for GK are in the armory.

    -Both term types are 3 cap.

    -Powerfist tool tip says it upgrades the FCs sword damage.

    -Both dread types are 3 cap.

    -Rhinos are still free pop. 3 allowed

    -Dread las canon seems to fire more offten on hold ground stance. not sure
    about that though. (t3)



    [[Orky Changes]]


    -Sluggas/shootas/stormboys 4 waaagh.

    -Flash gitz are 6 waaagh 210/30. 7 units per squad.

    -Tankbustas are 3 waaagh and have stealth

    -Nobs are 10 waaaaaagh

    -More Sluggas is an upgrade that makes sluggas free. 200/0. Requires orky
    fort.

    -4 banners to get the machine shop.

    -6 banners = 75 waaagh = orky fort

    -KK are 190/300 and 4 waaagh

    -looted lemans are 5 pop.

    -looted lemans artillery is stronger from what I can tell.

    -The squig seems to move better and putting him on ranged/stand ground is very effective.

    [IG Changes]

    1. Guardsmen are you WHOLE army... used to be you swapped them out for tier3 units, NO MORE! You are hard capped at 1 each of Ogryn and Kasyrkin. Congratulations!

    2. Turrets can be built anywhere! Hurray, so, um, why do I need HWT's again?

    3. Regarding #2... turns out that you cant build anything within a certain
    area around the crit ... we will hence forth refer to this as the
    "trouble-zone"

    4. In skirmish, no fancy upgrades to your CS... just the usual hero retinue.
    They still work the same too.

    5. Bassilisk accuracy BUFFED! WooT! They pay attention! Bassilisk popcap
    moved to Three! Crap! oh well, its a fair trade for an artillary piece that
    can hit stuff

    6. Let it burn (hell hound spell in tier 3) does ZERO damage to
    builldings... no free banner-bbq for me. But from my quick lab, where you
    place the marker initially utterly wipes out sluggas... like insta-dead.
    Also, HH is not immune to damage.. so use it wisely.

    7. Assassin is the ubar now. OMG assassin + Scanner + bassy = hoary death!

    8. Priests are now MANDITORY for your elites. The reinforce time on kasyrkin may be the same (not sure) but OMG when you only get one squad, that time is an eternity. DONT let them get targeted by artillary no matter what - even with a priest you will end up losing more than you can ever afford.

    9. Turret rushing is on the table... I suggest all races strongly consider
    building a turret near their base in the first 1.5 minutes, or IG will have
    your ass in a vice like you wouldnt believe.


    Sneaky, pretty and' weak. Jus' like all dem Eldar.

    Edited once, last by Tante Ulli (October 11, 2006 at 2:47 AM).

  • Ui, dankö. =)
    Gleich ma lesen.

    Edit: Hmm, das sind nur ein paar Änderungen. Ist irgendwie schwer vorzustellen, wie das dann Ingame aussieht. ^^

    > Höre nie auf anzufangen. Fange nie an aufzuhören.
    > Zeit hat, wer sich Zeit nimmt.

    Edited once, last by ShihiZu (October 11, 2006 at 2:57 AM).

  • Kanadier und Nordamerikaner haben das Spiel schon ;)

    Hier noch ein paar mehr Änderungen:

    SPACE MARINES:

    - Whirlwind cost 5 population. And is limited to 1 only.


    - Assault Terminators are now limited to 1 squad.

    - Predator Annilhators are 5 a population, and limit to 2 max.

    - Whirlwind are now limited to 1. (5 a pop)

    - New Force Commander



    IMPERIAL GUARD:

    - Hellhound has a new ability called Let it Burn. It requires the Regimental
    Command which I am currently upgrading to as we speak. The Special EFX for
    this is awesome. Its just a big field of fire constantly burning and you see
    the ground turn black.

    -Guardsmen can reinforce up to 12 members total but you must tech to tier 2.
    Tier 1: 9 GMS
    Tier 2: 12 GMS

    -Karskins are limit to 1 squad max


    - Heavy Weapon Teams cost 250/50 at 2 a pop

    -Leman Russ Tanks cost 5 population and are limited to 2 max.

    - Orygns are limit to 1 squad max

    - No flamer upgrade for Sentinels.(I teched up to tier 4 and didnt see any
    upgrades for it).

    -Baneblade seems to fire more often. So perhaps they fixed the weapon issues
    the Baneblade was having.

    - Baneblade is still 3 a pop(sorry for the typo before guys and girls)

    - Also the Commander from the command squad changes. Yes! I am serious. When
    I first got the Command Squad he was a young with a clean crisp voice,
    completely different than before. He had brown hair and this cybernetic eye
    patch. The next time I made him (around tier 3-4). He was bald, had more
    scars and his voice was different.

    CHAOS: (Info from Serrath thanks for info)

    - Daemon Prince is teir 3 requiring same building the BT comes out of,
    researched for 400 400, fast moving and regens fast.

    - Chaos Lord has new speech and has ability to drop something similar
    looking to a mine that detects hidden units for a cost of 15 power i
    beleive.

    - Plasma is back at teir 3 for CSM

    - PSM are now limited to one squad. (3 a pop if i recall)

    - Chaos preds now are 5 pop

    - Chaos CSM still get infiltrate but at a higher cost. Once researched this
    is a passive ability i.e always infiltrated.


    Eldar:

    -Fire Prism are now 5 Population and are limited to 2 max.

    - Avatar Bonus still exist giving you the max of 24/24 pop and 30/30 vech

    -Harelquinns are 125/125 and 2 pop. 3 is the limit. Requirement is a Soul
    Shrine

    - There is no hard cap on Wraithlords, Im pretty sure about this seeing I
    spammed them *laughs manically*

    - Warp Spiders possible cap limit (checking for this)


    Orks:
    (adding info from others together)

    -Flash Gitz cost are 210/30 and 6 Waagh(the red number). They cost 0 a pop.
    I am almost certain of this because when I built my 2nd squad of Flash Gitz
    the pop was still the same.

    - Flash Gitz can be reinforced to 7 max.

    - Flash Gitz are limited to 2 max.


    Sneaky, pretty and' weak. Jus' like all dem Eldar.

    Edited once, last by Tante Ulli (October 11, 2006 at 3:40 AM).

  • Ui.

    Nen ganzes Team voller unsichtbarer Chaos Space Marines mit Bolter auf Hero Suche... :D

    Interesant was da so steht.

    Freu mich doch teilweise siehts noch unfertig aus.

    Edited once, last by Mineral (October 11, 2006 at 7:00 AM).

  • Schweinerei! ^^ Ich will das Spiel auch schon haben.... *sich in das Lager von MediaMarkt schleicht* Da dürfte es irgendwo sein. *grummel* Wir Europäer sind doch viel Aktiver ... wir sollten das Spiel zuerst bekommen :(

  • Ich habs jetzt angetestet...whee~
    Heavy Weapon Team auf T3 mit autocannons ist wie 2 1.3 Defiler auf Drogen :D IG HQ hat jetzt ab 1,5 auch noch nen scanner zum...naja, scannen halt, aufdecken von getarnten einheiten und sichtbarmachen von Teilen der map; Starcraft lässt grüßen.
    Aber ich glaub ich spiel nu erstmal meine Tau Campaign weiter, will den Space Port erobern :D

    No one is alone if no one is alive

  • Wow, Import?! Verwandte in U.S.?^^

    Naja, scheint mir vor allem, als ob die die vehicles klein halten wollen, bei fast allen geht das pop hoch, somit wird das Hauptgewicht auf ausgewogener Inf liegen und vor allem sollen wohl einige Spams verhindert werden. Z.B. Preds pop5, posessed und oblits nur noch jeweils 1 Squad.
    Gespannt bin ich auf die erste "richtige" OrkMASSE! Mit dem einen Upgrate kostenlos Sluggas...Wow, das wird gruen!!!
    Nur das mit den Türmen...da wird wohl des öfteren ne Kette von Türmen von Basis zu Basis entstehen. Hässlich...

    Man wird sehen, ich freu mich SAUUU!!!! =)

  • Interessante Änderungen auf die man sich durchaus freuen kann. Aber dass man Turrets jetzt überall bauen kann!? Naja ich weiß nicht... Wieso haben die das wohl geändert?

    Zum Thema QS: soll angeblich 'nur' noch 5000 Res zum Start geben, so müssen die QSler auch mal das cappen lernen :D

  • Die Änderungen sind ja nicht unbedingt komplett, also es ist kein offizieller Changelog von relic, sondern der von meinem Mate, also fehlen wohl so einige Sachen, aber es spielt sich wohl recht geil und Turretspam, naja, weiss net. :D


    Sneaky, pretty and' weak. Jus' like all dem Eldar.

  • Quote


    -Turrets can be built ANYWHERE! Waaaagggh banners cannot.(bug? error? I don't know.)

    Towern ftw o_O

    Quote

    -PSM one squad allowed

    -Oblits one squad allowed

    -Terms are limited to one squad per type (i know the fanbois are crying
    now).

    Ja ne is klar o_O
    Jetzt wo man sowieso mehr techen wird, kann man nix mehr bauen :P

    Quote

    -Tankbustas are 3 waaagh and have stealth

    gg :D

    Quote

    9. Turret rushing is on the table... I suggest all races strongly consider
    building a turret near their base in the first 1.5 minutes, or IG will have
    your ass in a vice like you wouldnt believe.

    Klingt irgendwie .. hart oO

    Naja den Rest find ich eigentlich ganz ok bzw muss man sich dann erstmal anschauen ^^

  • Find die Änderungen die ich bisher gehört habe cool. Damit kann man manche Rassen besser balancen und unterbindet stumpfes late tech mass! Bin echt gespannt wie sich das neue dow spielt. Bin aber auch der Meinung das diese Änderungen sein mussten um die neuen Rassen einzubinden. Was die turrets angeht die man nun überall hinstellen kann... muss man im MP sehen. Sicherlich wird das Spiel am Anfang sehr viel weniger balanced sein als jetzt ich bin aber zuversichtlich das dieser neue Weg den Relic eingeschlagen hat der richtige ist! MFG Bolt3r :)

  • Und wann kann ich endlich EV über dow ordern und wo?

    OK soft hat ab 13 wohl die US.


    Will auch mittendrin stadt nur dabei sein ;)

    MfG


    Edit: So habs gerade auf der STartseite gefunden. Sorry aber deutsch tu ich mir nicht nochmal an.

    Und ja die Ganzen infos hier haben mich dazu gebracht gleich mal bei OK zu bestellen.

    MfG

    Either kill it or ignore it. Everything else honors it.


    Bei Unruhen in einer imperialen Stadt plündern Tau - "must have to do something with the greater greed" :rofl:

    Edited once, last by La dama muerte (October 11, 2006 at 11:59 AM).

  • Oh oh, das sind grade erstmal zu viele Infos für mein Hirn, die muss ich im Laufe des Tages erstmal auswerten^^

    Sieht aber doch nach nem mehr oder weniger neuen Spielgefühl aus. Tower überall, muss sich zeigen wie das aussieht.

    Wenn irgendwas imba geworden ist, kann man ja einfach nen Patch nachschieben :omg:

    ToolOfMyDemons 2.0

  • so das wird dann wohl wie beim PRO-Mod ...ich bin mal gespant ob es was bringt... auf jeden fall werden wir uns alle gewaltig umstellen müssen um die schönen alten psm spamms sind vorbei...ich frage mich nur wie IG noch ne chance haben soll wenn die werte der soldaten so bleoben und si nur noch ein kasrkin einheit bekommen können...aber abwarten und bier trinken wird wohl besser sein

    -=Laetitia per mortem=- got pwnd ? owns all

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